mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 20:59:21 +01:00
Moved UI resource destruction to RT64 deinit hook, temporarily disabled shader cache as it's out of date
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parent
11012cdfc6
commit
956db3366f
2
lib/rt64
2
lib/rt64
@ -1 +1 @@
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Subproject commit 92ae002acf9c344fed5575d6def79fb6a8207181
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Subproject commit 611d26a7c8254d15f8aa9250969e3357feea5e64
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@ -1379,7 +1379,11 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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}
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}
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void deinit_hook() {
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void deinit_hook() {
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std::lock_guard lock {ui_context_mutex};
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Rml::Debugger::Shutdown();
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Rml::Shutdown();
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ui_context->rml.unload();
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ui_context.reset();
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}
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}
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void set_rt64_hooks() {
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void set_rt64_hooks() {
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@ -1398,11 +1402,6 @@ void recomp::set_config_submenu(recomp::ConfigSubmenu submenu) {
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}
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}
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void recomp::destroy_ui() {
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void recomp::destroy_ui() {
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std::lock_guard lock {ui_context_mutex};
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Rml::Debugger::Shutdown();
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Rml::Shutdown();
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ui_context->rml.unload();
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ui_context.reset();
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}
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}
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recomp::Menu recomp::get_current_menu() {
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recomp::Menu recomp::get_current_menu() {
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@ -179,7 +179,7 @@ ultramodern::RT64Context::RT64Context(uint8_t* rdram, ultramodern::WindowHandle
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#ifdef _WIN32
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#ifdef _WIN32
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thread_id = window_handle.thread_id;
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thread_id = window_handle.thread_id;
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#endif
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#endif
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if (!app->setup(thread_id)) {
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if (app->setup(thread_id) != RT64::Application::SetupResult::Success) {
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app = nullptr;
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app = nullptr;
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return;
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return;
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}
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}
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@ -249,10 +249,11 @@ void ultramodern::RT64Context::load_shader_cache(std::span<const char> cache_bin
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// TODO figure out how to avoid a copy here.
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// TODO figure out how to avoid a copy here.
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std::istringstream cache_stream{std::string{cache_binary.data(), cache_binary.size()}};
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std::istringstream cache_stream{std::string{cache_binary.data(), cache_binary.size()}};
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if (!app->rasterShaderCache->loadOfflineList(cache_stream)) {
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// TODO update shader cache
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printf("Failed to preload shader cache!\n");
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//if (!app->rasterShaderCache->loadOfflineList(cache_stream)) {
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assert(false);
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// printf("Failed to preload shader cache!\n");
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}
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// assert(false);
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//}
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}
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}
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RT64::UserConfiguration::Antialiasing ultramodern::RT64MaxMSAA() {
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RT64::UserConfiguration::Antialiasing ultramodern::RT64MaxMSAA() {
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