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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Fixed audio channels getting swapped twice
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976bfa1969
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@ -23,31 +23,15 @@ void ultramodern::set_audio_frequency(uint32_t freq) {
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}
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}
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void ultramodern::queue_audio_buffer(RDRAM_ARG PTR(int16_t) audio_data_, uint32_t byte_count) {
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void ultramodern::queue_audio_buffer(RDRAM_ARG PTR(int16_t) audio_data_, uint32_t byte_count) {
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// Buffer for holding the output of swapping the audio channels. This is reused across
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// calls to reduce runtime allocations.
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static std::vector<int16_t> swap_buffer;
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// Ensure that the byte count is an integer multiple of samples.
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// Ensure that the byte count is an integer multiple of samples.
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assert((byte_count & 1) == 0);
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assert((byte_count & 1) == 0);
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// Calculate the number of samples from the number of bytes.
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// Calculate the number of samples from the number of bytes.
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uint32_t sample_count = byte_count / sizeof(int16_t);
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uint32_t sample_count = byte_count / sizeof(int16_t);
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// Make sure the swap buffer is large enough to hold all the incoming audio data.
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if (sample_count > swap_buffer.size()) {
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swap_buffer.resize(sample_count);
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}
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// Swap the audio channels into the swap buffer to correct for the address xor caused by endianness handling.
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int16_t* audio_data = TO_PTR(int16_t, audio_data_);
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for (size_t i = 0; i < sample_count; i += 2) {
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swap_buffer[i + 0] = audio_data[i + 1];
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swap_buffer[i + 1] = audio_data[i + 0];
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}
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// Queue the swapped audio data.
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// Queue the swapped audio data.
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if (audio_callbacks.queue_samples) {
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if (audio_callbacks.queue_samples) {
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audio_callbacks.queue_samples(swap_buffer.data(), sample_count);
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audio_callbacks.queue_samples(TO_PTR(int16_t, audio_data_), sample_count);
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}
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}
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}
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}
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