mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-29 08:04:18 +01:00
global description handler and impl
This commit is contained in:
parent
6848645854
commit
56504a71b4
@ -22,9 +22,6 @@
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flex: 1;
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text-align: center;
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}
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#tab_graphics:selected {
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nav-down:#res_auto;
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}
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</style>
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<link type="text/template" href="config_menu/general.rml" />
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<link type="text/template" href="config_menu/controls.rml" />
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@ -38,7 +35,7 @@
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<div class="centered-page" onclick="close_config_menu_backdrop">
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<div class="centered-page__modal">
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<tabset class="tabs" id="config_tabset">
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<tab class="tab" autofocus>
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<tab class="tab" autofocus id="tab_general">
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<div>General</div>
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<div class="tab__indicator"></div>
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</tab>
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@ -59,7 +56,7 @@
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<panel class="config" data-model="graphics_model">
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<template src="config-menu__graphics" />
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</panel>
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<tab class="tab">
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<tab class="tab" id="tab_sound">
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<div>Sound</div>
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<div class="tab__indicator"></div>
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</tab>
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@ -6,35 +6,45 @@
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<div class="config__hz-wrapper">
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<!-- Options -->
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<div class="config__wrapper">
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<div class="config-option">
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<!-- targeting mode -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
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<label class="config-option__title">Targeting Mode</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
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data-checked="targeting_mode"
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value="Switch"
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id="tm_switch"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
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<label class="config-option__tab-label" for="tm_switch">Switch</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="targeting_mode"
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data-checked="targeting_mode"
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value="Hold"
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id="tm_hold"
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style="nav-up: #tab_general; nav-down: #rumble_strength_input"
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/>
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<label class="config-option__tab-label" for="tm_hold">Hold</label>
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</div>
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</div>
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<div class="config-option">
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<!-- rumble strength -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
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<label class="config-option__title">Rumble Strength</label>
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<div class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{rumble_strength}}</label>
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<input
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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id="rumble_strength_input"
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type="range"
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min="0"
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@ -47,11 +57,11 @@
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</div>
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<!-- Descriptions -->
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<div class="config__wrapper">
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<p data-if="0 == 0">
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First.
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<p data-if="cur_config_index == 0">
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Whether or not targeting is done incorrectly, or targets while you hold the button.
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</p>
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<p data-if="1 == 1">
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Second.
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<p data-if="cur_config_index == 1">
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How much your controller go brrrrr
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</p>
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</div>
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</div>
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@ -4,13 +4,13 @@
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<body>
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<form class="config__form">
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<div class="config__hz-wrapper">
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<div class="config__wrapper" data-event-mouseout="set_current_gfx_description(-1)">
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<div class="config-option" data-event-mouseover="set_current_gfx_description(0)">
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<div class="config__wrapper" data-event-mouseout="set_cur_config_index(-1)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
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<label class="config-option__title">Resolution</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(0)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="resolution"
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data-checked="res_option"
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value="Original"
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@ -20,8 +20,8 @@
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/>
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<label class="config-option__tab-label" for="res_original">Original</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(0)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="resolution"
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data-checked="res_option"
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value="Original2x"
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@ -31,8 +31,8 @@
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/>
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<label class="config-option__tab-label" for="res_2x">Original 2x</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(0)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(0)"
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name="resolution"
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data-checked="res_option"
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value="Auto"
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@ -44,12 +44,12 @@
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(1)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
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<label class="config-option__title">Downsampling Quality</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(1)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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name="downsampling"
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data-attrif-disabled="res_option == 'Auto'"
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data-checked="ds_option"
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@ -59,8 +59,8 @@
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/>
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<label class="config-option__tab-label" for="ds_windowed">Off</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(1)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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name="downsampling"
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data-attrif-disabled="res_option == 'Auto'"
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data-checked="ds_option"
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@ -70,8 +70,8 @@
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/>
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<label class="config-option__tab-label" for="ds_2x">2x</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(1)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(1)"
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name="downsampling"
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data-attrif-disabled="res_option == 'Auto'"
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data-checked="ds_option"
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@ -84,12 +84,12 @@
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(2)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(2)">
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<label class="config-option__title">Aspect Ratio</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(2)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(2)"
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name="aspectratio"
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data-checked="ar_option"
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value="Original"
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@ -99,8 +99,8 @@
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/>
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<label class="config-option__tab-label" for="ar_original">Original</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(2)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(2)"
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name="aspectratio"
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data-checked="ar_option"
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value="Expand"
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@ -112,12 +112,12 @@
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(3)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(3)">
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<label class="config-option__title">Window Mode</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(3)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(3)"
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name="windowmode"
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data-checked="wm_option"
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value="Windowed"
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@ -126,8 +126,8 @@
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/>
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<label class="config-option__tab-label" for="wm_windowed">Windowed</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(3)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(3)"
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name="windowmode"
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data-checked="wm_option"
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value="Fullscreen"
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@ -138,12 +138,12 @@
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(4)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
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<label class="config-option__title">Framerate</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(4)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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name="refreshrate"
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data-checked="rr_option"
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value="Original"
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@ -152,8 +152,8 @@
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/>
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<label class="config-option__tab-label" for="rr_original">Original</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(4)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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name="refreshrate"
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data-checked="rr_option"
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value="Display"
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@ -162,8 +162,8 @@
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/>
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<label class="config-option__tab-label" for="rr_display">Display</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(4)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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name="refreshrate"
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data-checked="rr_option"
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value="Manual"
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@ -175,8 +175,8 @@
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<div data-if="rr_option=='Manual'" class="config-option__range-wrapper config-option__list">
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<label class="config-option__range-label">{{rr_manual_value}}</label>
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<input
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(4)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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id="rr_manual_input"
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type="range"
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min="20"
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@ -187,12 +187,12 @@
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(5)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(5)">
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<label class="config-option__title">MS Anti-Aliasing</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(5)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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name="antialiasing"
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data-checked="msaa_option"
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value="None"
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@ -201,8 +201,8 @@
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/>
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<label class="config-option__tab-label" for="msaa_none">None</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(5)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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name="antialiasing"
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data-attrif-disabled="!msaa2x_supported"
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data-checked="msaa_option"
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@ -212,8 +212,8 @@
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/>
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<label class="config-option__tab-label" for="msaa_2x">2x</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(5)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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name="antialiasing"
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data-attrif-disabled="!msaa4x_supported"
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data-checked="msaa_option"
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@ -222,18 +222,16 @@
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data-attr-style="rr_option=='Manual' ? 'nav-up: #rr_manual_input; nav-down: #hr_full' : 'nav-up: #rr_manual; nav-down: #hr_full'"
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/>
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<label class="config-option__tab-label" for="msaa_4x">4x</label>
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<!-- <input type="radio" data-event-blur="set_current_gfx_description(-1)" name="antialiasing" data-checked="msaa_option" value="MSAA8X" id="msaa_8x" style="nav-right:none;nav-down:#apply_button"/>
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<label class="config-option__tab-label" for="msaa_8x">8x</label> -->
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<div class="config-option__details" data-if="!sample_positions_supported">Not available (missing sample positions support)</div>
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</div>
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</div>
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<div class="config-option" data-event-mouseover="set_current_gfx_description(6)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(6)">
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<label class="config-option__title">HUD Placement</label>
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<div class="config-option__list">
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(6)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(6)"
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name="hr-option"
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data-checked="hr_option"
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value="Original"
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@ -242,8 +240,8 @@
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/>
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<label class="config-option__tab-label" for="hr_original">Original</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(6)"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(6)"
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name="hr-option"
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data-checked="hr_option"
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value="Clamp16x9"
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@ -252,8 +250,8 @@
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/>
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<label class="config-option__tab-label" for="hr_16_9">16:9</label>
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<input type="radio"
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data-event-blur="set_current_gfx_description(-1)"
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data-event-focus="set_current_gfx_description(6)"
|
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(6)"
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name="hr-option"
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data-checked="hr_option"
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value="Full"
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@ -266,34 +264,34 @@
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</div>
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<div class="config__wrapper">
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<p data-if="cur_gfx_description == 0">
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<p data-if="cur_config_index == 0">
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Sets the output resolution of the game. Original matches the game's original 240p resolution. Original 2x will render at 480p. Auto will scale based on the game window's resolution.
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</p>
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<p data-if="cur_gfx_description == 1">
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<p data-if="cur_config_index == 1">
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Renders at a higher resolution and scales it down to the output resolution for increased quality. Only available in Original and Original 2x resolution.
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<br />
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<br />
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Note: 4x downsampling quality at Original 2x resolution may cause performance issues on low end devices, as it will cause the game to render at almost 4k internal resolution.
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</p>
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<p data-if="cur_gfx_description == 2">
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<p data-if="cur_config_index == 2">
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Sets the horizontal aspect ratio. Original uses the game's original 4:3 aspect ratio. Expand will adjust to match the game window's aspect ratio.
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</p>
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<p data-if="cur_gfx_description == 3">
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<p data-if="cur_config_index == 3">
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Sets whether the game should display on a Window or Fullscreen. You can also use Alt + Enter to toggle this option.
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</p>
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<p data-if="cur_gfx_description == 4">
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<p data-if="cur_config_index == 4">
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Sets the game's output framerate. This option does not affect gameplay.
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<br />
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<br />
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Note: If you have issues with Display mode while using an external frame limiter, use Manual mode instead and configure it to that same frame limit.
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</p>
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<p data-if="cur_gfx_description == 5">
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<p data-if="cur_config_index == 5">
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Sets the multisample anti-aliasing (MSAA) quality level. This reduces jagged edges in the final image at the expense of rendering performance.
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<br />
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<br />
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Note: This option won't be available if your GPU does not support programmable MSAA sample positions, as it is currently required to avoid rendering glitches.
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</p>
|
||||
<p data-if="cur_gfx_description == 6">
|
||||
<p data-if="cur_config_index == 6">
|
||||
Adjusts the placement of HUD elements to fit the selected aspect ratio. Expand will use the aspect ratio of the game's output window.
|
||||
</p>
|
||||
</div>
|
||||
|
@ -6,40 +6,48 @@
|
||||
<div class="config__hz-wrapper">
|
||||
<!-- Options -->
|
||||
<div class="config__wrapper">
|
||||
<div class="config-option">
|
||||
<div class="config-option" data-event-mouseover="set_cur_config_index(0)">
|
||||
<label class="config-option__title">Background Music Volume</label>
|
||||
<div class="config-option__range-wrapper config-option__list">
|
||||
<label class="config-option__range-label">{{bgm_volume}}</label>
|
||||
<input
|
||||
data-event-blur="set_cur_config_index(-1)"
|
||||
data-event-focus="set_cur_config_index(0)"
|
||||
class="nav-vert"
|
||||
id="bgm_volume_input"
|
||||
type="range"
|
||||
min="0"
|
||||
max="100"
|
||||
style="flex: 1; margin: 0dp;"
|
||||
style="flex: 1; margin: 0dp; nav-up: #tab_sound; nav-down: #lhb_on;"
|
||||
data-value="bgm_volume"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="config-option">
|
||||
<div class="config-option" data-event-mouseover="set_cur_config_index(1)">
|
||||
<label class="config-option__title">Low Health Beeps</label>
|
||||
<div class="config-option__list">
|
||||
<input
|
||||
type="radio"
|
||||
data-event-blur="set_cur_config_index(-1)"
|
||||
data-event-focus="set_cur_config_index(1)"
|
||||
name="lhb"
|
||||
data-checked="low_health_beeps_enabled"
|
||||
value="1"
|
||||
id="lhb_on"
|
||||
style="nav-up: #bgm_volume_input"
|
||||
/>
|
||||
<label class="config-option__tab-label" for="lhb_on">On</label>
|
||||
|
||||
<input
|
||||
type="radio"
|
||||
data-event-blur="set_cur_config_index(-1)"
|
||||
data-event-focus="set_cur_config_index(1)"
|
||||
name="lhb"
|
||||
data-checked="low_health_beeps_enabled"
|
||||
value="0"
|
||||
id="lhb_off"
|
||||
style="nav-up: #bgm_volume_input"
|
||||
/>
|
||||
<label class="config-option__tab-label" for="lhb_off">Off</label>
|
||||
</div>
|
||||
@ -47,11 +55,11 @@
|
||||
</div>
|
||||
<!-- Descriptions -->
|
||||
<div class="config__wrapper">
|
||||
<p data-if="0 == 0">
|
||||
First.
|
||||
<p data-if="cur_config_index == 0">
|
||||
Controls the overall volume of background music
|
||||
</p>
|
||||
<p data-if="1 == 1">
|
||||
Second.
|
||||
<p data-if="cur_config_index == 1">
|
||||
Toggles whether or not the low-health beeping sound plays.
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -70,7 +70,7 @@ void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle ha
|
||||
static int scanned_binding_index = -1;
|
||||
static int scanned_input_index = -1;
|
||||
static int focused_input_index = -1;
|
||||
static int focused_gfx_index = -1;
|
||||
static int focused_config_option_index = -1;
|
||||
|
||||
static bool msaa2x_supported = false;
|
||||
static bool msaa4x_supported = false;
|
||||
@ -292,6 +292,22 @@ public:
|
||||
recomp::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
|
||||
});
|
||||
}
|
||||
|
||||
void bind_config_list_events(Rml::DataModelConstructor &constructor) {
|
||||
constructor.BindEventCallback("set_cur_config_index",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
int option_index = inputs.at(0).Get<size_t>();
|
||||
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
||||
if (option_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
||||
return;
|
||||
}
|
||||
focused_config_option_index = option_index;
|
||||
model_handle.DirtyVariable("cur_config_index");
|
||||
});
|
||||
|
||||
constructor.Bind("cur_config_index", &focused_config_option_index);
|
||||
}
|
||||
|
||||
void make_graphics_bindings(Rml::Context* context) {
|
||||
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
|
||||
if (!constructor) {
|
||||
@ -303,6 +319,7 @@ public:
|
||||
std::this_thread::sleep_for(50ms);
|
||||
}
|
||||
new_options = ultramodern::get_graphics_config();
|
||||
bind_config_list_events(constructor);
|
||||
|
||||
constructor.BindFunc("res_option",
|
||||
[](Rml::Variant& out) { get_option(new_options.res_option, out); },
|
||||
@ -369,18 +386,6 @@ public:
|
||||
out = "";
|
||||
});
|
||||
|
||||
constructor.BindEventCallback("set_current_gfx_description",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
int gfx_index = inputs.at(0).Get<size_t>();
|
||||
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
|
||||
if (gfx_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
|
||||
return;
|
||||
}
|
||||
focused_gfx_index = gfx_index;
|
||||
model_handle.DirtyVariable("cur_gfx_description");
|
||||
});
|
||||
constructor.Bind("cur_gfx_description", &focused_gfx_index);
|
||||
|
||||
constructor.Bind("msaa2x_supported", &msaa2x_supported);
|
||||
constructor.Bind("msaa4x_supported", &msaa4x_supported);
|
||||
constructor.Bind("msaa8x_supported", &msaa8x_supported);
|
||||
@ -569,6 +574,8 @@ public:
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the control options menu");
|
||||
}
|
||||
|
||||
bind_config_list_events(constructor);
|
||||
|
||||
constructor.Bind("rumble_strength", &control_options_context.rumble_strength);
|
||||
bind_option(constructor, "targeting_mode", &control_options_context.targeting_mode);
|
||||
|
||||
@ -581,6 +588,8 @@ public:
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the sound options menu");
|
||||
}
|
||||
|
||||
bind_config_list_events(constructor);
|
||||
|
||||
sound_options_model_handle = constructor.GetModelHandle();
|
||||
|
||||
bind_atomic(constructor, sound_options_model_handle, "bgm_volume", &sound_options_context.bgm_volume);
|
||||
@ -593,6 +602,8 @@ public:
|
||||
throw std::runtime_error("Failed to make RmlUi data model for the debug menu");
|
||||
}
|
||||
|
||||
bind_config_list_events(constructor);
|
||||
|
||||
// Bind the debug mode enabled flag.
|
||||
constructor.Bind("debug_enabled", &debug_context.debug_enabled);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user