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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-21 20:49:15 +01:00
Remove shader cache and make it optional (#238)
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parent
26f5fcc952
commit
466b766cfa
@ -87,11 +87,15 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
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)
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# Generate mm_shader_cache.c from the MM shader cache
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# Generate mm_shader_cache.c from the MM shader cache if it exists
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if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)
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set(HAS_MM_SHADER_CACHE TRUE)
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add_compile_definitions(HAS_MM_SHADER_CACHE)
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
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COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
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DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin
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)
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endif()
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# Recompile patches elf into patches.c
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add_custom_command(OUTPUT
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@ -159,10 +163,12 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
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${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c
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)
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if (HAS_MM_SHADER_CACHE)
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list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c)
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endif()
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target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/concurrentqueue
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0
shadercache/.gitkeep
Normal file
0
shadercache/.gitkeep
Normal file
Binary file not shown.
@ -17,7 +17,9 @@
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#include "xxHash/xxh3.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "../../RecompiledPatches/patches_bin.h"
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#ifdef HAS_MM_SHADER_CACHE
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#include "mm_shader_cache.h"
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#endif
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#ifdef _MSC_VER
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inline uint32_t byteswap(uint32_t val) {
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@ -411,7 +413,11 @@ void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::a
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if (!recomp::load_stored_rom(recomp::Game::MM)) {
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recomp::message_box("Error opening stored ROM! Please restart this program.");
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}
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#ifdef HAS_MM_SHADER_CACHE
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ultramodern::load_shader_cache({mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)});
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#endif
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init(rdram, &context);
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try {
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recomp_entrypoint(rdram, &context);
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