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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 03:21:56 +01:00
Fix navigation on deadzone option, convert backing value to int to match other sliders
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773cc3bbb0
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@ -92,6 +92,7 @@
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/>
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</div>
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</div>
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<!-- joystick deadzone -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)">
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<label class="config-option__title">Joystick Deadzone</label>
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@ -101,7 +102,7 @@
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class="nav-vert"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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id="joystick_deadzone"
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id="joystick_deadzone_input"
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type="range"
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min="0"
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max="100"
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@ -112,60 +113,60 @@
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</div>
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<!-- background input -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(4)" id="conf-general__Background-Input">
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<div class="config-option" data-event-mouseover="set_cur_config_index(5)" id="conf-general__Background-Input">
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<label class="config-option__title">Background Input</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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data-event-focus="set_cur_config_index(5)"
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name="background_input_mode"
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data-checked="background_input_mode"
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value="On"
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id="bg_input_enabled"
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style="nav-up: #mouse_sensitivity_input; nav-down: #autosave_enabled"
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style="nav-up: #joystick_deadzone_input; nav-down: #autosave_enabled"
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/>
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<label class="config-option__tab-label" for="bg_input_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(4)"
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data-event-focus="set_cur_config_index(5)"
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name="background_input_mode"
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data-checked="background_input_mode"
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value="Off"
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id="bg_input_disabled"
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style="nav-up: #mouse_sensitivity_input; nav-down: #autosave_disabled"
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style="nav-up: #joystick_deadzone_input; nav-down: #autosave_disabled"
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/>
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<label class="config-option__tab-label" for="bg_input_disabled">Off</label>
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</div>
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</div>
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<!-- autosave -->
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<div class="config-option" data-event-mouseover="set_cur_config_index(5)">
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<div class="config-option" data-event-mouseover="set_cur_config_index(6)">
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<label class="config-option__title">Autosaving</label>
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<div class="config-option__list">
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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data-event-focus="set_cur_config_index(6)"
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name="autosave_mode"
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data-checked="autosave_mode"
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value="On"
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id="autosave_enabled"
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style="nav-up: #bg_input_enabled"
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style="nav-up: #bg_input_enabled; nav-down: #analog_cam_enabled"
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/>
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<label class="config-option__tab-label" for="autosave_enabled">On</label>
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<input
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type="radio"
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data-event-blur="set_cur_config_index(-1)"
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data-event-focus="set_cur_config_index(5)"
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data-event-focus="set_cur_config_index(6)"
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name="autosave_mode"
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data-checked="autosave_mode"
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value="Off"
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id="autosave_disabled"
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style="nav-up: #bg_input_disabled"
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style="nav-up: #bg_input_disabled; nav-down: #analog_cam_disabled"
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/>
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<label class="config-option__tab-label" for="autosave_disabled">Off</label>
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</div>
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@ -197,6 +198,9 @@
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<b>This setting does not affect keyboard input.</b>
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</p>
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<p data-if="cur_config_index == 5">
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Applies a deadzone to joystick inputs.
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</p>
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<p data-if="cur_config_index == 6">
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Turns on autosaving and prevents owl saves from being deleted on load. Autosaves act as owl saves and take up the same slot as they do.
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<br/>
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<br/>
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@ -129,10 +129,10 @@ namespace recomp {
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// Gyro and mouse sensitivities range from 0 to 100.
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int get_gyro_sensitivity();
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int get_mouse_sensitivity();
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float get_joystick_deadzone();
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int get_joystick_deadzone();
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void set_gyro_sensitivity(int strength);
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void set_mouse_sensitivity(int strength);
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void set_joystick_deadzone(float value);
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void set_joystick_deadzone(int strength);
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enum class TargetingMode {
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Switch,
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@ -175,7 +175,7 @@ void set_general_settings_from_json(const nlohmann::json& config_json) {
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recomp::set_rumble_strength(from_or_default(config_json, "rumble_strength", 25));
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recomp::set_gyro_sensitivity(from_or_default(config_json, "gyro_sensitivity", 50));
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recomp::set_mouse_sensitivity(from_or_default(config_json, "mouse_sensitivity", is_steam_deck ? 50 : 0));
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recomp::set_joystick_deadzone(from_or_default(config_json, "joystick_deadzone", 0.0f));
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recomp::set_joystick_deadzone(from_or_default(config_json, "joystick_deadzone", 5));
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recomp::set_autosave_mode(from_or_default(config_json, "autosave_mode", recomp::AutosaveMode::On));
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recomp::set_debug_mode_enabled(from_or_default(config_json, "debug_mode", false));
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}
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@ -274,7 +274,7 @@ struct ControlOptionsContext {
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int rumble_strength; // 0 to 100
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int gyro_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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float joystick_deadzone;
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int joystick_deadzone; // 0 to 100
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recomp::TargetingMode targeting_mode;
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recomp::BackgroundInputMode background_input_mode;
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recomp::AutosaveMode autosave_mode;
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@ -301,7 +301,7 @@ int recomp::get_mouse_sensitivity() {
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return control_options_context.mouse_sensitivity;
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}
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float recomp::get_joystick_deadzone() {
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int recomp::get_joystick_deadzone() {
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return control_options_context.joystick_deadzone;
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}
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@ -319,8 +319,8 @@ void recomp::set_mouse_sensitivity(int sensitivity) {
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}
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}
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void recomp::set_joystick_deadzone(float value) {
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control_options_context.joystick_deadzone = value;
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void recomp::set_joystick_deadzone(int deadzone) {
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control_options_context.joystick_deadzone = deadzone;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("joystick_deadzone");
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}
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