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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2025-04-07 05:56:53 +02:00
Set the blender description manually for the UI renderer
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@ -211,7 +211,19 @@ public:
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// Create the pipeline description
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RT64::RenderGraphicsPipelineDesc pipeline_desc{};
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pipeline_desc.renderTargetBlend[0] = RT64::RenderBlendDesc::AlphaBlend();
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// Set up alpha blending for non-premultiplied alpha. RmlUi recommends using premultiplied alpha normally,
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// but that would require preprocessing all input files, which would be difficult for user-provided content (such as mods).
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// This blending setup produces similar results as premultipled alpha but for normal assets as it multiplies during blending and
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// computes the output alpha value the same way that a premultipled alpha blender would.
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pipeline_desc.renderTargetBlend[0] = RT64::RenderBlendDesc {
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.blendEnabled = true,
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.srcBlend = RT64::RenderBlend::SRC_ALPHA,
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.dstBlend = RT64::RenderBlend::INV_SRC_ALPHA,
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.blendOp = RT64::RenderBlendOperation::ADD,
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.srcBlendAlpha = RT64::RenderBlend::ONE,
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.dstBlendAlpha = RT64::RenderBlend::INV_SRC_ALPHA,
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.blendOpAlpha = RT64::RenderBlendOperation::ADD,
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};
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pipeline_desc.renderTargetFormat[0] = SwapChainFormat; // TODO: Use whatever format the swap chain was created with.
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pipeline_desc.renderTargetCount = 1;
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pipeline_desc.cullMode = RT64::RenderCullMode::NONE;
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