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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Patch options button in file select to be a quit button instead, update RT64 and RmlUi
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@ -41,6 +41,7 @@ bld/
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[Oo]bj/
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[Oo]bj/
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[Ll]og/
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[Ll]og/
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[Ll]ogs/
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[Ll]ogs/
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out/
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# Visual Studio 2015/2017 cache/options directory
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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.vs/
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@ -1 +1 @@
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Subproject commit 0ff404a589d478e9e644b1f97b7f3d1cb8183d4f
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Subproject commit 12bf0efad21fb7cc1f27a630ae6dbcb90ddd1433
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@ -1 +1 @@
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Subproject commit d3876e62fb7a0aa0630272f27ac83ef1c67b01c5
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Subproject commit bb25b881791bc77805b30b22fea01ae42b619bd7
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@ -45,8 +45,9 @@ DECLARE_FUNC(u32, recomp_get_digital_input, u32 which);
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DECLARE_FUNC(float, recomp_get_analog_input, u32 which);
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DECLARE_FUNC(float, recomp_get_analog_input, u32 which);
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DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons);
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DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons);
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DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
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DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
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// TODO move this
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// TODO move these
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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56
patches/options.c
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56
patches/options.c
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@ -0,0 +1,56 @@
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#include "patches.h"
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#include "input.h"
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#include "z64shrink_window.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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extern u64 gFileSelOptionsButtonENGTex[];
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extern u64 gFileSelQuitButtonENGTex[];
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void FileSelect_Main(GameState* thisx);
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void FileSelect_InitContext(GameState* thisx);
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// @recomp The options button is now the quit button, so close recomp instead of opening the options.
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void FileSelect_RotateToOptions(GameState* thisx) {
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recomp_exit();
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}
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void FileSelect_Init(GameState* thisx) {
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s32 pad;
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FileSelectState* this = (FileSelectState*)thisx;
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size_t size;
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GameState_SetFramerateDivisor(&this->state, 1);
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Matrix_Init(&this->state);
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ShrinkWindow_Init();
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View_Init(&this->view, this->state.gfxCtx);
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// @recomp manually relocate these symbols as the recompiler doesn't do this automatically for patches yet.
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GameStateOverlay* ovl = &gGameStateOverlayTable[GAMESTATE_FILE_SELECT];
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this->state.main = (void*)((u32)FileSelect_Main - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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this->state.destroy = (void*)((u32)FileSelect_Destroy - (u32)ovl->vramStart + (u32)ovl->loadedRamAddr);
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FileSelect_InitContext(&this->state);
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Font_LoadOrderedFont(&this->font);
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size = SEGMENT_ROM_SIZE(title_static);
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this->staticSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->staticSegment, SEGMENT_ROM_START(title_static), size);
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size = SEGMENT_ROM_SIZE(parameter_static);
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this->parameterSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->parameterSegment, SEGMENT_ROM_START(parameter_static), size);
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size = gObjectTable[OBJECT_MAG].vromEnd - gObjectTable[OBJECT_MAG].vromStart;
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this->titleSegment = THA_AllocTailAlign16(&this->state.tha, size);
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DmaMgr_SendRequest0(this->titleSegment, gObjectTable[OBJECT_MAG].vromStart, size);
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Audio_SetSpec(0xA);
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// Setting ioData to 1 and writing it to ioPort 7 will skip the harp intro
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Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, NA_BGM_FILE_SELECT, 0, 7, 1);
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// @recomp Replace the contents of the options button's texture with the quit button texture.
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// Lower impact than replacing the entire `FileSelect_DrawWindowContents` function.
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void* options_button_texture = (void*)(this->staticSegment + (u32)gFileSelOptionsButtonENGTex - 0x01000000);
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void* quit_button_texture = (void*)(this->staticSegment + (u32)gFileSelQuitButtonENGTex - 0x01000000);
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Lib_MemCpy(options_button_texture, quit_button_texture, 64 * 16 * sizeof(u16));
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}
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@ -4,3 +4,4 @@ __start = 0x80000000;
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recomp_get_item_inputs = 0x81000000;
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recomp_get_item_inputs = 0x81000000;
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recomp_puts = 0x81000004;
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recomp_puts = 0x81000004;
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recomp_get_camera_inputs = 0x81000008;
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recomp_get_camera_inputs = 0x81000008;
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recomp_exit = 0x8100000C;
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@ -115,7 +115,7 @@ extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
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*y_out = y_val;
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*y_out = y_val;
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}
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}
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// TODO move this
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// TODO move these
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extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
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PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
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u32 length = _arg<1, u32>(rdram, ctx);
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u32 length = _arg<1, u32>(rdram, ctx);
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@ -124,3 +124,7 @@ extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
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fputc(MEM_B(i, (gpr)cur_str), stdout);
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fputc(MEM_B(i, (gpr)cur_str), stdout);
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}
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}
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}
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}
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extern "C" void recomp_exit(uint8_t* rdram, recomp_context* ctx) {
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ultramodern::quit();
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}
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