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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Map C-Up camera input to D-pad Up in dual analog mode
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@ -27,6 +27,12 @@ typedef enum {
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EQUIP_SLOT_EX_OCARINA = -5
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EQUIP_SLOT_EX_OCARINA = -5
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} EquipSlotEx;
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} EquipSlotEx;
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static inline void dup_to_cup(u16* button) {
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if (*button & BTN_DUP) {
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*button |= BTN_CUP;
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}
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}
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void GameState_GetInput(GameState* gameState) {
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void GameState_GetInput(GameState* gameState) {
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PadMgr_GetInput(gameState->input, true);
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PadMgr_GetInput(gameState->input, true);
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@ -34,6 +40,9 @@ void GameState_GetInput(GameState* gameState) {
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gameState->input[0].cur.button &= ~BTN_CUP;
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gameState->input[0].cur.button &= ~BTN_CUP;
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gameState->input[0].press.button &= ~BTN_CUP;
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gameState->input[0].press.button &= ~BTN_CUP;
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gameState->input[0].rel.button &= ~BTN_CUP;
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gameState->input[0].rel.button &= ~BTN_CUP;
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dup_to_cup(&gameState->input[0].cur.button);
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dup_to_cup(&gameState->input[0].press.button);
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dup_to_cup(&gameState->input[0].rel.button);
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}
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}
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prev_item_buttons = cur_item_buttons;
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prev_item_buttons = cur_item_buttons;
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