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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-06 06:45:05 +01:00
Parse version number from a string and provide it to the runtime
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@ -58,7 +58,7 @@
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</div>
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</div>
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<div class="bottom-left">
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<label>{{version_number}}</label>
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<label>v{{version_number}}</label>
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</div>
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</div>
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</div>
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@ -1 +1 @@
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Subproject commit 5699906f34fcc82905303092d081ad92aa74f926
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Subproject commit 09f5759d3a68437d407d54922e3fddf0c52f4dad
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@ -37,6 +37,8 @@
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#include "../../lib/rt64/src/contrib/stb/stb_image.h"
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const std::string version_string = "1.2.0-dev";
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template<typename... Ts>
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void exit_error(const char* str, Ts ...args) {
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// TODO pop up an error
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@ -527,6 +529,12 @@ void release_preload(PreloadContext& context) {
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#endif
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int main(int argc, char** argv) {
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recomp::Version project_version{};
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if (!recomp::Version::from_string(version_string, project_version)) {
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ultramodern::error_handling::message_box(("Invalid version string: " + version_string).c_str());
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return EXIT_FAILURE;
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}
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// Map this executable into memory and lock it, which should keep it in physical memory. This ensures
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// that there are no stutters from the OS having to load new pages of the executable whenever a new code page is run.
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PreloadContext preload_context;
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@ -625,6 +633,7 @@ int main(int argc, char** argv) {
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recomp::start(
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64 * 1024 * 1024, // 64MB to have plenty of room for loading mods
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project_version,
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{},
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rsp_callbacks,
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renderer_callbacks,
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@ -6,7 +6,7 @@
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#include "nfd.h"
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#include <filesystem>
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std::string version_number = "v1.1.1";
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static std::string version_string;
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Rml::DataModelHandle model_handle;
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bool mm_rom_valid = false;
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@ -103,7 +103,9 @@ public:
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Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
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constructor.Bind("mm_rom_valid", &mm_rom_valid);
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constructor.Bind("version_number", &version_number);
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version_string = recomp::get_project_version().to_string();
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constructor.Bind("version_number", &version_string);
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model_handle = constructor.GetModelHandle();
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}
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