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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 14:16:58 +01:00
Dummy implementations of VI scale functions
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@ -445,6 +445,18 @@ extern "C" void osViBlack(uint8_t active) {
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vi_black = active;
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}
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extern "C" void osViSetXScale(float scale) {
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if (scale != 1.0f) {
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assert(false);
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}
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}
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extern "C" void osViSetYScale(float scale) {
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if (scale != 1.0f) {
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assert(false);
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}
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}
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extern "C" PTR(void) osViGetNextFramebuffer() {
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return events_context.vi.next_buffer;
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}
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@ -237,6 +237,8 @@ void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr);
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void osViSetMode(RDRAM_ARG PTR(OSViMode));
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void osViSetSpecialFeatures(uint32_t func);
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void osViBlack(uint8_t active);
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void osViSetXScale(float scale);
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void osViSetYScale(float scale);
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PTR(void) osViGetNextFramebuffer();
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PTR(void) osViGetCurrentFramebuffer();
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u32 osGetCount();
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@ -2,11 +2,11 @@
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#include "recomp.h"
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extern "C" void osViSetYScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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assert(false);
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osViSetYScale(ctx->f12.fl);
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}
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extern "C" void osViSetXScale_recomp(uint8_t* rdram, recomp_context * ctx) {
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assert(false);
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osViSetXScale(ctx->f12.fl);
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}
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extern "C" void osCreateViManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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