mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-22 04:59:14 +01:00
Fix patching error that resulted in the rewind button highlight being in the wrong position
This commit is contained in:
parent
e35bb0700f
commit
97912578e9
@ -55,7 +55,9 @@ extern s16 D_80814630[];
|
||||
extern s16 D_80814638[];
|
||||
extern s16 D_80814644[];
|
||||
extern s16 D_8081464C[];
|
||||
extern s16 D_80814650[];
|
||||
|
||||
// @recomp Added a third position for the rewind button.
|
||||
s16 D_80814650_patched[] = { 940, 944, 948 };
|
||||
|
||||
void FileSelect_Main(GameState* thisx);
|
||||
void FileSelect_InitContext(GameState* thisx);
|
||||
@ -739,7 +741,7 @@ void FileSelect_SetWindowContentVtx(GameState *thisx) {
|
||||
}
|
||||
}
|
||||
else {
|
||||
j = D_80814650[this->confirmButtonIndex];
|
||||
j = D_80814650_patched[this->confirmButtonIndex];
|
||||
}
|
||||
|
||||
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA;
|
||||
|
Loading…
Reference in New Issue
Block a user