mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 14:16:58 +01:00
Made non-gfx RSP tasks execute on another thread, implemented VI registers
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f024c4db84
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@ -37,7 +37,8 @@ static struct {
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int retrace_count = 1;
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} vi;
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struct {
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std::thread thread;
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std::thread gfx_thread;
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std::thread task_thread;
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PTR(OSMesgQueue) mq = NULLPTR;
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OSMesg msg = (OSMesg)0;
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} sp;
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@ -60,6 +61,7 @@ static struct {
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std::mutex message_mutex;
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uint8_t* rdram;
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moodycamel::BlockingConcurrentQueue<Action> action_queue{};
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std::atomic<OSTask*> sp_task = nullptr;
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} events_context{};
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extern "C" void osSetEventMesg(RDRAM_ARG OSEvent event_id, PTR(OSMesgQueue) mq_, OSMesg msg) {
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@ -243,7 +245,39 @@ void run_rsp_microcode(uint8_t* rdram, const OSTask* task, RspUcodeFunc* ucode_f
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sp_complete();
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}
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void event_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* events_thread_ready) {
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void task_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready) {
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// Notify the caller thread that this thread is ready.
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thread_ready->test_and_set();
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thread_ready->notify_all();
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while (1) {
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// Wait until an RSP task has been sent
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events_context.sp_task.wait(nullptr);
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// Retrieve the task pointer and clear the pending RSP task
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OSTask* task = events_context.sp_task;
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events_context.sp_task.store(nullptr);
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// Run the correct function based on the task type
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if (task->t.type == M_AUDTASK) {
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run_rsp_microcode(rdram, task, aspMain);
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}
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else if (task->t.type == M_NJPEGTASK) {
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run_rsp_microcode(rdram, task, njpgdspMain);
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}
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else {
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fprintf(stderr, "Unknown task type: %" PRIu32 "\n", task->t.type);
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assert(false);
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std::quick_exit(EXIT_FAILURE);
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}
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// Tell the game that the RSP has completed
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sp_complete();
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}
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}
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void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready) {
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using namespace std::chrono_literals;
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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fprintf(stderr, "Failed to initialize SDL2: %s\n", SDL_GetError());
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@ -259,8 +293,8 @@ void event_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* events_th
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rsp_constants_init();
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// Notify the caller thread that this thread is ready.
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events_thread_ready->test_and_set();
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events_thread_ready->notify_all();
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thread_ready->test_and_set();
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thread_ready->notify_all();
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while (true) {
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// Try to pull an action from the queue
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@ -268,20 +302,13 @@ void event_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* events_th
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if (events_context.action_queue.wait_dequeue_timed(action, 1ms)) {
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// Determine the action type and act on it
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if (const auto* task_action = std::get_if<SpTaskAction>(&action)) {
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if (task_action->task.t.type == M_GFXTASK) {
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// (TODO let RT64 do this) Tell the game that the RSP and RDP tasks are complete
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RT64SendDL(rdram, &task_action->task);
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sp_complete();
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dp_complete();
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} else if (task_action->task.t.type == M_AUDTASK) {
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run_rsp_microcode(rdram, &task_action->task, aspMain);
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} else if (task_action->task.t.type == M_NJPEGTASK) {
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run_rsp_microcode(rdram, &task_action->task, njpgdspMain);
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} else {
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fprintf(stderr, "Unknown task type: %" PRIu32 "\n", task_action->task.t.type);
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assert(false);
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std::quick_exit(EXIT_FAILURE);
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}
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// Tell the game that the RSP completed instantly. This will allow it to queue other task types, but it won't
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// start another graphics task until the RDP is also complete. Games usually preserve the RSP inputs until the RDP
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// is finished as well, so sending this early shouldn't be an issue in most cases.
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// If this causes issues then the logic can be replaced with responding to yield requests.
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sp_complete();
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RT64SendDL(rdram, &task_action->task);
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dp_complete();
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} else if (const auto* swap_action = std::get_if<SwapBuffersAction>(&action)) {
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static volatile int i = 0;
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if (i >= 100) {
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@ -319,9 +346,16 @@ extern unsigned int VI_V_BURST_REG;
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extern unsigned int VI_X_SCALE_REG;
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extern unsigned int VI_Y_SCALE_REG;
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uint32_t hstart = 0;
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uint32_t vi_origin_offset = 320 * sizeof(uint16_t);
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bool vi_black = false;
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extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
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if (vi_black) {
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VI_H_START_REG = 0;
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} else {
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VI_H_START_REG = hstart;
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}
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events_context.vi.next_buffer = frameBufPtr;
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events_context.action_queue.enqueue(SwapBuffersAction{ osVirtualToPhysical(frameBufPtr) + vi_origin_offset });
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}
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@ -334,7 +368,7 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
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VI_V_SYNC_REG = mode->comRegs.vSync;
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VI_H_SYNC_REG = mode->comRegs.hSync;
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VI_LEAP_REG = mode->comRegs.leap;
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VI_H_START_REG = mode->comRegs.hStart;
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hstart = mode->comRegs.hStart;
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VI_X_SCALE_REG = mode->comRegs.xScale;
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VI_V_CURRENT_LINE_REG = mode->comRegs.vCurrent;
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@ -346,6 +380,71 @@ extern "C" void osViSetMode(RDRAM_ARG PTR(OSViMode) mode_) {
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VI_INTR_REG = mode->fldRegs[0].vIntr;
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}
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#define VI_CTRL_TYPE_16 0x00002
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#define VI_CTRL_TYPE_32 0x00003
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#define VI_CTRL_GAMMA_DITHER_ON 0x00004
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#define VI_CTRL_GAMMA_ON 0x00008
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#define VI_CTRL_DIVOT_ON 0x00010
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#define VI_CTRL_SERRATE_ON 0x00040
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#define VI_CTRL_ANTIALIAS_MASK 0x00300
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#define VI_CTRL_ANTIALIAS_MODE_1 0x00100
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#define VI_CTRL_ANTIALIAS_MODE_2 0x00200
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#define VI_CTRL_ANTIALIAS_MODE_3 0x00300
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#define VI_CTRL_PIXEL_ADV_MASK 0x01000
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#define VI_CTRL_PIXEL_ADV_1 0x01000
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#define VI_CTRL_PIXEL_ADV_2 0x02000
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#define VI_CTRL_PIXEL_ADV_3 0x03000
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#define VI_CTRL_DITHER_FILTER_ON 0x10000
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#define OS_VI_GAMMA_ON 0x0001
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#define OS_VI_GAMMA_OFF 0x0002
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#define OS_VI_GAMMA_DITHER_ON 0x0004
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#define OS_VI_GAMMA_DITHER_OFF 0x0008
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#define OS_VI_DIVOT_ON 0x0010
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#define OS_VI_DIVOT_OFF 0x0020
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#define OS_VI_DITHER_FILTER_ON 0x0040
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#define OS_VI_DITHER_FILTER_OFF 0x0080
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extern "C" void osViSetSpecialFeatures(uint32_t func) {
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if ((func & OS_VI_GAMMA_ON) != 0) {
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VI_STATUS_REG |= VI_CTRL_GAMMA_ON;
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}
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if ((func & OS_VI_GAMMA_OFF) != 0) {
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VI_STATUS_REG &= ~VI_CTRL_GAMMA_ON;
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}
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if ((func & OS_VI_GAMMA_DITHER_ON) != 0) {
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VI_STATUS_REG |= VI_CTRL_GAMMA_DITHER_ON;
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}
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if ((func & OS_VI_GAMMA_DITHER_OFF) != 0) {
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VI_STATUS_REG &= ~VI_CTRL_GAMMA_DITHER_ON;
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}
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if ((func & OS_VI_DIVOT_ON) != 0) {
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VI_STATUS_REG |= VI_CTRL_DIVOT_ON;
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}
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if ((func & OS_VI_DIVOT_OFF) != 0) {
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VI_STATUS_REG &= ~VI_CTRL_DIVOT_ON;
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}
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if ((func & OS_VI_DITHER_FILTER_ON) != 0) {
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VI_STATUS_REG |= VI_CTRL_DITHER_FILTER_ON;
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VI_STATUS_REG &= ~VI_CTRL_ANTIALIAS_MASK;
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}
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if ((func & OS_VI_DITHER_FILTER_OFF) != 0) {
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VI_STATUS_REG &= ~VI_CTRL_DITHER_FILTER_ON;
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//VI_STATUS_REG |= __osViNext->modep->comRegs.ctrl & VI_CTRL_ANTIALIAS_MASK;
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}
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}
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extern "C" void osViBlack(uint8_t active) {
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vi_black = active;
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}
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extern "C" PTR(void) osViGetNextFramebuffer() {
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return events_context.vi.next_buffer;
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}
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@ -356,7 +455,16 @@ extern "C" PTR(void) osViGetCurrentFramebuffer() {
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void Multilibultra::submit_rsp_task(RDRAM_ARG PTR(OSTask) task_) {
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OSTask* task = TO_PTR(OSTask, task_);
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events_context.action_queue.enqueue(SpTaskAction{ *task });
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// Send gfx tasks to the graphics action queue
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if (task->t.type == M_GFXTASK) {
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events_context.action_queue.enqueue(SpTaskAction{ *task });
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}
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// Set all other tasks as the RSP task
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else {
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events_context.sp_task.store(task);
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events_context.sp_task.notify_all();
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}
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}
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void Multilibultra::send_si_message() {
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@ -365,13 +473,16 @@ void Multilibultra::send_si_message() {
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}
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void Multilibultra::init_events(uint8_t* rdram, uint8_t* rom) {
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std::atomic_flag events_thread_ready;
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std::atomic_flag gfx_thread_ready;
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std::atomic_flag task_thread_ready;
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events_context.rdram = rdram;
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events_context.sp.thread = std::thread{ event_thread_func, rdram, rom, &events_thread_ready };
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events_context.sp.gfx_thread = std::thread{ gfx_thread_func, rdram, rom, &gfx_thread_ready };
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events_context.sp.task_thread = std::thread{ task_thread_func, rdram, rom, &task_thread_ready };
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// Wait for the event thread to be ready before continuing to prevent the game from
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// Wait for the two sp threads to be ready before continuing to prevent the game from
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// running before we're able to handle RSP tasks.
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events_thread_ready.wait(false);
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gfx_thread_ready.wait(false);
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task_thread_ready.wait(false);
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events_context.vi.thread = std::thread{ vi_thread_func };
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}
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@ -235,6 +235,8 @@ void osSetEventMesg(RDRAM_ARG OSEvent, PTR(OSMesgQueue), OSMesg);
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void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue), OSMesg, u32);
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void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr);
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void osViSetMode(RDRAM_ARG PTR(OSViMode));
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void osViSetSpecialFeatures(uint32_t func);
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void osViBlack(uint8_t active);
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PTR(void) osViGetNextFramebuffer();
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PTR(void) osViGetCurrentFramebuffer();
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u32 osGetCount();
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@ -2,11 +2,11 @@
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#include "recomp.h"
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extern "C" void osViSetYScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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assert(false);
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}
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extern "C" void osViSetXScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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;
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assert(false);
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}
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extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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@ -14,11 +14,11 @@ extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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}
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extern "C" void osViBlack_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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osViBlack((uint32_t)ctx->r4);
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}
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extern "C" void osViSetSpecialFeatures_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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osViSetSpecialFeatures((uint32_t)ctx->r4);
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}
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extern "C" void osViGetCurrentFramebuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
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