From ac2150b0fa068f71e955b50ed02ce774388f1c7b Mon Sep 17 00:00:00 2001 From: Mr-Wiseguy Date: Thu, 25 Apr 2024 03:07:06 -0400 Subject: [PATCH] Fix shader compilation on Linux --- CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 8bfcda1..fb4a822 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -262,7 +262,7 @@ if (${WIN32}) set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe") add_compile_definitions(NOMINMAX) else() - set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc") + set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc") endif() build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")