Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255

This commit is contained in:
Mr-Wiseguy 2024-01-06 16:08:15 -05:00
parent 8e3c163594
commit 8510bb9109
4 changed files with 173 additions and 0 deletions

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@ -116,6 +116,7 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
${CMAKE_SOURCE_DIR}/rsp/njpgdspMain.cpp

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@ -43,6 +43,7 @@ namespace recomp {
void set_current_menu(Menu menu);
void destroy_ui();
void apply_color_hack();
}
#endif

168
src/ui/ui_color_hack.cpp Normal file
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@ -0,0 +1,168 @@
#include "RmlUi/Core.h"
#include "RmlUi/../../Source/Core/PropertyParserColour.h"
#include "recomp_ui.h"
#include <string.h>
namespace recomp {
class PropertyParserColorHack : public Rml::PropertyParser {
public:
PropertyParserColorHack();
virtual ~PropertyParserColorHack();
bool ParseValue(Rml::Property& property, const Rml::String& value, const Rml::ParameterMap& /*parameters*/) const override;
private:
using ColourMap = Rml::UnorderedMap<Rml::String, Rml::Colourb>;
ColourMap html_colours;
};
static_assert(sizeof(PropertyParserColorHack) == sizeof(Rml::PropertyParserColour));
PropertyParserColorHack::PropertyParserColorHack() {
html_colours["black"] = Rml::Colourb(0, 0, 0);
html_colours["silver"] = Rml::Colourb(192, 192, 192);
html_colours["gray"] = Rml::Colourb(128, 128, 128);
html_colours["grey"] = Rml::Colourb(128, 128, 128);
html_colours["white"] = Rml::Colourb(255, 255, 255);
html_colours["maroon"] = Rml::Colourb(128, 0, 0);
html_colours["red"] = Rml::Colourb(255, 0, 0);
html_colours["orange"] = Rml::Colourb(255, 165, 0);
html_colours["purple"] = Rml::Colourb(128, 0, 128);
html_colours["fuchsia"] = Rml::Colourb(255, 0, 255);
html_colours["green"] = Rml::Colourb(0, 128, 0);
html_colours["lime"] = Rml::Colourb(0, 255, 0);
html_colours["olive"] = Rml::Colourb(128, 128, 0);
html_colours["yellow"] = Rml::Colourb(255, 255, 0);
html_colours["navy"] = Rml::Colourb(0, 0, 128);
html_colours["blue"] = Rml::Colourb(0, 0, 255);
html_colours["teal"] = Rml::Colourb(0, 128, 128);
html_colours["aqua"] = Rml::Colourb(0, 255, 255);
html_colours["transparent"] = Rml::Colourb(0, 0, 0, 0);
}
PropertyParserColorHack::~PropertyParserColorHack() {}
bool PropertyParserColorHack::ParseValue(Rml::Property& property, const Rml::String& value, const Rml::ParameterMap& /*parameters*/) const {
if (value.empty())
return false;
Rml::Colourb colour;
// Check for a hex colour.
if (value[0] == '#')
{
char hex_values[4][2] = { {'f', 'f'}, {'f', 'f'}, {'f', 'f'}, {'f', 'f'} };
switch (value.size())
{
// Single hex digit per channel, RGB and alpha.
case 5:
hex_values[3][0] = hex_values[3][1] = value[4];
//-fallthrough
// Single hex digit per channel, RGB only.
case 4:
hex_values[0][0] = hex_values[0][1] = value[1];
hex_values[1][0] = hex_values[1][1] = value[2];
hex_values[2][0] = hex_values[2][1] = value[3];
break;
// Two hex digits per channel, RGB and alpha.
case 9:
hex_values[3][0] = value[7];
hex_values[3][1] = value[8];
//-fallthrough
// Two hex digits per channel, RGB only.
case 7: memcpy(hex_values, &value.c_str()[1], sizeof(char) * 6); break;
default: return false;
}
// Parse each of the colour elements.
for (int i = 0; i < 4; i++)
{
int tens = Rml::Math::HexToDecimal(hex_values[i][0]);
int ones = Rml::Math::HexToDecimal(hex_values[i][1]);
if (tens == -1 || ones == -1)
return false;
colour[i] = (Rml::byte)(tens * 16 + ones);
}
}
else if (value.substr(0, 3) == "rgb")
{
Rml::StringList values;
values.reserve(4);
size_t find = value.find('(');
if (find == Rml::String::npos)
return false;
size_t begin_values = find + 1;
Rml::StringUtilities::ExpandString(values, value.substr(begin_values, value.rfind(')') - begin_values), ',');
// Check if we're parsing an 'rgba' or 'rgb' colour declaration.
if (value.size() > 3 && value[3] == 'a')
{
if (values.size() != 4)
return false;
}
else
{
if (values.size() != 3)
return false;
values.push_back("255");
}
// Parse the three RGB values.
for (int i = 0; i < 3; ++i)
{
int component;
// We're parsing a percentage value.
if (values[i].size() > 0 && values[i][values[i].size() - 1] == '%')
component = int((float)atof(values[i].substr(0, values[i].size() - 1).c_str()) * (255.0f / 100.0f));
// We're parsing a 0 -> 255 integer value.
else
component = atoi(values[i].c_str());
colour[i] = (Rml::byte)(Rml::Math::Clamp(component, 0, 255));
}
// Parse the alpha value. Modified from the original RmlUi implementation to use 0-1 instead of 0-255.
{
int component;
// We're parsing a percentage value.
if (values[3].size() > 0 && values[3][values[3].size() - 1] == '%')
component = ((float)atof(values[3].substr(0, values[3].size() - 1).c_str()) * (255.0f / 100.0f));
// We're parsing a 0 -> 1 float value.
else
component = atof(values[3].c_str()) * 255.0f;
colour[3] = (Rml::byte)(Rml::Math::Clamp(component, 0, 255));
}
}
else
{
// Check for the specification of an HTML colour.
ColourMap::const_iterator iterator = html_colours.find(Rml::StringUtilities::ToLower(value));
if (iterator == html_colours.end())
return false;
else
colour = (*iterator).second;
}
property.value = Rml::Variant(colour);
property.unit = Rml::Unit::COLOUR;
return true;
}
// This hack overwrites the contents of a property parser pointer for "color" (which is known to point to a valid Rml::PropertyParserColour) with the contents of a PropertyParserColorHack.
// This overwrites the object's vtable, allowing us to override color parsing behavior to use 0-1 alpha instead of 0-255.
// Ideally we'd just replace the pointer itself, but RmlUi doesn't provide a way to do that currently.
void apply_color_hack() {
// Allocate and leak a parser to act as a vtable source.
PropertyParserColorHack* new_parser = new PropertyParserColorHack();
// Copy the allocated object into the color parser pointer to overwrite its vtable.
memcpy((void*)Rml::StyleSheetSpecification::GetParser("color"), (void*)new_parser, sizeof(*new_parser));
}
}

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@ -758,6 +758,9 @@ void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
Rml::Initialise();
// Apply the hack to replace RmlUi's default color parser with one that conforms to HTML5 alpha parsing for SASS compatibility
recomp::apply_color_hack();
int width, height;
SDL_GetWindowSizeInPixels(window, &width, &height);