mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-22 11:01:54 +01:00
Cont/kb/mouse focus priorities and behaviors reworked (#15)
* ensure focus after cont/kb input + enable mouse on SDL_QUIT + force focus to prompt while open * only force prompt focus if mouse is not active * default kb input, mouse click switches to kb focused input
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@ -13,7 +13,6 @@
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}
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.centered-page__modal {
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@extend %nav-all;
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display: flex;
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position: relative;
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flex: 1 1 100%;
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@ -5,7 +5,7 @@ $prompt-space: 24;
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.prompt {
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&__overlay {
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background-color: $color-bg-overlay;
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pointer-events: none;
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pointer-events: auto;
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}
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&__overlay,
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@ -78,7 +78,7 @@ namespace recomp {
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void stop_scanning_input();
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void finish_scanning_input(InputField scanned_field);
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void cancel_scanning_input();
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void set_cont_or_kb(bool cont_interacted);
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void config_menu_set_cont_or_kb(bool cont_interacted);
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InputField get_scanned_input();
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struct DefaultN64Mappings {
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@ -116,6 +116,8 @@ namespace recomp {
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PromptContext *get_prompt_context(void);
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bool get_cont_active(void);
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void set_cont_active(bool active);
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void activate_mouse();
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}
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#endif
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@ -139,6 +139,7 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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}
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recomp::open_quit_game_prompt();
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recomp::activate_mouse();
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break;
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}
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case SDL_EventType::SDL_MOUSEWHEEL:
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@ -181,18 +181,20 @@ void recomp::cancel_scanning_input() {
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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void recomp::set_cont_or_kb(bool cont_interacted) {
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if (nav_help_model_handle && cont_active != cont_interacted) {
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void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
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if (cont_active != cont_interacted) {
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cont_active = cont_interacted;
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nav_help_model_handle.DirtyVariable("nav_help__navigate");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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}
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}
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bool recomp::get_cont_active() {
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return cont_active;
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if (nav_help_model_handle) {
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nav_help_model_handle.DirtyVariable("nav_help__navigate");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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}
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if (graphics_model_handle) {
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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}
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}
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}
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void close_config_menu_impl() {
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@ -890,6 +892,8 @@ public:
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}
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void make_bindings(Rml::Context* context) override {
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// initially set cont state for ui help
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recomp::config_menu_set_cont_or_kb(recomp::get_cont_active());
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make_nav_help_bindings(context);
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make_general_bindings(context);
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make_controls_bindings(context);
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@ -786,6 +786,7 @@ struct UIContext {
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public:
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bool mouse_is_active_initialized = false;
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bool mouse_is_active = false;
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bool cont_is_active = false;
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bool await_stick_return_x = false;
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bool await_stick_return_y = false;
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int last_active_mouse_position[2] = {0, 0};
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@ -929,11 +930,25 @@ struct UIContext {
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}
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}
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void update_focus(bool mouse_moved) {
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void update_focus(bool mouse_moved, bool non_mouse_interacted) {
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if (current_document == nullptr) {
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return;
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}
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if (cont_is_active || non_mouse_interacted) {
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if (non_mouse_interacted) {
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auto focusedEl = current_document->GetFocusLeafNode();
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Rml::Variant* ti = focusedEl == nullptr ? nullptr : focusedEl->GetAttribute("tab-index");
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if (focusedEl == nullptr || RecompRml::CanFocusElement(focusedEl) != RecompRml::CanFocus::Yes) {
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Rml::Element* element = find_autofocus_element(current_document);
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if (element != nullptr) {
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element->Focus();
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}
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}
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}
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return;
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}
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// If there was mouse motion, get the current hovered element (or its target if it points to one) and focus that if applicable.
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if (mouse_is_active) {
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if (mouse_is_active_changed) {
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@ -1034,14 +1049,38 @@ struct UIContext {
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}
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wasShowingPrompt = ctx->open;
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if (!ctx->shouldFocus) return;
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if (!ctx->open) {
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return;
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}
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Rml::Element* focused = current_document->GetFocusLeafNode();
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if (focused) focused->Blur();
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// Check if unfocused or current focus isn't either prompt button
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if (mouse_is_active == false) {
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if (
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focused == nullptr || (
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focused != current_document->GetElementById("prompt__cancel-button") &&
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focused != current_document->GetElementById("prompt__confirm-button")
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)
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) {
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ctx->shouldFocus = true;
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}
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}
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if (!ctx->shouldFocus) {
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return;
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}
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if (focused != nullptr) {
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focused->Blur();
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}
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Rml::Element *targetButton = current_document->GetElementById(
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ctx->focusOnCancel ? "prompt__cancel-button" : "prompt__confirm-button");
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if (targetButton == nullptr) {
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return;
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}
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targetButton->Focus(true);
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ctx->shouldFocus = false;
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@ -1189,6 +1228,19 @@ void apply_background_input_mode() {
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last_input_mode = cur_input_mode;
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}
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bool recomp::get_cont_active() {
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return ui_context->rml.cont_is_active;
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}
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void recomp::set_cont_active(bool active) {
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ui_context->rml.cont_is_active = active;
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}
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void recomp::activate_mouse() {
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ui_context->rml.update_primary_input(true, false);
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ui_context->rml.update_focus(true, false);
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}
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void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
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std::lock_guard lock {ui_context_mutex};
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@ -1231,6 +1283,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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SDL_Event cur_event{};
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bool mouse_moved = false;
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bool mouse_clicked = false;
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bool non_mouse_interacted = false;
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bool cont_interacted = false;
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bool kb_interacted = false;
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@ -1269,6 +1322,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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// fallthrough
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case SDL_EventType::SDL_MOUSEBUTTONDOWN:
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mouse_moved = true;
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mouse_clicked = true;
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break;
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case SDL_EventType::SDL_CONTROLLERBUTTONDOWN: {
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@ -1342,9 +1396,10 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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} // end dequeue event loop
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if (cont_interacted || kb_interacted) {
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recomp::set_cont_or_kb(cont_interacted);
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if (cont_interacted || kb_interacted || mouse_clicked) {
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recomp::set_cont_active(cont_interacted);
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}
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recomp::config_menu_set_cont_or_kb(ui_context->rml.cont_is_active);
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recomp::InputField scanned_field = recomp::get_scanned_input();
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if (scanned_field != recomp::InputField{}) {
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@ -1352,7 +1407,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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ui_context->rml.update_primary_input(mouse_moved, non_mouse_interacted);
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ui_context->rml.update_focus(mouse_moved);
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ui_context->rml.update_focus(mouse_moved, non_mouse_interacted);
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if (cur_menu != recomp::Menu::None) {
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int width = swap_chain_framebuffer->getWidth();
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@ -5,28 +5,28 @@
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//! these are hidden methods not exposed by RmlUi
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//! they may need to be updated eventually with RmlUi
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enum class CanFocus { Yes, No, NoAndNoChildren };
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CanFocus CanFocusElement(Rml::Element* element)
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RecompRml::CanFocus RecompRml::CanFocusElement(Rml::Element* element)
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{
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if (!element->IsVisible())
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return CanFocus::NoAndNoChildren;
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return RecompRml::CanFocus::NoAndNoChildren;
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const Rml::ComputedValues& computed = element->GetComputedValues();
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if (computed.focus() == Rml::Style::Focus::None)
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return CanFocus::NoAndNoChildren;
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return RecompRml::CanFocus::NoAndNoChildren;
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if (computed.tab_index() == Rml::Style::TabIndex::Auto)
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return CanFocus::Yes;
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return RecompRml::CanFocus::Yes;
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return CanFocus::No;
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return RecompRml::CanFocus::No;
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}
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Rml::Element* SearchFocusSubtree(Rml::Element* element, bool forward)
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{
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auto can_focus = CanFocusElement(element);
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if (can_focus == CanFocus::Yes)
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auto can_focus = RecompRml::CanFocusElement(element);
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if (can_focus == RecompRml::CanFocus::Yes)
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return element;
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else if (can_focus == CanFocus::NoAndNoChildren)
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else if (can_focus == RecompRml::CanFocus::NoAndNoChildren)
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return nullptr;
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for (int i = 0; i < element->GetNumChildren(); i++)
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@ -90,7 +90,7 @@ Rml::Element* RecompRml::FindNextTabElement(Rml::Element* current_element, bool
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// We could not find anything to focus along this direction.
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// If we can focus the document, then focus that now.
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if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
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if (current_element != document && RecompRml::CanFocusElement(document) == RecompRml::CanFocus::Yes)
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return document;
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// Otherwise, search the entire document tree. This way we will wrap around.
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@ -4,6 +4,10 @@
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#include "RmlUi/Core.h"
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namespace RecompRml {
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Rml::Element* FindNextTabElement(Rml::Element* current_element, bool forward);
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enum class CanFocus { Yes, No, NoAndNoChildren };
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CanFocus CanFocusElement(Rml::Element* element);
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}
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#endif
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