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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Automatic save backup system (#260)
* Made errors print to console as well --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
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@ -96,20 +96,36 @@ struct {
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const std::u8string save_folder = u8"saves";
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const std::u8string save_filename = std::u8string{recomp::mm_game_id} + u8".bin";
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const std::u8string save_filename_temp = std::u8string{recomp::mm_game_id} + u8".bin.temp";
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const std::u8string save_filename_backup = std::u8string{recomp::mm_game_id} + u8".bin.bak";
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std::filesystem::path get_save_file_path() {
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return recomp::get_app_folder_path() / save_folder / save_filename;
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}
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std::filesystem::path get_save_file_path_temp() {
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return recomp::get_app_folder_path() / save_folder / save_filename_temp;
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}
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std::filesystem::path get_save_file_path_backup() {
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return recomp::get_app_folder_path() / save_folder / save_filename_backup;
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}
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void update_save_file() {
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std::ofstream save_file{ get_save_file_path(), std::ios_base::binary };
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std::ofstream save_file{ get_save_file_path_temp(), std::ios_base::binary };
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if (save_file.good()) {
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std::lock_guard lock{ save_context.save_buffer_mutex };
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save_file.write(save_context.save_buffer.data(), save_context.save_buffer.size());
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if (std::filesystem::exists(get_save_file_path())) {
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std::filesystem::rename(get_save_file_path(),get_save_file_path_backup());
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} else {
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printf("\nSavefile doesn't exist. Skip renaming.");
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}
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std::filesystem::rename(get_save_file_path_temp(),get_save_file_path());
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} else {
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fprintf(stderr, "Failed to save!\n");
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std::exit(EXIT_FAILURE);
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recomp::message_box("Failed to write to the save file. Check your file permissions. If you have moved your appdata folder to Dropbox or similar, this can cause issues.");
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//std::exit(EXIT_FAILURE);
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}
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}
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@ -176,6 +192,7 @@ void save_clear(uint32_t start, uint32_t size, char value) {
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void ultramodern::init_saving(RDRAM_ARG1) {
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std::filesystem::path save_file_path = get_save_file_path();
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std::filesystem::path save_file_path_backup = get_save_file_path_backup();
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// Ensure the save file directory exists.
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std::filesystem::create_directories(save_file_path.parent_path());
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@ -185,8 +202,14 @@ void ultramodern::init_saving(RDRAM_ARG1) {
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if (save_file.good()) {
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save_file.read(save_context.save_buffer.data(), save_context.save_buffer.size());
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} else {
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// Otherwise clear the save file to all zeroes.
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save_context.save_buffer.fill(0);
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// Reading the save file faield, so try to read the backup save file.
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std::ifstream save_file_backup{ save_file_path_backup, std::ios_base::binary };
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if (save_file_backup.good()) {
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save_file_backup.read(save_context.save_buffer.data(), save_context.save_buffer.size());
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} else {
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// Otherwise clear the save file to all zeroes.
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save_context.save_buffer.fill(0);
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}
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}
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save_context.saving_thread = std::thread{saving_thread_func, PASS_RDRAM};
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@ -1477,4 +1477,5 @@ recomp::Menu recomp::get_current_menu() {
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void recomp::message_box(const char* msg) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, recomp::program_name.data(), msg, nullptr);
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printf("[ERROR] %s\n", msg);
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}
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