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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 14:16:58 +01:00
fix and improve kb/cont config tab > panel navigation
prompt component - wip
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parent
2b96bb8be9
commit
95ab0074ea
@ -143,6 +143,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
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${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontEngineInterfaceScaled.cpp
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${CMAKE_SOURCE_DIR}/src/ui/FontEngineScaled/FontFace.cpp
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30
assets/components/prompt.rml
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30
assets/components/prompt.rml
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@ -0,0 +1,30 @@
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<template name="prompt">
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<head>
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</head>
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<body class="prompt">
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<div class="prompt__overlay" />
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<div class="prompt__content-wrapper" data-if="promptOpen">
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<div class="prompt__content">
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<h3>{{ promptHeader }}</h3>
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<p>{{ promptContent }}</p>
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<div class="prompt__controls">
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<button
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autofocus="true"
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id="prompt-button-left"
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class="button button--success"
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style="nav-left: none; nav-right: #prompt-button-right"
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>
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<div class="button__label">{{ promptConfirmLabel }}</div>
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</button>
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<button
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id="prompt-button-right"
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class="button button--error"
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style="nav-right: none; nav-left: #prompt-button-left"
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>
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<div class="button__label">{{ promptCancelLabel }}</div>
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</button>
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</div>
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</div>
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</div>
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</body>
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</template>
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@ -28,6 +28,7 @@
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<link type="text/template" href="config_menu/graphics.rml" />
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<link type="text/template" href="config_menu/sound.rml" />
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<link type="text/template" href="config_menu/debug.rml" />
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<link type="text/template" href="components/prompt.rml" />
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</head>
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<body class="window">
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<!-- <handle move_target="#document"> -->
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@ -42,7 +43,7 @@
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<panel class="config" data-model="general_model">
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<template src="config-menu__general" />
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</panel>
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<tab class="tab">
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<tab class="tab" id="tab_controls">
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<div>Controls</div>
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<div class="tab__indicator"></div>
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</tab>
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@ -63,7 +64,7 @@
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<panel class="config" data-model="sound_options_model">
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<template src="config-menu__sound" />
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</panel>
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<tab class="tab" data-model="debug_model" data-if="debug_enabled">
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<tab class="tab" data-model="debug_model" data-if="debug_enabled" id="tab_debug">
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<div>Debug</div>
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<div class="tab__indicator"></div>
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</tab>
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@ -100,6 +101,15 @@
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<label><span style="font-family:promptfont;">↧</span> Accept</label> -->
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</div>
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</div>
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<div
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data-alias-promptOpen="1"
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data-alias-promptHeader="'test header'"
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data-alias-promptContent="'This allows templates to be used as reusable components within data models. By wrapping the inline template in an element that defines variable name aliases, the template can refer to any outside variable by a fixed name.'"
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data-alias-promptConfirmLabel="'Confirm'"
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data-alias-promptCancelLabel="'Cancel'"
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>
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<template src="prompt"/>
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</div>
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</div>
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<!-- </handle> -->
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<!-- <handle size_target="#document" style="position: absolute; width: 16dp; height: 16dp; bottom: 0px; right: 0px; cursor: resize;"></handle> -->
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@ -10,7 +10,7 @@
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id="cont_kb_toggle"
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data-class-toggle--checked="input_device_is_keyboard"
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onclick="toggle_input_device"
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style="nav-down:#input_row_button_0_0"
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style="nav-down: #input_row_button_0_0; nav-up: #tab_controls"
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>
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<div class="toggle__border" />
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<div class="toggle__floater" />
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@ -16,7 +16,7 @@
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<div class="config-debug__option-controls">
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<div class="config-debug__select-wrapper">
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<div class="config-debug__select-label"><div>Region</div></div>
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<select data-value="area_index" onchange="area_index_changed">
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<select data-value="area_index" onchange="area_index_changed" id="area_index_select" style="nav-up: #tab_debug">
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<option data-for="area, i : area_names" data-attr-value="i">{{area}}</option>
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</select>
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</div>
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File diff suppressed because one or more lines are too long
57
assets/scss/styles/components/Prompt.scss
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57
assets/scss/styles/components/Prompt.scss
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@ -0,0 +1,57 @@
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.prompt {
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&__overlay {
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pointer-events: none;
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}
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&__overlay,
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&__content-wrapper {
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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}
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&__content-wrapper {
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position: absolute;
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display: flex;
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align-items: center;
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justify-content: center;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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}
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&__content {
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display: flex;
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flex-direction: column;
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position: relative;
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margin: auto;
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flex: 1 1 100%;
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max-width: space(820);
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width: 100%;
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height: auto;
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background: $color-modal-overlay;
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border-radius: $border-radius-modal;
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border-color: $color-border;
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border-width: $border-width-thickness;
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h3, p {
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margin: space(16);
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}
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}
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&__controls {
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display: flex;
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padding: space(16);
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border-top-color: $color-border-soft;
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border-top-width: $border-width-thickness;
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.button {
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nav-up: none;
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nav-down: none;
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}
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}
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}
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@ -9,4 +9,5 @@
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@import "./MenuListItem";
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@import "./SubtitleTitle";
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@import "./Toggle";
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@import "./BottomLeft"
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@import "./BottomLeft";
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@import "./Prompt";
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@ -8,6 +8,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_game.h"
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#include "ui_rml_hacks.hpp"
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#include "concurrentqueue.h"
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@ -956,6 +957,39 @@ struct UIContext {
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void add_menu(recomp::Menu menu, std::unique_ptr<recomp::MenuController>&& controller) {
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menus.emplace(menu, std::move(controller));
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}
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void update_config_menu_loop(bool menu_changed) {
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static int prevTab = -1;
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if (menu_changed) prevTab = -1;
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Rml::ElementTabSet *tabset = (Rml::ElementTabSet *)current_document->GetElementById("config_tabset");
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if (tabset == nullptr) return;
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int curTab = tabset->GetActiveTab();
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if (curTab == prevTab) return;
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prevTab = curTab;
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Rml::ElementList panels;
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current_document->GetElementsByTagName(panels, "panel");
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Rml::Element *firstFocus = nullptr;
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for (const auto& panel : panels) {
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if (panel->IsVisible()) {
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firstFocus = RecompRml::FindNextTabElement(panel, true);
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break;
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}
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}
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if (!firstFocus) return;
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Rml::String id = firstFocus->GetId();
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if (id.empty()) return;
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Rml::ElementList tabs;
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current_document->GetElementsByTagName(tabs, "tab");
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for (const auto& tab : tabs) {
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tab->SetProperty("nav-down", "#" + id);
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}
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}
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} rml;
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};
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@ -1079,7 +1113,6 @@ int cont_axis_to_key(SDL_ControllerAxisEvent& axis, float value) {
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return 0;
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}
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void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
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std::lock_guard lock {ui_context_mutex};
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@ -1104,7 +1137,8 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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prev_menu = recomp::Menu::None;
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}
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if (cur_menu != prev_menu) {
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bool menu_changed = cur_menu != prev_menu;
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if (menu_changed) {
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ui_context->rml.swap_document(cur_menu);
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}
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@ -1123,6 +1157,10 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
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bool cont_interacted = false;
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bool kb_interacted = false;
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if (cur_menu == recomp::Menu::Config) {
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ui_context->rml.update_config_menu_loop(menu_changed);
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}
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while (recomp::try_deque_event(cur_event)) {
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bool menu_is_open = cur_menu != recomp::Menu::None;
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106
src/ui/ui_rml_hacks.cpp
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106
src/ui/ui_rml_hacks.cpp
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#include "recomp_ui.h"
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#include "RmlUi/Core.h"
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#include "ui_rml_hacks.hpp"
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//! these are hidden methods not exposed by RmlUi
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//! they may need to be updated eventually with RmlUi
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enum class CanFocus { Yes, No, NoAndNoChildren };
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CanFocus CanFocusElement(Rml::Element* element)
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{
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if (!element->IsVisible())
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return CanFocus::NoAndNoChildren;
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const Rml::ComputedValues& computed = element->GetComputedValues();
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if (computed.focus() == Rml::Style::Focus::None)
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return CanFocus::NoAndNoChildren;
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if (computed.tab_index() == Rml::Style::TabIndex::Auto)
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return CanFocus::Yes;
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return CanFocus::No;
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}
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Rml::Element* SearchFocusSubtree(Rml::Element* element, bool forward)
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{
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auto can_focus = CanFocusElement(element);
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if (can_focus == CanFocus::Yes)
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return element;
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else if (can_focus == CanFocus::NoAndNoChildren)
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return nullptr;
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for (int i = 0; i < element->GetNumChildren(); i++)
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{
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int child_index = i;
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if (!forward)
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child_index = element->GetNumChildren() - i - 1;
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if (Rml::Element* result = SearchFocusSubtree(element->GetChild(child_index), forward))
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return result;
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}
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return nullptr;
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}
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Rml::Element* RecompRml::FindNextTabElement(Rml::Element* current_element, bool forward)
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{
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// This algorithm is quite sneaky, I originally thought a depth first search would work, but it appears not. What is
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// required is to cut the tree in half along the nodes from current_element up the root and then either traverse the
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// tree in a clockwise or anticlock wise direction depending if you're searching forward or backward respectively.
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// If we're searching forward, check the immediate children of this node first off.
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if (forward)
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{
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for (int i = 0; i < current_element->GetNumChildren(); i++)
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if (Rml::Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
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return result;
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}
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// Now walk up the tree, testing either the bottom or top
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// of the tree, depending on whether we're going forward
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// or backward respectively.
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bool search_enabled = false;
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Rml::Element* document = current_element->GetOwnerDocument();
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Rml::Element* child = current_element;
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Rml::Element* parent = current_element->GetParentNode();
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while (child != document)
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{
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const int num_children = parent->GetNumChildren();
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for (int i = 0; i < num_children; i++)
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{
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// Calculate index into children
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const int child_index = forward ? i : (num_children - i - 1);
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Rml::Element* search_child = parent->GetChild(child_index);
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// Do a search if its enabled
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if (search_enabled)
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if (Rml::Element* result = SearchFocusSubtree(search_child, forward))
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return result;
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// Enable searching when we reach the child.
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if (search_child == child)
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search_enabled = true;
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}
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// Advance up the tree
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child = parent;
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parent = parent->GetParentNode();
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search_enabled = false;
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}
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// We could not find anything to focus along this direction.
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// If we can focus the document, then focus that now.
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if (current_element != document && CanFocusElement(document) == CanFocus::Yes)
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return document;
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// Otherwise, search the entire document tree. This way we will wrap around.
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const int num_children = document->GetNumChildren();
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for (int i = 0; i < num_children; i++)
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{
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const int child_index = forward ? i : (num_children - i - 1);
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if (Rml::Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
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return result;
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}
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return nullptr;
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}
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9
src/ui/ui_rml_hacks.hpp
Normal file
9
src/ui/ui_rml_hacks.hpp
Normal file
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#ifndef UI_RML_HACKS_H
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#define UI_RML_HACKS_H
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#include "RmlUi/Core.h"
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namespace RecompRml {
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Rml::Element* FindNextTabElement(Rml::Element* current_element, bool forward);
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}
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#endif
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