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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Removed use of basic_ifstream<uint8_t> to fix linux
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@ -124,10 +124,10 @@ recomp_context context{};
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EXPORT extern "C" void init() {
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EXPORT extern "C" void init() {
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{
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{
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std::basic_ifstream<uint8_t> rom_file{ get_rom_name(), std::ios::binary };
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std::ifstream rom_file{ get_rom_name(), std::ios::binary };
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size_t iobuf_size = 0x100000;
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size_t iobuf_size = 0x100000;
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std::unique_ptr<uint8_t[]> iobuf = std::make_unique<uint8_t[]>(iobuf_size);
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std::unique_ptr<char> iobuf = std::make_unique<char>(iobuf_size);
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rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size);
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rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size);
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if (!rom_file) {
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if (!rom_file) {
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@ -141,7 +141,7 @@ EXPORT extern "C" void init() {
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rom = std::make_unique<uint8_t[]>(rom_size);
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rom = std::make_unique<uint8_t[]>(rom_size);
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rom_file.read(rom.get(), rom_size);
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rom_file.read(reinterpret_cast<char*>(rom.get()), rom_size);
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// TODO remove this
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// TODO remove this
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// Modify the name in the rom header so RT64 doesn't find it
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// Modify the name in the rom header so RT64 doesn't find it
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