Fix texcoords for seamless pause background patch

This commit is contained in:
Mr-Wiseguy 2024-05-31 18:46:36 -04:00
parent 54bcada265
commit 8f32934fc9

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@ -58,13 +58,13 @@ s16 KaleidoScope_SetPageVertices(PlayState* play, Vtx* vtx, s16 vtxPage, s16 num
#define PIXEL_OFFSET ((1 << 4))
vtx[4 * row + 0].v.tc[0] = PIXEL_OFFSET;
vtx[4 * row + 0].v.tc[1] = (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 0].v.tc[1] = PIXEL_OFFSET;
vtx[4 * row + 1].v.tc[0] = PAGE_BG_WIDTH * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 1].v.tc[1] = (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 1].v.tc[1] = PIXEL_OFFSET;
vtx[4 * row + 2].v.tc[0] = PIXEL_OFFSET;
vtx[4 * row + 2].v.tc[1] = (cur_y - next_y + 1) * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 2].v.tc[1] = (cur_y - next_y) * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 3].v.tc[0] = PAGE_BG_WIDTH * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 3].v.tc[1] = (cur_y - next_y + 1) * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 3].v.tc[1] = (cur_y - next_y) * (1 << 5) + PIXEL_OFFSET;
vtx[4 * row + 0].v.cn[0] = vtx[4 * row + 1].v.cn[0] = vtx[4 * row + 2].v.cn[0] = vtx[4 * row + 3].v.cn[0] = 0;
vtx[4 * row + 0].v.cn[1] = vtx[4 * row + 1].v.cn[1] = vtx[4 * row + 2].v.cn[1] = vtx[4 * row + 3].v.cn[1] = 0;
@ -245,7 +245,7 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, TexturePtr* textures
G_IM_FMT_IA, G_IM_SIZ_8b, // fmt, siz
PAGE_BG_WIDTH + 2, PAGE_BG_HEIGHT + 2, // width, height
0, (bg_row + 0) * RECOMP_PAGE_ROW_HEIGHT, // uls, ult
PAGE_BG_WIDTH + 2, (bg_row + 1) * RECOMP_PAGE_ROW_HEIGHT + 2, // lrs, lrt
PAGE_BG_WIDTH + 2 - 1, (bg_row + 1) * RECOMP_PAGE_ROW_HEIGHT + 2 - 1, // lrs, lrt
0, // pal
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK,
@ -253,8 +253,8 @@ Gfx* KaleidoScope_DrawPageSections(Gfx* gfx, Vtx* vertices, TexturePtr* textures
gDPSetTileSize(gfx++, G_TX_RENDERTILE,
0 << G_TEXTURE_IMAGE_FRAC,
0 << G_TEXTURE_IMAGE_FRAC,
(PAGE_BG_WIDTH + 2) <<G_TEXTURE_IMAGE_FRAC,
(RECOMP_PAGE_ROW_HEIGHT + 2) << G_TEXTURE_IMAGE_FRAC);
(PAGE_BG_WIDTH + 2 - 1) <<G_TEXTURE_IMAGE_FRAC,
(RECOMP_PAGE_ROW_HEIGHT + 2 - 1) << G_TEXTURE_IMAGE_FRAC);
gSPVertex(gfx++, vertices + 4 * bg_row, 4, 0);
gSP2Triangles(gfx++, 0, 3, 1, 0x0, 3, 0, 2, 0x0);
}