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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-26 06:34:20 +01:00
Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen
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@ -55,6 +55,7 @@ namespace recomp {
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void destroy_ui();
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void apply_color_hack();
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void get_window_size(int& width, int& height);
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}
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#endif
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8
patches/graphics.h
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8
patches/graphics.h
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@ -0,0 +1,8 @@
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#ifndef __PATCH_GRAPHICS_H__
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#define __PATCH_GRAPHICS_H__
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#include "patch_helpers.h"
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DECLARE_FUNC(float, recomp_get_aspect_ratio);
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#endif
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@ -8,3 +8,4 @@ recomp_handle_quicksave_actions_main = 0x8100000C;
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osRecvMesg_recomp = 0x81000010;
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osSendMesg_recomp = 0x81000014;
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recomp_get_gyro_deltas = 0x81000018;
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recomp_get_aspect_ratio = 0x8100001C;
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43
patches/widescreen_effect_fixes.c
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43
patches/widescreen_effect_fixes.c
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@ -0,0 +1,43 @@
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#include "patches.h"
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#include "graphics.h"
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extern TransitionOverlay gTransitionOverlayTable[];
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extern Gfx sTransWipe3DL[];
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#define THIS ((TransitionWipe3*)thisx)
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// @recomp patched to scale the transition based on aspect ratio
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void TransitionWipe3_Draw(void* thisx, Gfx** gfxP) {
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Gfx* gfx = *gfxP;
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Mtx* modelView = &THIS->modelView[THIS->frame];
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f32 scale = 14.8f;
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Gfx* texScroll;
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// @recomp Modify the scale based on the aspect ratio to make sure the transition circle covers the whole screen
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scale *= (recomp_get_aspect_ratio() / (4.0f / 3.0f));
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THIS->frame ^= 1;
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gDPPipeSync(gfx++);
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texScroll = Gfx_BranchTexScroll(&gfx, THIS->scrollX, THIS->scrollY, 16, 64);
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gSPSegment(gfx++, 0x09, texScroll);
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gSPSegment(gfx++, 0x08, THIS->curTexture);
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gDPSetColor(gfx++, G_SETPRIMCOLOR, THIS->color.rgba);
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gDPSetColor(gfx++, G_SETENVCOLOR, THIS->color.rgba);
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gSPMatrix(gfx++, &THIS->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
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gSPPerspNormalize(gfx++, THIS->normal);
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gSPMatrix(gfx++, &THIS->lookAt, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
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if (scale != 1.0f) {
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guScale(modelView, scale, scale, 1.0f);
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gSPMatrix(gfx++, modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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// sTransWipe3DL is an overlay symbol, so its addresses need to be offset to get the actual loaded vram address.
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// TODO remove this once the recompiler is able to handle overlay symbols automatically for patch functions.
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ptrdiff_t reloc_offset;
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TransitionOverlay* overlay_entry = &gTransitionOverlayTable[FBDEMO_WIPE3];
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reloc_offset = (uintptr_t)Lib_PhysicalToVirtual(overlay_entry->loadInfo.addr) - (uintptr_t)overlay_entry->vramStart;
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gSPDisplayList(gfx++, (Gfx*)((u8*)sTransWipe3DL + reloc_offset));
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gDPPipeSync(gfx++);
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*gfxP = gfx;
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}
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#undef THIS
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@ -4,6 +4,7 @@
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#include "recomp_input.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "../patches/input.h"
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#include "../patches/graphics.h"
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// Arrays that hold the mappings for every input for keyboard and controller respectively.
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using input_mapping = std::array<recomp::InputField, recomp::bindings_per_input>;
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@ -127,3 +128,11 @@ extern "C" void recomp_get_gyro_deltas(uint8_t* rdram, recomp_context* ctx) {
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recomp::get_gyro_deltas(x_out, y_out);
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}
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#include "recomp_ui.h"
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extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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int width, height;
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recomp::get_window_size(width, height);
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_return(ctx, static_cast<float>(width) / height);
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}
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@ -877,6 +877,10 @@ struct {
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// TODO make this not be global
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extern SDL_Window* window;
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void recomp::get_window_size(int& width, int& height) {
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SDL_GetWindowSizeInPixels(window, &width, &height);
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}
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void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
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printf("RT64 hook init\n");
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