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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-07 15:15:05 +01:00
disable cursor movement threshold when controller is the primary input (#14)
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@ -114,6 +114,8 @@ namespace recomp {
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};
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};
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PromptContext *get_prompt_context(void);
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PromptContext *get_prompt_context(void);
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bool get_cont_active(void);
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}
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}
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#endif
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#endif
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@ -191,6 +191,10 @@ void recomp::set_cont_or_kb(bool cont_interacted) {
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}
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}
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}
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}
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bool recomp::get_cont_active() {
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return cont_active;
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}
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void close_config_menu_impl() {
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void close_config_menu_impl() {
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recomp::save_config();
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recomp::save_config();
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@ -1260,6 +1260,11 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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}
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last_mouse_pos[0] = cur_event.motion.x;
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last_mouse_pos[0] = cur_event.motion.x;
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last_mouse_pos[1] = cur_event.motion.y;
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last_mouse_pos[1] = cur_event.motion.y;
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// if controller is the primary input, don't use mouse movement to allow cursor to reactivate
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if (recomp::get_cont_active()) {
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break;
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}
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}
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}
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// fallthrough
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// fallthrough
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case SDL_EventType::SDL_MOUSEBUTTONDOWN:
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case SDL_EventType::SDL_MOUSEBUTTONDOWN:
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