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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Use Metal RT64 branch
This commit is contained in:
parent
583e8a6622
commit
77ec5b5b4b
@ -455,6 +455,11 @@ else()
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if (APPLE)
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if (APPLE)
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# Apple's binary is universal, so it'll work on both x86_64 and arm64
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# Apple's binary is universal, so it'll work on both x86_64 and arm64
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set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
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set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
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else()
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set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
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endif()
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else()
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else()
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc")
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@ -1 +1 @@
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Subproject commit 3e39c2ec34340e245a5b7e353560b5a793b9990b
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Subproject commit 45d1db07b0a151c89277f5dc89c53c58bfcf74eb
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2
lib/rt64
2
lib/rt64
@ -1 +1 @@
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Subproject commit d4bc18b84855938ed7949cecbda918bca37591c1
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Subproject commit 0a330643bb18e7eddb9c9cf324a668a0d66d7516
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@ -207,7 +207,7 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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appCore.window.window = window_handle.window;
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appCore.window.window = window_handle.window;
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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appCore.window.window = window_handle.window;
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appCore.window.window = window_handle.window;
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appCore.window.layer = window_handle.view;
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appCore.window.view = window_handle.view;
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#endif
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#endif
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appCore.checkInterrupts = dummy_check_interrupts;
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appCore.checkInterrupts = dummy_check_interrupts;
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@ -266,6 +266,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
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case ultramodern::renderer::GraphicsApi::Vulkan:
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case ultramodern::renderer::GraphicsApi::Vulkan:
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app->userConfig.graphicsAPI = RT64::UserConfiguration::GraphicsAPI::Vulkan;
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app->userConfig.graphicsAPI = RT64::UserConfiguration::GraphicsAPI::Vulkan;
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break;
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break;
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case ultramodern::renderer::GraphicsApi::Metal:
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app->userConfig.graphicsAPI = RT64::UserConfiguration::GraphicsAPI::Metal;
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break;
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default:
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default:
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case ultramodern::renderer::GraphicsApi::Auto:
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case ultramodern::renderer::GraphicsApi::Auto:
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// Don't override if auto is selected.
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// Don't override if auto is selected.
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@ -35,6 +35,9 @@
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#ifdef _WIN32
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#ifdef _WIN32
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# include "InterfaceVS.hlsl.dxil.h"
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# include "InterfaceVS.hlsl.dxil.h"
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# include "InterfacePS.hlsl.dxil.h"
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# include "InterfacePS.hlsl.dxil.h"
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#elif defined(__APPLE__)
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# include "InterfaceVS.hlsl.metal.h"
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# include "InterfacePS.hlsl.metal.h"
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#endif
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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@ -44,6 +47,13 @@
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# define GET_SHADER_SIZE(name, format) \
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# define GET_SHADER_SIZE(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
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(format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
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#elif defined(__APPLE__)
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# define GET_SHADER_BLOB(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
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(format) == RT64::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
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# define GET_SHADER_SIZE(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
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(format) == RT64::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
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#else
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#else
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# define GET_SHADER_BLOB(name, format) \
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# define GET_SHADER_BLOB(name, format) \
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
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((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
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