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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Fix patching error that resulted in the rewind button highlight being in the wrong position
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@ -55,7 +55,9 @@ extern s16 D_80814630[];
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extern s16 D_80814638[];
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extern s16 D_80814638[];
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extern s16 D_80814644[];
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extern s16 D_80814644[];
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extern s16 D_8081464C[];
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extern s16 D_8081464C[];
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extern s16 D_80814650[];
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// @recomp Added a third position for the rewind button.
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s16 D_80814650_patched[] = { 940, 944, 948 };
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void FileSelect_Main(GameState* thisx);
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void FileSelect_Main(GameState* thisx);
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void FileSelect_InitContext(GameState* thisx);
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void FileSelect_InitContext(GameState* thisx);
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@ -739,7 +741,7 @@ void FileSelect_SetWindowContentVtx(GameState *thisx) {
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}
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}
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}
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}
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else {
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else {
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j = D_80814650[this->confirmButtonIndex];
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j = D_80814650_patched[this->confirmButtonIndex];
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}
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}
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA;
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this->windowContentVtx[vtxId + 0].v.ob[0] = this->windowContentVtx[vtxId + 2].v.ob[0] = this->windowPosX - 0xA;
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