mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-26 06:34:20 +01:00
Fixed autosave timing when loading file or after moon crash
This commit is contained in:
parent
db41873d69
commit
47de6032d9
@ -343,6 +343,7 @@ u32 recomp_autosave_interval() {
|
|||||||
#define MIN_FRAMES_SINCE_CHANGED 10
|
#define MIN_FRAMES_SINCE_CHANGED 10
|
||||||
#define MIN_FRAMES_SINCE_READY 20
|
#define MIN_FRAMES_SINCE_READY 20
|
||||||
OSTime last_autosave_time = 0;
|
OSTime last_autosave_time = 0;
|
||||||
|
u32 extra_autosave_delay_milliseconds = 0;
|
||||||
|
|
||||||
bool reached_final_three_hours() {
|
bool reached_final_three_hours() {
|
||||||
// Logic copied with modifications from Interface_DrawClock.
|
// Logic copied with modifications from Interface_DrawClock.
|
||||||
@ -356,11 +357,13 @@ bool reached_final_three_hours() {
|
|||||||
|
|
||||||
void autosave_reset_timer() {
|
void autosave_reset_timer() {
|
||||||
last_autosave_time = osGetTime();
|
last_autosave_time = osGetTime();
|
||||||
|
extra_autosave_delay_milliseconds = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void autosave_reset_timer_slow() {
|
void autosave_reset_timer_slow() {
|
||||||
// Set the most recent autosave time in the future to give extra time before an autosave triggers.
|
// Set the most recent autosave time in the future to give extra time before an autosave triggers.
|
||||||
last_autosave_time = osGetTime() + OS_USEC_TO_CYCLES(2 * 60 * 1000 * 1000);
|
last_autosave_time = osGetTime();
|
||||||
|
extra_autosave_delay_milliseconds = 2 * 60 * 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
void autosave_post_play_update(PlayState* play) {
|
void autosave_post_play_update(PlayState* play) {
|
||||||
@ -408,7 +411,7 @@ void autosave_post_play_update(PlayState* play) {
|
|||||||
// and that enough time has passed since the previous autosave to create a new one.
|
// and that enough time has passed since the previous autosave to create a new one.
|
||||||
if (frames_since_save_changed >= MIN_FRAMES_SINCE_CHANGED &&
|
if (frames_since_save_changed >= MIN_FRAMES_SINCE_CHANGED &&
|
||||||
frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY &&
|
frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY &&
|
||||||
OS_CYCLES_TO_USEC(time_now - last_autosave_time) > (1000 * recomp_autosave_interval())
|
time_now - last_autosave_time > (OS_USEC_TO_CYCLES(1000 * (recomp_autosave_interval() + extra_autosave_delay_milliseconds)))
|
||||||
) {
|
) {
|
||||||
do_autosave(&play->sramCtx);
|
do_autosave(&play->sramCtx);
|
||||||
show_autosave_icon();
|
show_autosave_icon();
|
||||||
@ -418,7 +421,6 @@ void autosave_post_play_update(PlayState* play) {
|
|||||||
else {
|
else {
|
||||||
// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
|
// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
|
||||||
autosave_reset_timer();
|
autosave_reset_timer();
|
||||||
last_autosave_time = osGetTime();
|
|
||||||
}
|
}
|
||||||
gCanPause = false;
|
gCanPause = false;
|
||||||
}
|
}
|
||||||
@ -512,7 +514,7 @@ s32 spawn_entrance_from_autosave_entrance(s16 autosave_entrance) {
|
|||||||
void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
|
||||||
s32 i;
|
s32 i;
|
||||||
s32 pad;
|
s32 pad;
|
||||||
s32 phi_t1;
|
s32 phi_t1 = 0;
|
||||||
s32 pad1;
|
s32 pad1;
|
||||||
s32 fileNum;
|
s32 fileNum;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user