Update runtime for custom mod content types and add RT64 texture pack support

This commit is contained in:
Mr-Wiseguy 2024-09-28 16:50:58 -04:00
parent 5dc260f35a
commit 5a8a1cb2ba
5 changed files with 86 additions and 2 deletions

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@ -1,8 +1,12 @@
#ifndef __ZELDA_RENDER_H__ #ifndef __ZELDA_RENDER_H__
#define __ZELDA_RENDER_H__ #define __ZELDA_RENDER_H__
#include <unordered_set>
#include <filesystem>
#include "common/rt64_user_configuration.h" #include "common/rt64_user_configuration.h"
#include "ultramodern/renderer_context.hpp" #include "ultramodern/renderer_context.hpp"
#include "librecomp/mods.hpp"
namespace RT64 { namespace RT64 {
struct Application; struct Application;
@ -29,6 +33,7 @@ namespace zelda64 {
protected: protected:
std::unique_ptr<RT64::Application> app; std::unique_ptr<RT64::Application> app;
std::unordered_set<std::filesystem::path> enabled_texture_packs;
}; };
std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode); std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
@ -36,6 +41,9 @@ namespace zelda64 {
RT64::UserConfiguration::Antialiasing RT64MaxMSAA(); RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
bool RT64SamplePositionsSupported(); bool RT64SamplePositionsSupported();
bool RT64HighPrecisionFBEnabled(); bool RT64HighPrecisionFBEnabled();
void enable_texture_pack(const recomp::mods::ModHandle& mod);
void disable_texture_pack(const recomp::mods::ModHandle& mod);
} }
} }

@ -1 +1 @@
Subproject commit 46797d6cadca6ff78377e7065d073a176d988025 Subproject commit a4f5ee10c8303474d9028468e84845b192e9297d

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@ -19,7 +19,6 @@ constexpr std::u8string_view general_filename = u8"general.json";
constexpr std::u8string_view graphics_filename = u8"graphics.json"; constexpr std::u8string_view graphics_filename = u8"graphics.json";
constexpr std::u8string_view controls_filename = u8"controls.json"; constexpr std::u8string_view controls_filename = u8"controls.json";
constexpr std::u8string_view sound_filename = u8"sound.json"; constexpr std::u8string_view sound_filename = u8"sound.json";
constexpr std::u8string_view program_id = u8"Zelda64Recompiled";
constexpr auto res_default = ultramodern::renderer::Resolution::Auto; constexpr auto res_default = ultramodern::renderer::Resolution::Auto;
constexpr auto hr_default = ultramodern::renderer::HUDRatioMode::Clamp16x9; constexpr auto hr_default = ultramodern::renderer::HUDRatioMode::Clamp16x9;

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@ -528,6 +528,16 @@ void release_preload(PreloadContext& context) {
#endif #endif
void enable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
(void)context;
zelda64::renderer::enable_texture_pack(mod);
}
void disable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
(void)context;
zelda64::renderer::disable_texture_pack(mod);
}
int main(int argc, char** argv) { int main(int argc, char** argv) {
recomp::Version project_version{}; recomp::Version project_version{};
if (!recomp::Version::from_string(version_string, project_version)) { if (!recomp::Version::from_string(version_string, project_version)) {
@ -629,6 +639,18 @@ int main(int argc, char** argv) {
.get_game_thread_name = zelda64::get_game_thread_name, .get_game_thread_name = zelda64::get_game_thread_name,
}; };
// Register the texture pack content type with rt64.json as its content file.
recomp::mods::ModContentType texture_pack_content_type{
.content_filename = "rt64.json",
.allow_runtime_toggle = true,
.on_enabled = enable_texture_pack,
.on_disabled = disable_texture_pack,
};
auto texture_pack_content_type_id = recomp::mods::register_mod_content_type(texture_pack_content_type);
// Register the .rtz texture pack file format with the previous content type as its only allowed content type.
recomp::mods::register_mod_container_type("rtz", std::vector{ texture_pack_content_type_id }, false);
recomp::mods::scan_mods(); recomp::mods::scan_mods();
printf("Found mods:\n"); printf("Found mods:\n");
@ -641,6 +663,7 @@ int main(int argc, char** argv) {
printf(", %s", author.c_str()); printf(", %s", author.c_str());
} }
printf("\n"); printf("\n");
printf(" Runtime toggleable: %d\n", mod.runtime_toggleable);
} }
if (!mod.dependencies.empty()) { if (!mod.dependencies.empty()) {
printf(" Dependencies: %s:%s", mod.dependencies[0].mod_id.c_str(), mod.dependencies[0].version.to_string().c_str()); printf(" Dependencies: %s:%s", mod.dependencies[0].mod_id.c_str(), mod.dependencies[0].version.to_string().c_str());

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@ -1,5 +1,6 @@
#include <memory> #include <memory>
#include <cstring> #include <cstring>
#include <variant>
#define HLSL_CPU #define HLSL_CPU
#include "hle/rt64_application.h" #include "hle/rt64_application.h"
@ -10,6 +11,13 @@
#include "zelda_render.h" #include "zelda_render.h"
#include "recomp_ui.h" #include "recomp_ui.h"
#include "concurrentqueue.h"
// Helper class for variant visiting.
template<class... Ts>
struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts>
overloaded(Ts...) -> overloaded<Ts...>;
static RT64::UserConfiguration::Antialiasing device_max_msaa = RT64::UserConfiguration::Antialiasing::None; static RT64::UserConfiguration::Antialiasing device_max_msaa = RT64::UserConfiguration::Antialiasing::None;
static bool sample_positions_supported = false; static bool sample_positions_supported = false;
@ -18,6 +26,18 @@ static bool high_precision_fb_enabled = false;
static uint8_t DMEM[0x1000]; static uint8_t DMEM[0x1000];
static uint8_t IMEM[0x1000]; static uint8_t IMEM[0x1000];
struct TexturePackEnableAction {
std::filesystem::path path;
};
struct TexturePackDisableAction {
std::filesystem::path path;
};
using TexturePackAction = std::variant<TexturePackEnableAction, TexturePackDisableAction>;
static moodycamel::ConcurrentQueue<TexturePackAction> texture_pack_action_queue;
unsigned int MI_INTR_REG = 0; unsigned int MI_INTR_REG = 0;
unsigned int DPC_START_REG = 0; unsigned int DPC_START_REG = 0;
@ -286,6 +306,32 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
zelda64::renderer::RT64Context::~RT64Context() = default; zelda64::renderer::RT64Context::~RT64Context() = default;
void zelda64::renderer::RT64Context::send_dl(const OSTask* task) { void zelda64::renderer::RT64Context::send_dl(const OSTask* task) {
bool packs_disabled = false;
TexturePackAction cur_action;
while (texture_pack_action_queue.try_dequeue(cur_action)) {
std::visit(overloaded{
[&](TexturePackDisableAction& to_disable) {
enabled_texture_packs.erase(to_disable.path);
packs_disabled = true;
},
[&](TexturePackEnableAction& to_enable) {
enabled_texture_packs.insert(to_enable.path);
// Load the pack now if no packs have been disabled.
if (!packs_disabled) {
app->textureCache->loadReplacementDirectory(to_enable.path);
}
}
}, cur_action);
}
// If any packs were disabled, unload all packs and load all the active ones.
if (packs_disabled) {
app->textureCache->clearReplacementDirectories();
for (const std::filesystem::path& cur_pack_path : enabled_texture_packs) {
app->textureCache->loadReplacementDirectory(cur_pack_path);
}
}
app->state->rsp->reset(); app->state->rsp->reset();
app->interpreter->loadUCodeGBI(task->t.ucode & 0x3FFFFFF, task->t.ucode_data & 0x3FFFFFF, true); app->interpreter->loadUCodeGBI(task->t.ucode & 0x3FFFFFF, task->t.ucode_data & 0x3FFFFFF, true);
app->processDisplayLists(app->core.RDRAM, task->t.data_ptr & 0x3FFFFFF, 0, true); app->processDisplayLists(app->core.RDRAM, task->t.data_ptr & 0x3FFFFFF, 0, true);
@ -376,3 +422,11 @@ bool zelda64::renderer::RT64SamplePositionsSupported() {
bool zelda64::renderer::RT64HighPrecisionFBEnabled() { bool zelda64::renderer::RT64HighPrecisionFBEnabled() {
return high_precision_fb_enabled; return high_precision_fb_enabled;
} }
void zelda64::renderer::enable_texture_pack(const recomp::mods::ModHandle& mod) {
texture_pack_action_queue.enqueue(TexturePackEnableAction{mod.manifest.mod_root_path});
}
void zelda64::renderer::disable_texture_pack(const recomp::mods::ModHandle& mod) {
texture_pack_action_queue.enqueue(TexturePackDisableAction{mod.manifest.mod_root_path});
}