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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 03:21:56 +01:00
Fix Linux build and locale
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@ -293,8 +293,6 @@ int main(int argc, char** argv) {
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cfi.FontWeight = FW_NORMAL;
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wcscpy_s(cfi.FaceName, L"NSimSun");
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SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
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#else
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std::setlocale(LC_ALL, "en_US.UTF-8");
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#endif
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//printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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@ -1049,6 +1049,9 @@ void recomp::get_window_size(int& width, int& height) {
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}
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void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
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#if defined(__linux__)
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std::locale::global(std::locale::classic());
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#endif
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ui_context = std::make_unique<UIContext>();
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ui_context->rml.add_menu(recomp::Menu::Config, recomp::create_config_menu());
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@ -21,6 +21,7 @@
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# undef Status
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# undef LockMask
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# undef Always
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# undef Success
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#endif
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struct UltraThreadContext {
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