mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-29 08:04:18 +01:00
Add check for programmable sample positions for MSAA settings, fixed fullscreen option going out of sync with alt+enter shortcut
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@ -204,6 +204,7 @@
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(5)"
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name="antialiasing"
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data-attrif-disabled="!msaa2x_supported"
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data-checked="msaa_option"
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value="MSAA2X"
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id="msaa_2x"
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@ -214,6 +215,7 @@
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(5)"
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name="antialiasing"
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data-attrif-disabled="!msaa4x_supported"
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data-checked="msaa_option"
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value="MSAA4X"
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id="msaa_4x"
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@ -222,31 +224,38 @@
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<label class="config-option__tab-label" for="msaa_4x">4x</label>
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<!-- <input type="radio" data-event-blur="set_current_gfx_description(-1)" name="antialiasing" data-checked="msaa_option" value="MSAA8X" id="msaa_8x" style="nav-right:none;nav-down:#apply_button"/>
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<label class="config-option__tab-label" for="msaa_8x">8x</label> -->
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<div class="config-option__details" data-if="!sample_positions_supported">Not available (missing sample positions support)</div>
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</div>
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</div>
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</div>
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<div class="config__wrapper">
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<p data-if="cur_gfx_description == 0">
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Sets the output resolution of the game.
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Sets the output resolution of the game. Original matches the game's original 240p resolution. Original 2x will render at 480p. Auto will scale based on the game window's resolution.
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</p>
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<p data-if="cur_gfx_description == 1">
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Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in Original and Original 2x resolution.
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<br />
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<br />
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Note: 4x downsampling quality at Original 2x resolution may cause performance issues on low end devices, as it will cause the game to render at almost 4k internal resolution.
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</p>
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<p data-if="cur_gfx_description == 2">
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Sets the horizontal aspect ratio. Original limits the game to 4:3 (N64). Expand will adjust the game to match your display's horizontal resolution.
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Sets the horizontal aspect ratio. Original uses the game's original 4:3 aspect ratio. Expand will adjust to match the game window's aspect ratio.
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</p>
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<p data-if="cur_gfx_description == 3">
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Sets whether the game should display on a Window or Fullscreen. You can also use Alt + Enter to toggle this option.
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</p>
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<p data-if="cur_gfx_description == 4">
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Doesn't affect gameplay. If you have issues on Display while using an external frame limiter, use Manual with that frame limit instead.
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Sets the game's output framerate. This option does not affect gameplay.
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<br />
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<br />
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Note: If you have issues with Display mode while using an external frame limiter, use Manual mode instead and configure it to that same frame limit.
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</p>
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<p data-if="cur_gfx_description == 5">
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Sets the Multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
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Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
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<br />
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<br />
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Note: This option won't be available if your GPU does not support MSAA Sample Positions during the time being as it is required to avoid rendering glitches.
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Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.
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</p>
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</div>
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</div>
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@ -269,4 +278,3 @@
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</form>
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</body>
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</template>
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@ -13,7 +13,6 @@ namespace recomp {
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void save_config();
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void reset_input_bindings();
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void reset_graphics_options();
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std::filesystem::path get_app_folder_path();
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@ -59,6 +59,8 @@ namespace recomp {
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void apply_color_hack();
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void get_window_size(int& width, int& height);
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void set_cursor_visible(bool visible);
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void update_supported_options();
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void toggle_fullscreen();
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}
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#endif
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@ -20,6 +20,7 @@ void RT64UpdateScreen(uint32_t vi_origin);
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void RT64ChangeWindow();
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void RT64Shutdown();
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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bool RT64SamplePositionsSupported();
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uint32_t RT64GetDisplayFramerate(RT64::Application* application);
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void set_rt64_hooks();
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@ -500,7 +500,7 @@ void EffStk_Draw(Actor* thisx, PlayState* play) {
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gSPDisplayList(POLY_XLU_DISP++, object_stk2_DL_008920);
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gSPDisplayList(POLY_XLU_DISP++, object_stk2_DL_008A38);
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// @recomp Tag the transform.
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// @recomp Pop the transform tag.
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gEXPopMatrixGroup(POLY_XLU_DISP++, G_MTX_MODELVIEW);
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CLOSE_DISPS(play->state.gfxCtx);
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@ -170,7 +170,7 @@ void recomp::reset_input_bindings() {
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assign_all_mappings(recomp::InputDevice::Controller, recomp::default_n64_controller_mappings);
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}
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void recomp::reset_graphics_options() {
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void reset_graphics_options() {
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ultramodern::GraphicsConfig new_config{};
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new_config.res_option = res_default;
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new_config.wm_option = wm_default;
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@ -314,7 +314,7 @@ void recomp::load_config() {
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load_graphics_config(graphics_path);
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}
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else {
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recomp::reset_graphics_options();
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reset_graphics_options();
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save_graphics_config(graphics_path);
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}
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@ -83,7 +83,7 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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SDL_KeyboardEvent* keyevent = &event->key;
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_RETURN && (keyevent->keysym.mod & SDL_Keymod::KMOD_ALT)) {
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RT64ChangeWindow();
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recomp::toggle_fullscreen();
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}
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if (scanning_device != recomp::InputDevice::COUNT) {
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if (keyevent->keysym.scancode == SDL_Scancode::SDL_SCANCODE_ESCAPE) {
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@ -109,6 +109,7 @@ unsigned int SP_STATUS_REG = 0;
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unsigned int RDRAM_SIZE = 0x800000;
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static RT64::UserConfiguration::Antialiasing device_max_msaa = RT64::UserConfiguration::Antialiasing::None;
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static bool sample_positions_supported = false;
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#define GET_FUNC(lib, name) \
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name = (decltype(name))GetProcAddress(lib, #name)
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@ -184,11 +185,23 @@ RT64::Application* RT64Init(uint8_t* rdram, ultramodern::WindowHandle window_han
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#endif
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// Before configuring multisampling, make sure the device actually supports it for the formats we'll use. If it doesn't, turn off antialiasing in the configuration.
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// RT64 requires programmable sample positions for MSAA to function without issues, so check that first.
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if (ret->device->getCapabilities().sampleLocations) {
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RT64::RenderSampleCounts color_sample_counts = ret->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
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RT64::RenderSampleCounts depth_sample_counts = ret->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
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RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
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device_max_msaa = compute_max_supported_aa(common_sample_counts);
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sample_positions_supported = true;
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}
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else {
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device_max_msaa = RT64::UserConfiguration::Antialiasing::None;
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sample_positions_supported = false;
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}
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// Update the config to account for MSAA support.
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ultramodern::GraphicsConfig cur_config = ultramodern::get_graphics_config();
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cur_config.msaa_option = std::min(cur_config.msaa_option, device_max_msaa);
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ultramodern::set_graphics_config(cur_config);
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// Force gbi depth branches to prevent LODs from kicking in.
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ret->enhancementConfig.f3dex.forceBranch = true;
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@ -217,10 +230,6 @@ void RT64UpdateScreen(uint32_t vi_origin) {
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UpdateScreen();
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}
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void RT64ChangeWindow() {
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ChangeWindow();
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}
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void RT64Shutdown() {
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PluginShutdown();
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}
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@ -271,6 +280,10 @@ RT64::UserConfiguration::Antialiasing RT64MaxMSAA() {
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return device_max_msaa;
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}
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bool RT64SamplePositionsSupported() {
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return sample_positions_supported;
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}
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uint32_t RT64GetDisplayFramerate(RT64::Application* application) {
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return application->presentQueue->ext.sharedResources->swapChainRate;
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}
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@ -7,6 +7,7 @@
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#include "../../ultramodern/config.hpp"
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#include "../../ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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#include "rt64_layer.h"
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ultramodern::GraphicsConfig new_options;
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Rml::DataModelHandle nav_help_model_handle;
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@ -71,6 +72,11 @@ static int scanned_input_index = -1;
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static int focused_input_index = -1;
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static int focused_gfx_index = -1;
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static bool msaa2x_supported = false;
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static bool msaa4x_supported = false;
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static bool msaa8x_supported = false;
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static bool sample_positions_supported = false;
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static bool cont_active = true;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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@ -340,6 +346,7 @@ public:
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constructor.BindFunc("ds_info",
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[](Rml::Variant& out) {
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switch (new_options.res_option) {
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default:
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case ultramodern::Resolution::Auto:
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out = "Downsampling is not available at auto resolution";
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return;
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@ -373,6 +380,11 @@ public:
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});
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constructor.Bind("cur_gfx_description", &focused_gfx_index);
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constructor.Bind("msaa2x_supported", &msaa2x_supported);
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constructor.Bind("msaa4x_supported", &msaa4x_supported);
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constructor.Bind("msaa8x_supported", &msaa8x_supported);
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constructor.Bind("sample_positions_supported", &sample_positions_supported);
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graphics_model_handle = constructor.GetModelHandle();
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}
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@ -623,3 +635,20 @@ void recomp::set_debug_mode_enabled(bool enabled) {
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debug_context.model_handle.DirtyVariable("debug_enabled");
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}
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}
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void recomp::update_supported_options() {
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msaa2x_supported = RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA2X;
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msaa4x_supported = RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA4X;
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msaa8x_supported = RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA8X;
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sample_positions_supported = RT64SamplePositionsSupported();
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new_options = ultramodern::get_graphics_config();
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graphics_model_handle.DirtyAllVariables();
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}
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void recomp::toggle_fullscreen() {
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new_options.wm_option = (new_options.wm_option == ultramodern::WindowMode::Windowed) ? ultramodern::WindowMode::Fullscreen : ultramodern::WindowMode::Windowed;
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ultramodern::set_graphics_config(new_options);
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graphics_model_handle.DirtyVariable("wm_option");
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}
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@ -294,6 +294,9 @@ void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern
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RT64::Application* application = RT64Init(rdram, window_handle, cur_config.load().developer_mode);
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// TODO move recomp code out of ultramodern.
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recomp::update_supported_options();
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if (application == nullptr) {
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throw std::runtime_error("Failed to initialize RT64!");
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}
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@ -342,6 +345,7 @@ void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern
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}
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}
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}
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// TODO move recomp code out of ultramodern.
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recomp::destroy_ui();
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RT64Shutdown();
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}
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