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Add clarification regarding choosing other ROMs to readme (#210)
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@ -102,6 +102,11 @@ You'll probably also want to change the default behavior so that you don't need
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- Windows: `%LOCALAPPDATA%\Zelda64Recompiled\saves`
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- Windows: `%LOCALAPPDATA%\Zelda64Recompiled\saves`
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- Linux: `~/.config/Zelda64Recompiled/saves`
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- Linux: `~/.config/Zelda64Recompiled/saves`
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#### How do I choose a different ROM?
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**You don't.** This project is **only** a port of Majora's Mask (and Ocarina of Time in the future), and it will only accept one specific ROM: the US version of the N64 release of Majora's Mask. ROMs in formats other than .z64 will be automatically converted, as long as it is the correct ROM. **It is not an emulator and it cannot run any arbitrary ROM.**
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If you want to play a modded ROM or in another language, note that support for modding and other languages will be added to the project itself in the future and will not rely on you supplying a different ROM.
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## Known Issues
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## Known Issues
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* The motion blur effect used by the game was capped to prevent ghosting at incredibly high framerates, which causes it to be less noticeable (this is only really noticeable above 120FPS). This may be fixed in the future by offering the option to render to an HDR framebuffer internally, which would allow it to be uncapped.
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* The motion blur effect used by the game was capped to prevent ghosting at incredibly high framerates, which causes it to be less noticeable (this is only really noticeable above 120FPS). This may be fixed in the future by offering the option to render to an HDR framebuffer internally, which would allow it to be uncapped.
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* Intel GPUs on Linux may not currently work. If you have experience with Vulkan development on Linux, help here would be greatly appreciated!
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* Intel GPUs on Linux may not currently work. If you have experience with Vulkan development on Linux, help here would be greatly appreciated!
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