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Add events and exports for Play_Init (#495)
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@ -150,6 +150,15 @@ extern u8 D_80784600[];
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void DayTelop_Init_NORELOCATE(GameState*);
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void DayTelop_Init_NORELOCATE(GameState*);
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void TitleSetup_Init_NORELOCATE(GameState*);
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void TitleSetup_Init_NORELOCATE(GameState*);
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RECOMP_DECLARE_EVENT(recomp_on_play_init(PlayState* this));
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bool allow_no_ocarina_tf = false;
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// @recomp_export void recomp_set_allow_no_ocarina(bool new_val): Set whether to force Termina Field to load normally even if Link has no ocarina.
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RECOMP_EXPORT void recomp_set_allow_no_ocarina(bool new_val) {
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allow_no_ocarina_tf = new_val;
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}
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RECOMP_PATCH void Play_Init(GameState* thisx) {
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RECOMP_PATCH void Play_Init(GameState* thisx) {
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PlayState* this = (PlayState*)thisx;
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PlayState* this = (PlayState*)thisx;
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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@ -162,6 +171,9 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
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u8 sceneLayer;
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u8 sceneLayer;
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s32 scene;
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s32 scene;
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// @recomp_event recomp_on_play_init(PlayState* this): A new PlayState is being constructed.
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recomp_on_play_init(this);
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if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) {
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if ((gSaveContext.respawnFlag == -4) || (gSaveContext.respawnFlag == -0x63)) {
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if (CHECK_EVENTINF(EVENTINF_TRIGGER_DAYTELOP)) {
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if (CHECK_EVENTINF(EVENTINF_TRIGGER_DAYTELOP)) {
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CLEAR_EVENTINF(EVENTINF_TRIGGER_DAYTELOP);
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CLEAR_EVENTINF(EVENTINF_TRIGGER_DAYTELOP);
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@ -223,7 +235,8 @@ RECOMP_PATCH void Play_Init(GameState* thisx) {
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}
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}
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// "First cycle" Termina Field
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// "First cycle" Termina Field
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if (INV_CONTENT(ITEM_OCARINA_OF_TIME) != ITEM_OCARINA_OF_TIME) {
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// @recomp_use_export_var allow_no_ocarina_tf: Skip loading into "First cycle" Termina Field if mods enable it.
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if (!allow_no_ocarina_tf && INV_CONTENT(ITEM_OCARINA_OF_TIME) != ITEM_OCARINA_OF_TIME) {
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if ((scene == ENTR_SCENE_TERMINA_FIELD) &&
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if ((scene == ENTR_SCENE_TERMINA_FIELD) &&
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(((void)0, gSaveContext.save.entrance) != ENTRANCE(TERMINA_FIELD, 10))) {
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(((void)0, gSaveContext.save.entrance) != ENTRANCE(TERMINA_FIELD, 10))) {
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gSaveContext.nextCutsceneIndex = 0xFFF4;
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gSaveContext.nextCutsceneIndex = 0xFFF4;
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