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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-22 19:11:54 +01:00
Suppress enter key when alt is held to prevent stray inputs when using the fullscreen shortcut
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parent
a324b7853d
commit
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@ -25,6 +25,7 @@ struct ControllerState {
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static struct {
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const Uint8* keys = nullptr;
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SDL_Keymod keymod = SDL_Keymod::KMOD_NONE;
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int numkeys = 0;
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std::atomic_int32_t mouse_wheel_pos = 0;
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std::mutex cur_controllers_mutex;
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@ -84,6 +85,17 @@ void recomp::set_cursor_visible(bool visible) {
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cursor_enabled.store(visible);
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}
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bool should_override_keystate(SDL_Scancode key, SDL_Keymod mod) {
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// Override Enter when Alt is held.
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if (key == SDL_Scancode::SDL_SCANCODE_RETURN) {
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if (mod & SDL_Keymod::KMOD_ALT) {
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return true;
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}
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}
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return false;
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}
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bool sdl_event_filter(void* userdata, SDL_Event* event) {
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switch (event->type) {
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case SDL_EventType::SDL_KEYDOWN:
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@ -100,7 +112,9 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
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set_scanned_input({(uint32_t)InputType::Keyboard, keyevent->keysym.scancode});
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}
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} else {
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queue_if_enabled(event);
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if (!should_override_keystate(keyevent->keysym.scancode, static_cast<SDL_Keymod>(keyevent->keysym.mod))) {
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queue_if_enabled(event);
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}
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}
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}
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break;
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@ -369,6 +383,7 @@ const recomp::DefaultN64Mappings recomp::default_n64_controller_mappings = {
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void recomp::poll_inputs() {
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InputState.keys = SDL_GetKeyboardState(&InputState.numkeys);
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InputState.keymod = SDL_GetModState();
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{
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std::lock_guard lock{ InputState.cur_controllers_mutex };
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@ -487,6 +502,9 @@ float recomp::get_input_analog(const recomp::InputField& field) {
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switch ((InputType)field.input_type) {
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case InputType::Keyboard:
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if (InputState.keys && field.input_id >= 0 && field.input_id < InputState.numkeys) {
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if (should_override_keystate(static_cast<SDL_Scancode>(field.input_id), InputState.keymod)) {
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return 0.0f;
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}
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return InputState.keys[field.input_id] ? 1.0f : 0.0f;
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}
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return 0.0f;
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@ -514,6 +532,9 @@ bool recomp::get_input_digital(const recomp::InputField& field) {
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switch ((InputType)field.input_type) {
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case InputType::Keyboard:
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if (InputState.keys && field.input_id >= 0 && field.input_id < InputState.numkeys) {
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if (should_override_keystate(static_cast<SDL_Scancode>(field.input_id), InputState.keymod)) {
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return false;
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}
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return InputState.keys[field.input_id] != 0;
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}
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return false;
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