Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles

This commit is contained in:
Mr-Wiseguy 2024-03-24 23:06:41 -04:00
parent 5f74dfa2ba
commit 447689afd5
6 changed files with 225 additions and 23 deletions

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@ -4,8 +4,10 @@ CC := clang
LD := ld.lld
OBJCOPY := llvm-objcopy
CFLAGS := -target mips -mips2 -mabi=32 -O2 -mno-abicalls -mno-odd-spreg -fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -mno-check-zero-division -G0 -Wall -Wextra -Wno-incompatible-library-redeclaration -Wno-unused-parameter -Wno-unknown-pragmas -Wno-unused-variable -Wno-missing-braces -Wno-unsupported-floating-point-opt
CPPFLAGS := -nostdinc -D_LANGUAGE_C -DMIPS -I. -I ../lib/mm-decomp/include -I ../lib/mm-decomp/src -I ../lib/mm-decomp/assets -I../lib/rt64/include
CFLAGS := -target mips -mips2 -mabi=32 -O2 -G0 -mno-abicalls -mno-odd-spreg -mno-check-zero-division \
-fomit-frame-pointer -ffast-math -fno-unsafe-math-optimizations -fno-builtin-memset \
-Wall -Wextra -Wno-incompatible-library-redeclaration -Wno-unused-parameter -Wno-unknown-pragmas -Wno-unused-variable -Wno-missing-braces -Wno-unsupported-floating-point-opt
CPPFLAGS := -nostdinc -D_LANGUAGE_C -DMIPS -I dummy_headers -I ../lib/mm-decomp/include -I ../lib/mm-decomp/src -I ../lib/mm-decomp/assets -I../lib/rt64/include
LDFLAGS := -nostdlib -T patches.ld -T syms.ld --just-symbols=../mm.us.rev1.elf --allow-multiple-definition
BINFLAGS := -O binary --remove-section=.bss --remove-section=.pad --remove-section=.text

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@ -1259,24 +1259,3 @@ void Actor_Draw(PlayState* play, Actor* actor) {
CLOSE_DISPS(play->state.gfxCtx);
}
extern EffectSsInfo sEffectSsInfo;
// @recomp Add transform tags to particles
void EffectSS_DrawParticle(PlayState* play, s32 index) {
EffectSs* entry = &sEffectSsInfo.dataTable[index];
OPEN_DISPS(play->state.gfxCtx);
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
if (entry->draw != NULL) {
entry->draw(play, index, entry);
}
gEXPopMatrixGroup(POLY_OPA_DISP++);
gEXPopMatrixGroup(POLY_XLU_DISP++);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -0,0 +1,51 @@
// Required to include MM decomp headers without having built the repo
#ifndef OBJECT_BOSS04_H
#define OBJECT_BOSS04_H 1
typedef enum WartLimb {
/* 0x00 */ WART_LIMB_NONE,
/* 0x01 */ WART_LIMB_ROOT,
/* 0x02 */ WART_LIMB_BODY,
/* 0x03 */ WART_LIMB_EYE_ROOT,
/* 0x04 */ WART_LIMB_EYE,
/* 0x05 */ WART_LIMB_TOP_EYELID_ROOT,
/* 0x06 */ WART_LIMB_TOP_EYELID,
/* 0x07 */ WART_LIMB_BOTTOM_EYELID_ROOT,
/* 0x08 */ WART_LIMB_BOTTOM_EYELID,
/* 0x09 */ WART_LIMB_MAX
} WartLimb;
extern s16 sWartIdleAnimFrameData[];
extern JointIndex sWartIdleAnimJointIndices[];
extern AnimationHeader gWartIdleAnim;
extern Vtx object_boss04Vtx_000060[];
extern Gfx gWartShellDL[];
extern Gfx gWartBottomEyelidDL[];
extern Gfx gWartTopEyelidDL[];
extern Gfx gWartEyeDL[];
extern u64 gWartShellTLUT[];
extern u64 gWartRidgesTLUT[];
extern u64 gWartShellTex[];
extern u64 gWartRidgesTex[];
extern u64 gWartEyeTex[];
extern Vtx object_boss04Vtx_0033A8[];
extern Gfx gWartBubbleOpaqueMaterialDL[];
extern Gfx gWartBubbleMaterialDL[];
extern Gfx gWartBubbleModelDL[];
extern u64 gWartBubbleTex[];
extern Vtx object_boss04Vtx_003CE0[];
extern u64 gWartShadowTex[];
extern Gfx gWartShadowMaterialDL[];
extern Gfx gWartShadowModelDL[];
extern StandardLimb gWartRootLimb;
extern StandardLimb gWartBodyLimb;
extern StandardLimb gWartEyeRootLimb;
extern StandardLimb gWartEyeLimb;
extern StandardLimb gWartTopEyelidRootLimb;
extern StandardLimb gWartTopEyelidLimb;
extern StandardLimb gWartBottomEyelidRootLimb;
extern StandardLimb gWartBottomEyelidLimb;
extern void* gWartSkelLimbs[];
extern FlexSkeletonHeader gWartSkel;
#endif

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@ -0,0 +1,23 @@
#include "patches.h"
#include "transform_ids.h"
extern EffectSsInfo sEffectSsInfo;
// @recomp Add transform tags to particles
void EffectSS_DrawParticle(PlayState* play, s32 index) {
EffectSs* entry = &sEffectSsInfo.dataTable[index];
OPEN_DISPS(play->state.gfxCtx);
gEXMatrixGroupDecomposed(POLY_OPA_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gEXMatrixGroupDecomposed(POLY_XLU_DISP++, PARTICLE_TRANSFORM_ID_START + index, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
if (entry->draw != NULL) {
entry->draw(play, index, entry);
}
gEXPopMatrixGroup(POLY_OPA_DISP++);
gEXPopMatrixGroup(POLY_XLU_DISP++);
CLOSE_DISPS(play->state.gfxCtx);
}

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@ -0,0 +1,147 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_En_Tanron2/z_en_tanron2.h"
#include "overlays/actors/ovl_Boss_04/z_boss_04.h"
extern EnTanron2* D_80BB8458[82];
extern Boss04* D_80BB8450;
extern f32 D_80BB8454;
extern Gfx gWartBubbleModelDL[];
extern Gfx gWartBubbleMaterialDL[];
extern Gfx gWartShadowMaterialDL[];
extern Gfx gEffWaterRippleDL[];
// @recomp Tag Wart's bubbles
void EnTanron2_Draw(Actor* thisx, PlayState* play2) {
PlayState* play = play2;
s32 i;
s32 j;
s32 found;
Actor* tanron2;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gWartBubbleMaterialDL);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 150);
tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first;
// @recomp Manual relocation, TODO remove this when the recompiler does it automatically.
EnTanron2** D_80BB8458_relocated = (EnTanron2**)actor_relocate(thisx, D_80BB8458);
for (i = 0; i < ARRAY_COUNT(D_80BB8458); i++) {
D_80BB8458_relocated[i] = NULL;
}
found = 0;
while (tanron2 != NULL) {
if (tanron2->params < 100) {
D_80BB8458_relocated[found] = (EnTanron2*)tanron2;
found++;
}
tanron2 = tanron2->next;
}
for (j = 0; j < found - 1; j++) {
for (i = 0; i < found - 1; i++) {
if (D_80BB8458_relocated[i + 1] != NULL) {
if (D_80BB8458_relocated[i]->actor.projectedPos.z < D_80BB8458_relocated[i + 1]->actor.projectedPos.z) {
SWAP(EnTanron2*, D_80BB8458_relocated[i], D_80BB8458_relocated[i + 1]);
}
}
}
}
// @recomp Extract this actor's ID.
u32 actor_id = actor_transform_id(thisx);
for (i = 0; i < ARRAY_COUNT(D_80BB8458); i++) {
if (D_80BB8458_relocated[i] != NULL) {
Matrix_Translate(D_80BB8458_relocated[i]->actor.world.pos.x, D_80BB8458_relocated[i]->actor.world.pos.y,
D_80BB8458_relocated[i]->actor.world.pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(D_80BB8458_relocated[i]->actor.scale.x, D_80BB8458_relocated[i]->actor.scale.y, 0.0f, MTXMODE_APPLY);
Matrix_RotateZS(D_80BB8458_relocated[i]->unk_14A, MTXMODE_APPLY);
Matrix_Scale(0.13f, 0.14299999f, 0.13f, MTXMODE_APPLY);
Matrix_RotateZS(-D_80BB8458_relocated[i]->unk_14A, MTXMODE_APPLY);
// @recomp Tag the transform.
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(&D_80BB8458_relocated[i]->actor) + 0,
G_EX_PUSH, G_MTX_MODELVIEW,
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gWartBubbleModelDL);
// @recomp Pop the transform id.
gEXPopMatrixGroup(POLY_XLU_DISP++);
}
}
Gfx_SetupDL44_Xlu(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, 150);
gSPDisplayList(POLY_XLU_DISP++, gWartShadowMaterialDL);
// @recomp Manual relocation, TODO remove this when the recompiler does it automatically.
Boss04** D_80BB8450_relocated = (Boss04**)actor_relocate(thisx, &D_80BB8450);
tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first;
while (tanron2 != NULL) {
if ((tanron2->params < 100) && (((EnTanron2*)tanron2)->unk_15B != 0)) {
Matrix_Translate(tanron2->world.pos.x, (*D_80BB8450_relocated)->actor.floorHeight, tanron2->world.pos.z, MTXMODE_NEW);
Matrix_Scale(0.6f, 0.0f, 0.6f, MTXMODE_APPLY);
// @recomp Tag the transform.
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 1,
G_EX_PUSH, G_MTX_MODELVIEW,
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gWartShadowModelDL);
// @recomp Pop the transform id.
gEXPopMatrixGroup(POLY_XLU_DISP++);
}
tanron2 = tanron2->next;
}
Gfx_SetupDL60_XluNoCD(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 255);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE);
gDPSetColorDither(POLY_XLU_DISP++, G_CD_NOISE);
tanron2 = play->actorCtx.actorLists[ACTORCAT_BOSS].first;
while (tanron2 != NULL) {
if ((tanron2->params < 100) && (((EnTanron2*)tanron2)->unk_15B != 0) &&
(tanron2->world.pos.y <= tanron2->floorHeight)) {
Matrix_Translate(tanron2->world.pos.x, (*D_80BB8450_relocated)->actor.floorHeight + 2.0f, tanron2->world.pos.z,
MTXMODE_NEW);
// @recomp Manual relocation, TODO remove this when the recompiler does it automatically.
f32 D_80BB8454_value = *(f32*)actor_relocate(thisx, &D_80BB8454);
Matrix_Scale(D_80BB8454_value, 0.0f, D_80BB8454_value, MTXMODE_APPLY);
// @recomp Tag the transform.
gEXMatrixGroupSimple(POLY_XLU_DISP++, actor_transform_id(tanron2) + 2,
G_EX_PUSH, G_MTX_MODELVIEW,
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE,
G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffWaterRippleDL);
// @recomp Pop the transform id.
gEXPopMatrixGroup(POLY_XLU_DISP++);
}
tanron2 = tanron2->next;
}
CLOSE_DISPS(play->state.gfxCtx);
}