add init event

This commit is contained in:
LittleCube 2024-09-25 21:07:55 -04:00
parent 78c0e24b8b
commit 946fbb1fa2

View File

@ -4,6 +4,7 @@
extern Input D_801F6C18;
RECOMP_DECLARE_EVENT(recomp_on_init(PlayState* play));
RECOMP_DECLARE_EVENT(recomp_on_play_main(PlayState* play));
RECOMP_DECLARE_EVENT(recomp_before_play_update(PlayState* play));
RECOMP_DECLARE_EVENT(recomp_after_play_update(PlayState* play));
@ -12,10 +13,18 @@ void controls_play_update(PlayState* play) {
gSaveContext.options.zTargetSetting = recomp_get_targeting_mode();
}
bool inited = false;
// @recomp Patched to add hooks for various added functionality.
RECOMP_PATCH void Play_Main(GameState* thisx) {
static Input* prevInput = NULL;
PlayState* this = (PlayState*)thisx;
if (!inited) {
recomp_on_init(this);
inited = true;
}
recomp_on_play_main(this);
// @recomp