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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-05 22:35:06 +01:00
Fixed compilation errors on some machines
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62e70ab0a1
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@ -131,6 +131,7 @@ target_include_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/mupen64plus-win32-deps/SDL2-2.26.3/include
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/hlslpp/include
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/inc
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/rhi
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/render
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@ -565,7 +565,7 @@ public:
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};
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bool can_focus(Rml::Element* element) {
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return element->GetOwnerDocument() != nullptr && element->GetProperty(Rml::PropertyId::TabIndex)->Get<Rml::Style::TabIndex>() != Rml::Property(Rml::Style::TabIndex::None);
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return element->GetOwnerDocument() != nullptr && element->GetProperty(Rml::PropertyId::TabIndex)->Get<Rml::Style::TabIndex>() != Rml::Style::TabIndex::None;
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}
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Rml::Element* get_target(Rml::ElementDocument* document, Rml::Element* element) {
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