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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-24 21:56:57 +01:00
Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support * Remove STB implementation as it's already defined in RT64 * Fix texcoords for seamless pause background patch * Fix RT64 compilation error and temporarily disable shader cache * Fix vertices for bottom strip in seamless pause background patch * Update RT64 for mip preloading and alignment fixes * Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl * Update RT64 to have multiple pack loading and texture memory stats in the debugger * Update RT64 to fix replace button crash * Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed --------- Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
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@ -6,7 +6,9 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything -Wall -Wextra")
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything /W4")
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endif()
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# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
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if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
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@ -29,6 +31,7 @@ SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
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# set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
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SET(ENABLE_SVG_PLUGIN ON CACHE BOOL "" FORCE)
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SET(RMLUI_TESTS_ENABLED OFF CACHE BOOL "" FORCE)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
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add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
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2
lib/rt64
2
lib/rt64
@ -1 +1 @@
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Subproject commit 36e3114cd23a80683504c257729ff7a419735f50
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Subproject commit 0fd6d05b8a0ec5daae313ad9e8504812ec31775d
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@ -35,11 +35,11 @@ RECOMP_PATCH s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtx
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s32 cur_y;
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u32 row;
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cur_y = PAGE_BG_HEIGHT / 2;
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cur_y = (PAGE_BG_HEIGHT + 2) / 2;
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// 2 verts per row plus 2 extra verts at the start and the end.
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for (row = 0; row < RECOMP_PAGE_ROW_COUNT + 2; row++) {
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s32 next_y = MAX(cur_y - RECOMP_PAGE_ROW_HEIGHT, -PAGE_BG_HEIGHT / 2);
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s32 next_y = MAX(cur_y - RECOMP_PAGE_ROW_HEIGHT, -(PAGE_BG_HEIGHT + 2) / 2);
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vtx[4 * row + 0].v.ob[0] = -PAGE_BG_WIDTH / 2;
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vtx[4 * row + 1].v.ob[0] = PAGE_BG_WIDTH / 2;
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@ -234,7 +234,7 @@ RECOMP_PATCH Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, Texture
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// Draw the rows.
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for (u32 bg_row = 0; bg_row < RECOMP_PAGE_ROW_COUNT; bg_row++) {
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u32 cur_row_height = MIN(RECOMP_PAGE_ROW_HEIGHT, PAGE_BG_HEIGHT - bg_row * RECOMP_PAGE_ROW_HEIGHT);
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u32 cur_row_height = MIN(RECOMP_PAGE_ROW_HEIGHT, PAGE_BG_HEIGHT + 1 - bg_row * RECOMP_PAGE_ROW_HEIGHT);
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gDPLoadTextureTile(gfx++, *cur_image,
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G_IM_FMT_IA, G_IM_SIZ_8b, // fmt, siz
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PAGE_BG_WIDTH + 2, PAGE_BG_HEIGHT + 2, // width, height
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@ -28,17 +28,12 @@
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#include "ovl_patches.hpp"
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#include "librecomp/game.hpp"
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#ifdef HAS_MM_SHADER_CACHE
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#include "mm_shader_cache.h"
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include "SDL_syswm.h"
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#endif
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#define STB_IMAGE_IMPLEMENTATION
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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template<typename... Ts>
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@ -332,9 +327,6 @@ std::vector<recomp::GameEntry> supported_games = {
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.rom_hash = 0xEF18B4A9E2386169ULL,
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.internal_name = "ZELDA MAJORA'S MASK",
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.game_id = u8"mm.n64.us.1.0",
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#ifdef HAS_MM_SHADER_CACHE
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.cache_data = {mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)},
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#endif
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.is_enabled = true,
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.entrypoint_address = get_entrypoint_address(),
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.entrypoint = recomp_entrypoint,
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