mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-03 09:54:18 +01:00
Update runtime for custom mod content types and add RT64 texture pack support
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@ -1,8 +1,12 @@
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#ifndef __ZELDA_RENDER_H__
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#define __ZELDA_RENDER_H__
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#include <unordered_set>
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#include <filesystem>
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#include "common/rt64_user_configuration.h"
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#include "ultramodern/renderer_context.hpp"
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#include "librecomp/mods.hpp"
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namespace RT64 {
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struct Application;
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@ -29,6 +33,7 @@ namespace zelda64 {
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protected:
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std::unique_ptr<RT64::Application> app;
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std::unordered_set<std::filesystem::path> enabled_texture_packs;
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};
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std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
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@ -36,6 +41,9 @@ namespace zelda64 {
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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bool RT64SamplePositionsSupported();
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bool RT64HighPrecisionFBEnabled();
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void enable_texture_pack(const recomp::mods::ModHandle& mod);
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void disable_texture_pack(const recomp::mods::ModHandle& mod);
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}
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}
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@ -1 +1 @@
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Subproject commit 46797d6cadca6ff78377e7065d073a176d988025
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Subproject commit a4f5ee10c8303474d9028468e84845b192e9297d
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@ -19,7 +19,6 @@ constexpr std::u8string_view general_filename = u8"general.json";
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constexpr std::u8string_view graphics_filename = u8"graphics.json";
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constexpr std::u8string_view controls_filename = u8"controls.json";
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constexpr std::u8string_view sound_filename = u8"sound.json";
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constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
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constexpr auto res_default = ultramodern::renderer::Resolution::Auto;
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constexpr auto hr_default = ultramodern::renderer::HUDRatioMode::Clamp16x9;
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@ -528,6 +528,16 @@ void release_preload(PreloadContext& context) {
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#endif
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void enable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
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(void)context;
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zelda64::renderer::enable_texture_pack(mod);
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}
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void disable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
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(void)context;
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zelda64::renderer::disable_texture_pack(mod);
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}
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int main(int argc, char** argv) {
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recomp::Version project_version{};
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if (!recomp::Version::from_string(version_string, project_version)) {
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@ -629,6 +639,18 @@ int main(int argc, char** argv) {
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.get_game_thread_name = zelda64::get_game_thread_name,
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};
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// Register the texture pack content type with rt64.json as its content file.
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recomp::mods::ModContentType texture_pack_content_type{
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.content_filename = "rt64.json",
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.allow_runtime_toggle = true,
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.on_enabled = enable_texture_pack,
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.on_disabled = disable_texture_pack,
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};
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auto texture_pack_content_type_id = recomp::mods::register_mod_content_type(texture_pack_content_type);
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// Register the .rtz texture pack file format with the previous content type as its only allowed content type.
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recomp::mods::register_mod_container_type("rtz", std::vector{ texture_pack_content_type_id }, false);
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recomp::mods::scan_mods();
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printf("Found mods:\n");
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@ -641,6 +663,7 @@ int main(int argc, char** argv) {
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printf(", %s", author.c_str());
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}
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printf("\n");
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printf(" Runtime toggleable: %d\n", mod.runtime_toggleable);
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}
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if (!mod.dependencies.empty()) {
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printf(" Dependencies: %s:%s", mod.dependencies[0].mod_id.c_str(), mod.dependencies[0].version.to_string().c_str());
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@ -1,5 +1,6 @@
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#include <memory>
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#include <cstring>
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#include <variant>
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#define HLSL_CPU
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#include "hle/rt64_application.h"
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@ -10,6 +11,13 @@
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#include "zelda_render.h"
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#include "recomp_ui.h"
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#include "concurrentqueue.h"
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// Helper class for variant visiting.
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template<class... Ts>
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struct overloaded : Ts... { using Ts::operator()...; };
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template<class... Ts>
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overloaded(Ts...) -> overloaded<Ts...>;
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static RT64::UserConfiguration::Antialiasing device_max_msaa = RT64::UserConfiguration::Antialiasing::None;
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static bool sample_positions_supported = false;
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@ -18,6 +26,18 @@ static bool high_precision_fb_enabled = false;
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static uint8_t DMEM[0x1000];
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static uint8_t IMEM[0x1000];
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struct TexturePackEnableAction {
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std::filesystem::path path;
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};
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struct TexturePackDisableAction {
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std::filesystem::path path;
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};
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using TexturePackAction = std::variant<TexturePackEnableAction, TexturePackDisableAction>;
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static moodycamel::ConcurrentQueue<TexturePackAction> texture_pack_action_queue;
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unsigned int MI_INTR_REG = 0;
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unsigned int DPC_START_REG = 0;
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@ -286,6 +306,32 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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zelda64::renderer::RT64Context::~RT64Context() = default;
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void zelda64::renderer::RT64Context::send_dl(const OSTask* task) {
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bool packs_disabled = false;
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TexturePackAction cur_action;
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while (texture_pack_action_queue.try_dequeue(cur_action)) {
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std::visit(overloaded{
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[&](TexturePackDisableAction& to_disable) {
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enabled_texture_packs.erase(to_disable.path);
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packs_disabled = true;
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},
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[&](TexturePackEnableAction& to_enable) {
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enabled_texture_packs.insert(to_enable.path);
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// Load the pack now if no packs have been disabled.
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if (!packs_disabled) {
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app->textureCache->loadReplacementDirectory(to_enable.path);
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}
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}
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}, cur_action);
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}
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// If any packs were disabled, unload all packs and load all the active ones.
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if (packs_disabled) {
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app->textureCache->clearReplacementDirectories();
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for (const std::filesystem::path& cur_pack_path : enabled_texture_packs) {
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app->textureCache->loadReplacementDirectory(cur_pack_path);
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}
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}
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app->state->rsp->reset();
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app->interpreter->loadUCodeGBI(task->t.ucode & 0x3FFFFFF, task->t.ucode_data & 0x3FFFFFF, true);
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app->processDisplayLists(app->core.RDRAM, task->t.data_ptr & 0x3FFFFFF, 0, true);
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@ -376,3 +422,11 @@ bool zelda64::renderer::RT64SamplePositionsSupported() {
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bool zelda64::renderer::RT64HighPrecisionFBEnabled() {
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return high_precision_fb_enabled;
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}
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void zelda64::renderer::enable_texture_pack(const recomp::mods::ModHandle& mod) {
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texture_pack_action_queue.enqueue(TexturePackEnableAction{mod.manifest.mod_root_path});
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}
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void zelda64::renderer::disable_texture_pack(const recomp::mods::ModHandle& mod) {
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texture_pack_action_queue.enqueue(TexturePackDisableAction{mod.manifest.mod_root_path});
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}
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