Fix patching error that resulted in the rewind button highlight being in the wrong position

This commit is contained in:
Mr-Wiseguy 2024-07-24 23:42:33 -04:00
parent e35bb0700f
commit 97912578e9

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@ -55,7 +55,9 @@ extern s16 D_80814630[];
extern s16 D_80814638[]; extern s16 D_80814638[];
extern s16 D_80814644[]; extern s16 D_80814644[];
extern s16 D_8081464C[]; extern s16 D_8081464C[];
extern s16 D_80814650[];
// @recomp Added a third position for the rewind button.
s16 D_80814650_patched[] = { 940, 944, 948 };
void FileSelect_Main(GameState* thisx); void FileSelect_Main(GameState* thisx);
void FileSelect_InitContext(GameState* thisx); void FileSelect_InitContext(GameState* thisx);
@ -739,7 +741,7 @@ void FileSelect_SetWindowContentVtx(GameState *thisx) {
} }
} }
else { else {
j = D_80814650[this->confirmButtonIndex]; j = D_80814650_patched[this->confirmButtonIndex];
} }
this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA; this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA;