mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 14:16:58 +01:00
Implemented proper ROM selection menu
This commit is contained in:
parent
302d88fd84
commit
ca66fdddbb
@ -166,6 +166,7 @@ target_include_directories(MMRecomp PRIVATE
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/rhi
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${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/render
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${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
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${CMAKE_SOURCE_DIR}/lib/lib/nativefiledialog-extended/src/include
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${CMAKE_BINARY_DIR}/shaders
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)
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@ -12,7 +12,7 @@
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</style>
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</head>
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<body>
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<div id="window">
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<div id="window" data-model="launcher_model">
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<div class="launcher">
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<div class="launcher__vertical-split">
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<div class="launcher__title-quadrant">
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@ -35,7 +35,11 @@
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</button>
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</div>
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<div class="launcher__content-quadrant">
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<button onclick="start_game" class="menu-list-item menu-list-item--right" autofocus>
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<button data-if="!mm_rom_valid" onclick="select_rom" class="menu-list-item menu-list-item--right" autofocus>
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__label">Select ROM</div>
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</button>
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<button data-if="mm_rom_valid" onclick="start_game" class="menu-list-item menu-list-item--right" autofocus>
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<div class="menu-list-item__bullet">•</div>
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<div class="menu-list-item__label">Start game</div>
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</button>
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@ -1,6 +1,7 @@
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#ifndef __RECOMP_CONFIG_H__
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#define __RECOMP_CONFIG_H__
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#include <filesystem>
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#include <string_view>
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#include "../ultramodern/config.hpp"
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@ -12,6 +13,8 @@ namespace recomp {
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void reset_input_bindings();
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void reset_graphics_options();
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std::filesystem::path get_app_folder_path();
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};
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#endif
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39
include/recomp_game.h
Normal file
39
include/recomp_game.h
Normal file
@ -0,0 +1,39 @@
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#ifndef __RECOMP_GAME__
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#define __RECOMP_GAME__
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#include <vector>
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#include <filesystem>
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#include "recomp.h"
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#include "../ultramodern/ultramodern.hpp"
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#include "rt64_layer.h"
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namespace recomp {
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enum class Game {
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OoT,
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MM,
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None,
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Quit
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};
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enum class RomValidationError {
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Good,
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FailedToOpen,
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NotARom,
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IncorrectRom,
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NotYet,
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IncorrectVersion,
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OtherError
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};
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void check_all_stored_roms();
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bool load_stored_rom(Game game);
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RomValidationError select_rom(const std::filesystem::path& rom_path, Game game);
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bool is_rom_valid(Game game);
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bool is_rom_loaded();
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void set_rom_contents(std::vector<uint8_t>&& new_rom);
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void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes);
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void start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks);
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void start_game(Game game);
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void message_box(const char* message);
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}
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#endif
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@ -12,7 +12,7 @@ namespace ultramodern {
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struct WindowHandle;
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}
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RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle, bool developer_mode);
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RT64::Application* RT64Init(uint8_t* rdram, ultramodern::WindowHandle window_handle, bool developer_mode);
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void RT64UpdateConfig(RT64::Application* application, const ultramodern::GraphicsConfig& old_config, const ultramodern::GraphicsConfig& new_config);
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void RT64EnableInstantPresent(RT64::Application* application);
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void RT64SendDL(uint8_t* rdram, const OSTask* task);
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@ -165,7 +165,6 @@ void View_Apply(View* view, s32 mask) {
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// Force skipping interpolation if the previous view was kaleido and this one isn't.
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if (prev_in_kaleido && !in_kaleido) {
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camera_skip_interpolation_forced = true;
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recomp_printf("exited kaleido\n");
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}
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// @recomp Apply camera interpolation overrides.
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@ -69,7 +69,7 @@ namespace recomp {
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}
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}
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std::filesystem::path get_config_folder_path() {
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std::filesystem::path recomp::get_app_folder_path() {
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std::filesystem::path recomp_dir{};
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#if defined(_WIN32)
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@ -232,7 +232,7 @@ void load_controls_config(const std::filesystem::path& path) {
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}
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void recomp::load_config() {
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std::filesystem::path recomp_dir = get_config_folder_path();
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std::filesystem::path recomp_dir = recomp::get_app_folder_path();
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std::filesystem::path graphics_path = recomp_dir / graphics_filename;
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std::filesystem::path controls_path = recomp_dir / controls_filename;
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@ -254,7 +254,7 @@ void recomp::load_config() {
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}
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void recomp::save_config() {
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std::filesystem::path recomp_dir = get_config_folder_path();
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std::filesystem::path recomp_dir = recomp::get_app_folder_path();
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if (recomp_dir.empty()) {
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return;
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@ -20,6 +20,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_config.h"
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#include "recomp_game.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@ -229,13 +230,12 @@ int main(int argc, char** argv) {
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std::setlocale(LC_ALL, "en_US.UTF-8");
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#endif
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printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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//printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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// Initialize SDL audio and set the output frequency.
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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reset_audio(48000);
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init();
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recomp::load_config();
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ultramodern::gfx_callbacks_t gfx_callbacks{
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@ -255,7 +255,7 @@ int main(int argc, char** argv) {
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.get_input = recomp::get_n64_input,
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};
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ultramodern::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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recomp::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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return EXIT_SUCCESS;
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}
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@ -3,9 +3,20 @@
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#include <array>
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#include <cstring>
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#include "recomp.h"
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#include "recomp_game.h"
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#include "../ultramodern/ultra64.h"
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#include "../ultramodern/ultramodern.hpp"
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static std::vector<uint8_t> rom;
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bool recomp::is_rom_loaded() {
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return !rom.empty();
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}
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void recomp::set_rom_contents(std::vector<uint8_t>&& new_rom) {
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rom = std::move(new_rom);
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}
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// Flashram occupies the same physical address as sram, but that issue is avoided because libultra exposes
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// a high-level interface for flashram. Because that high-level interface is reimplemented, low level accesses
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// that involve physical addresses don't need to be handled for flashram.
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@ -20,9 +31,6 @@ constexpr uint32_t phys_to_k1(uint32_t addr) {
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return addr | 0xA0000000;
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}
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extern std::unique_ptr<uint8_t[]> rom;
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extern size_t rom_size;
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extern "C" void osCartRomInit_recomp(uint8_t* rdram, recomp_context* ctx) {
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OSPiHandle* handle = TO_PTR(OSPiHandle, ultramodern::cart_handle);
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handle->type = 0; // cart
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@ -36,14 +44,14 @@ extern "C" void osCreatePiManager_recomp(uint8_t* rdram, recomp_context* ctx) {
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;
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}
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void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes) {
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void recomp::do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t physical_addr, size_t num_bytes) {
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// TODO use word copies when possible
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// TODO handle misaligned DMA
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assert((physical_addr & 0x1) == 0 && "Only PI DMA from aligned ROM addresses is currently supported");
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assert((ram_address & 0x7) == 0 && "Only PI DMA to aligned RDRAM addresses is currently supported");
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assert((num_bytes & 0x1) == 0 && "Only PI DMA with aligned sizes is currently supported");
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uint8_t* rom_addr = rom.get() + physical_addr - rom_base;
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uint8_t* rom_addr = rom.data() + physical_addr - rom_base;
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for (size_t i = 0; i < num_bytes; i++) {
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MEM_B(i, ram_address) = *rom_addr;
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rom_addr++;
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@ -110,7 +118,7 @@ void do_dma(uint8_t* rdram, PTR(OSMesgQueue) mq, gpr rdram_address, uint32_t phy
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if (direction == 0) {
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if (physical_addr >= rom_base) {
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// read cart rom
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do_rom_read(rdram, rdram_address, physical_addr, size);
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recomp::do_rom_read(rdram, rdram_address, physical_addr, size);
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// Send a message to the mq to indicate that the transfer completed
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osSendMesg(rdram, mq, 0, OS_MESG_NOBLOCK);
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@ -181,7 +189,7 @@ extern "C" void osEPiReadIo_recomp(uint8_t * rdram, recomp_context * ctx) {
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if (physical_addr > rom_base) {
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// cart rom
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do_rom_read(rdram, dramAddr, physical_addr, sizeof(uint32_t));
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recomp::do_rom_read(rdram, dramAddr, physical_addr, sizeof(uint32_t));
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} else {
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// sram
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assert(false && "SRAM ReadIo unimplemented");
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@ -7,9 +7,13 @@
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#include <memory>
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#include <cmath>
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#include <unordered_map>
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#include <unordered_set>
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#include <fstream>
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#include <iostream>
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#include "recomp.h"
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#include "recomp_game.h"
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#include "recomp_config.h"
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#include "xxHash/xxh3.h"
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#include "../ultramodern/ultramodern.hpp"
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#ifdef _WIN32
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@ -28,13 +32,204 @@ constexpr uint32_t byteswap(uint32_t val) {
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}
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#endif
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extern "C" void _bzero(uint8_t* rdram, recomp_context* ctx) {
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gpr start_addr = ctx->r4;
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gpr size = ctx->r5;
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struct RomEntry {
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uint64_t xxhash3_value;
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std::u8string stored_filename;
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std::string internal_rom_name;
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};
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for (uint32_t i = 0; i < size; i++) {
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MEM_B(start_addr, i) = 0;
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const std::unordered_map<recomp::Game, RomEntry> game_roms {
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{ recomp::Game::MM, { 0xEF18B4A9E2386169ULL, u8"mm.n64.us.1.0.z64", "ZELDA MAJORA'S MASK" }},
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};
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bool check_hash(const std::vector<uint8_t>& rom_data, uint64_t expected_hash) {
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uint64_t calculated_hash = XXH3_64bits(rom_data.data(), rom_data.size());
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return calculated_hash == expected_hash;
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}
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std::vector<uint8_t> read_file(const std::filesystem::path& path) {
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std::vector<uint8_t> ret;
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std::ifstream file{ path, std::ios::binary};
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if (file.good()) {
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file.seekg(0, std::ios::end);
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ret.resize(file.tellg());
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file.seekg(0, std::ios::beg);
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file.read(reinterpret_cast<char*>(ret.data()), ret.size());
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}
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return ret;
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}
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bool write_file(const std::filesystem::path& path, const std::vector<uint8_t>& data) {
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std::ofstream out_file{ path, std::ios::binary };
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if (!out_file.good()) {
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return false;
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}
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out_file.write(reinterpret_cast<const char*>(data.data()), data.size());
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return true;
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}
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bool check_stored_rom(const RomEntry& game_entry) {
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std::vector stored_rom_data = read_file(recomp::get_app_folder_path() / game_entry.stored_filename);
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if (!check_hash(stored_rom_data, game_entry.xxhash3_value)) {
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// Incorrect hash, remove the stored ROM file if it exists.
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std::filesystem::remove(recomp::get_app_folder_path() / game_entry.stored_filename);
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return false;
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}
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return true;
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}
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static std::unordered_set<recomp::Game> valid_game_roms;
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bool recomp::is_rom_valid(recomp::Game game) {
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return valid_game_roms.contains(game);
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}
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void recomp::check_all_stored_roms() {
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for (const auto& cur_rom_entry: game_roms) {
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if (check_stored_rom(cur_rom_entry.second)) {
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valid_game_roms.insert(cur_rom_entry.first);
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}
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}
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}
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bool recomp::load_stored_rom(recomp::Game game) {
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auto find_it = game_roms.find(game);
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if (find_it == game_roms.end()) {
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return false;
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}
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std::vector<uint8_t> stored_rom_data = read_file(recomp::get_app_folder_path() / find_it->second.stored_filename);
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if (!check_hash(stored_rom_data, find_it->second.xxhash3_value)) {
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// The ROM no longer has the right hash, delete it.
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std::filesystem::remove(recomp::get_app_folder_path() / find_it->second.stored_filename);
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return false;
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}
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recomp::set_rom_contents(std::move(stored_rom_data));
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return true;
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}
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const std::array<uint8_t, 4> first_rom_bytes { 0x80, 0x37, 0x12, 0x40 };
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enum class ByteswapType {
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NotByteswapped,
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Byteswapped4,
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Byteswapped2,
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Invalid
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};
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ByteswapType check_rom_start(const std::vector<uint8_t>& rom_data) {
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if (rom_data.size() < 4) {
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return ByteswapType::Invalid;
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}
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bool matched_all = true;
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auto check_match = [&](uint8_t index0, uint8_t index1, uint8_t index2, uint8_t index3) {
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return
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rom_data[0] == first_rom_bytes[index0] &&
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rom_data[1] == first_rom_bytes[index1] &&
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rom_data[2] == first_rom_bytes[index2] &&
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rom_data[3] == first_rom_bytes[index3];
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};
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// Check if the ROM is already in the correct byte order.
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if (check_match(0,1,2,3)) {
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return ByteswapType::NotByteswapped;
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}
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// Check if the ROM has been byteswapped in groups of 4 bytes.
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if (check_match(3,2,1,0)) {
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return ByteswapType::Byteswapped4;
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}
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// Check if the ROM has been byteswapped in groups of 2 bytes.
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if (check_match(1,0,3,2)) {
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return ByteswapType::Byteswapped2;
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}
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// No match found.
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return ByteswapType::Invalid;
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}
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void byteswap_data(std::vector<uint8_t>& rom_data, size_t index_xor) {
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for (size_t rom_pos = 0; rom_pos < rom_data.size(); rom_pos += 4) {
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uint8_t temp0 = rom_data[rom_pos + 0];
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uint8_t temp1 = rom_data[rom_pos + 1];
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uint8_t temp2 = rom_data[rom_pos + 2];
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uint8_t temp3 = rom_data[rom_pos + 3];
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rom_data[rom_pos + (0 ^ index_xor)] = temp0;
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rom_data[rom_pos + (1 ^ index_xor)] = temp1;
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rom_data[rom_pos + (2 ^ index_xor)] = temp2;
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rom_data[rom_pos + (3 ^ index_xor)] = temp3;
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}
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}
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recomp::RomValidationError recomp::select_rom(const std::filesystem::path& rom_path, Game game) {
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auto find_it = game_roms.find(game);
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if (find_it == game_roms.end()) {
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return recomp::RomValidationError::OtherError;
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}
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const RomEntry& game_entry = find_it->second;
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std::vector<uint8_t> rom_data = read_file(rom_path);
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if (rom_data.empty()) {
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return recomp::RomValidationError::FailedToOpen;
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}
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// Pad the rom to the nearest multiple of 4 bytes.
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rom_data.resize((rom_data.size() + 3) & ~3);
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ByteswapType byteswap_type = check_rom_start(rom_data);
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switch (byteswap_type) {
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case ByteswapType::Invalid:
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return recomp::RomValidationError::NotARom;
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case ByteswapType::Byteswapped2:
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byteswap_data(rom_data, 1);
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break;
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case ByteswapType::Byteswapped4:
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byteswap_data(rom_data, 3);
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break;
|
||||
case ByteswapType::NotByteswapped:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!check_hash(rom_data, game_entry.xxhash3_value)) {
|
||||
const std::string_view name{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, game_entry.internal_rom_name.size()};
|
||||
if (name == game_entry.internal_rom_name) {
|
||||
return recomp::RomValidationError::IncorrectVersion;
|
||||
}
|
||||
else {
|
||||
if (game == recomp::Game::MM && std::string_view{ reinterpret_cast<const char*>(rom_data.data()) + 0x20, 19 } == "THE LEGEND OF ZELDA") {
|
||||
return recomp::RomValidationError::NotYet;
|
||||
}
|
||||
else {
|
||||
return recomp::RomValidationError::IncorrectRom;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
write_file(recomp::get_app_folder_path() / game_entry.stored_filename, rom_data);
|
||||
|
||||
return recomp::RomValidationError::Good;
|
||||
}
|
||||
|
||||
extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
@ -106,11 +301,6 @@ void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t ar
|
||||
func(rdram, &ctx);
|
||||
}
|
||||
|
||||
void do_rom_read(uint8_t* rdram, gpr ram_address, uint32_t dev_address, size_t num_bytes);
|
||||
|
||||
std::unique_ptr<uint8_t[]> rom;
|
||||
size_t rom_size;
|
||||
|
||||
// Recomp generation functions
|
||||
extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
|
||||
gpr get_entrypoint_address();
|
||||
@ -119,9 +309,6 @@ void init_overlays();
|
||||
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
|
||||
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
|
||||
|
||||
std::unique_ptr<uint8_t[]> rdram_buffer;
|
||||
recomp_context context{};
|
||||
|
||||
void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
|
||||
const char patches_data_file_path[] = "patches/patches.bin";
|
||||
std::ifstream patches_data_file{ patches_data_file_path, std::ios::binary };
|
||||
@ -144,28 +331,7 @@ void read_patch_data(uint8_t* rdram, gpr patch_data_address) {
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT extern "C" void init() {
|
||||
{
|
||||
std::ifstream rom_file{ get_rom_name(), std::ios::binary };
|
||||
|
||||
size_t iobuf_size = 0x100000;
|
||||
std::unique_ptr<char[]> iobuf = std::make_unique<char[]>(iobuf_size);
|
||||
rom_file.rdbuf()->pubsetbuf(iobuf.get(), iobuf_size);
|
||||
|
||||
if (!rom_file) {
|
||||
fprintf(stderr, "Failed to open rom: %s\n", get_rom_name());
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
rom_file.seekg(0, std::ios::end);
|
||||
rom_size = rom_file.tellg();
|
||||
rom_file.seekg(0, std::ios::beg);
|
||||
|
||||
rom = std::make_unique<uint8_t[]>(rom_size);
|
||||
|
||||
rom_file.read(reinterpret_cast<char*>(rom.get()), rom_size);
|
||||
}
|
||||
|
||||
void init(uint8_t* rdram, recomp_context* ctx) {
|
||||
// Initialize the overlays
|
||||
init_overlays();
|
||||
|
||||
@ -175,22 +341,18 @@ EXPORT extern "C" void init() {
|
||||
// Load overlays in the first 1MB
|
||||
load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024);
|
||||
|
||||
// Allocate rdram_buffer
|
||||
rdram_buffer = std::make_unique<uint8_t[]>(ultramodern::rdram_size);
|
||||
std::memset(rdram_buffer.get(), 0, ultramodern::rdram_size);
|
||||
|
||||
// Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000)
|
||||
do_rom_read(rdram_buffer.get(), entrypoint, 0x10001000, 0x100000);
|
||||
recomp::do_rom_read(rdram, entrypoint, 0x10001000, 0x100000);
|
||||
|
||||
// Read in any extra data from patches
|
||||
read_patch_data(rdram_buffer.get(), (gpr)(s32)0x80800100);
|
||||
read_patch_data(rdram, (gpr)(s32)0x80800100);
|
||||
|
||||
// Set up stack pointer
|
||||
context.r29 = 0xFFFFFFFF803FFFF0u;
|
||||
ctx->r29 = 0xFFFFFFFF803FFFF0u;
|
||||
|
||||
// Set up context floats
|
||||
context.f_odd = &context.f0.u32h;
|
||||
context.mips3_float_mode = false;
|
||||
ctx->f_odd = &ctx->f0.u32h;
|
||||
ctx->mips3_float_mode = false;
|
||||
|
||||
// Initialize variables normally set by IPL3
|
||||
constexpr int32_t osTvType = 0x80000300;
|
||||
@ -201,22 +363,21 @@ EXPORT extern "C" void init() {
|
||||
constexpr int32_t osVersion = 0x80000314;
|
||||
constexpr int32_t osMemSize = 0x80000318;
|
||||
constexpr int32_t osAppNMIBuffer = 0x8000031c;
|
||||
uint8_t *rdram = rdram_buffer.get();
|
||||
MEM_W(osTvType, 0) = 1; // NTSC
|
||||
MEM_W(osRomBase, 0) = 0xB0000000u; // standard rom base
|
||||
MEM_W(osResetType, 0) = 0; // cold reset
|
||||
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
|
||||
}
|
||||
|
||||
std::atomic_int game_started = -1;
|
||||
std::atomic<recomp::Game> game_started = recomp::Game::None;
|
||||
|
||||
void ultramodern::start_game(int game) {
|
||||
void recomp::start_game(recomp::Game game) {
|
||||
game_started.store(game);
|
||||
game_started.notify_all();
|
||||
}
|
||||
|
||||
bool ultramodern::is_game_started() {
|
||||
return game_started.load() != -1;
|
||||
return game_started.load() != recomp::Game::None;
|
||||
}
|
||||
|
||||
void set_audio_callbacks(const ultramodern::audio_callbacks_t& callbacks);
|
||||
@ -226,24 +387,25 @@ std::atomic_bool exited = false;
|
||||
|
||||
void ultramodern::quit() {
|
||||
exited.store(true);
|
||||
int desired = -1;
|
||||
game_started.compare_exchange_strong(desired, -2);
|
||||
recomp::Game desired = recomp::Game::None;
|
||||
game_started.compare_exchange_strong(desired, recomp::Game::Quit);
|
||||
game_started.notify_all();
|
||||
}
|
||||
|
||||
void ultramodern::start(WindowHandle window_handle, const audio_callbacks_t& audio_callbacks, const input_callbacks_t& input_callbacks, const gfx_callbacks_t& gfx_callbacks_) {
|
||||
void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::audio_callbacks_t& audio_callbacks, const ultramodern::input_callbacks_t& input_callbacks, const ultramodern::gfx_callbacks_t& gfx_callbacks_) {
|
||||
recomp::check_all_stored_roms();
|
||||
set_audio_callbacks(audio_callbacks);
|
||||
set_input_callbacks(input_callbacks);
|
||||
|
||||
gfx_callbacks_t gfx_callbacks = gfx_callbacks_;
|
||||
ultramodern::gfx_callbacks_t gfx_callbacks = gfx_callbacks_;
|
||||
|
||||
gfx_callbacks_t::gfx_data_t gfx_data{};
|
||||
ultramodern::gfx_callbacks_t::gfx_data_t gfx_data{};
|
||||
|
||||
if (gfx_callbacks.create_gfx) {
|
||||
gfx_data = gfx_callbacks.create_gfx();
|
||||
}
|
||||
|
||||
if (window_handle == WindowHandle{}) {
|
||||
if (window_handle == ultramodern::WindowHandle{}) {
|
||||
if (gfx_callbacks.create_window) {
|
||||
window_handle = gfx_callbacks.create_window(gfx_data);
|
||||
}
|
||||
@ -252,25 +414,34 @@ void ultramodern::start(WindowHandle window_handle, const audio_callbacks_t& aud
|
||||
}
|
||||
}
|
||||
|
||||
std::thread game_thread{[](ultramodern::WindowHandle window_handle) {
|
||||
// Allocate rdram_buffer
|
||||
std::unique_ptr<uint8_t[]> rdram_buffer = std::make_unique<uint8_t[]>(ultramodern::rdram_size);
|
||||
std::memset(rdram_buffer.get(), 0, ultramodern::rdram_size);
|
||||
|
||||
std::thread game_thread{[](ultramodern::WindowHandle window_handle, uint8_t* rdram) {
|
||||
debug_printf("[Recomp] Starting\n");
|
||||
|
||||
ultramodern::set_native_thread_name("Game Start Thread");
|
||||
|
||||
ultramodern::preinit(rdram, window_handle);
|
||||
|
||||
ultramodern::preinit(rdram_buffer.get(), rom.get(), window_handle);
|
||||
|
||||
game_started.wait(-1);
|
||||
game_started.wait(recomp::Game::None);
|
||||
recomp_context context{};
|
||||
|
||||
switch (game_started.load()) {
|
||||
case 0:
|
||||
recomp_entrypoint(rdram_buffer.get(), &context);
|
||||
case recomp::Game::MM:
|
||||
if (!recomp::load_stored_rom(recomp::Game::MM)) {
|
||||
recomp::message_box("Error opening stored ROM! Please restart this program.");
|
||||
}
|
||||
init(rdram, &context);
|
||||
recomp_entrypoint(rdram, &context);
|
||||
break;
|
||||
case -2:
|
||||
case recomp::Game::Quit:
|
||||
break;
|
||||
}
|
||||
|
||||
debug_printf("[Recomp] Quitting\n");
|
||||
}, window_handle};
|
||||
}, window_handle, rdram_buffer.get()};
|
||||
|
||||
while (!exited) {
|
||||
using namespace std::chrono_literals;
|
||||
|
@ -130,12 +130,13 @@ RT64::UserConfiguration::Antialiasing compute_max_supported_aa(RT64::RenderSampl
|
||||
return RT64::UserConfiguration::Antialiasing::None;
|
||||
}
|
||||
|
||||
RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle, bool debug) {
|
||||
RT64::Application* RT64Init(uint8_t* rdram, ultramodern::WindowHandle window_handle, bool debug) {
|
||||
static unsigned char dummy_rom_header[0x40];
|
||||
set_rt64_hooks();
|
||||
|
||||
GFX_INFO gfx_info{};
|
||||
|
||||
gfx_info.HEADER = rom;
|
||||
gfx_info.HEADER = dummy_rom_header;
|
||||
gfx_info.RDRAM = rdram;
|
||||
gfx_info.DMEM = DMEM;
|
||||
gfx_info.IMEM = IMEM;
|
||||
|
@ -1,11 +1,59 @@
|
||||
#include "recomp_ui.h"
|
||||
#include "recomp_config.h"
|
||||
#include "recomp_game.h"
|
||||
#include "../../ultramodern/ultramodern.hpp"
|
||||
#include "RmlUi/Core.h"
|
||||
#include "nfd.h"
|
||||
#include <filesystem>
|
||||
|
||||
Rml::DataModelHandle model_handle;
|
||||
bool mm_rom_valid = false;
|
||||
|
||||
void select_rom() {
|
||||
nfdnchar_t* native_path = nullptr;
|
||||
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
|
||||
|
||||
if (result == NFD_OKAY) {
|
||||
printf("Path: %ls\n", native_path);
|
||||
|
||||
std::filesystem::path path{native_path};
|
||||
|
||||
NFD_FreePathN(native_path);
|
||||
native_path = nullptr;
|
||||
|
||||
recomp::RomValidationError rom_error = recomp::select_rom(path, recomp::Game::MM);
|
||||
|
||||
switch (rom_error) {
|
||||
case recomp::RomValidationError::Good:
|
||||
mm_rom_valid = true;
|
||||
model_handle.DirtyVariable("mm_rom_valid");
|
||||
break;
|
||||
case recomp::RomValidationError::FailedToOpen:
|
||||
recomp::message_box("Failed to open ROM file.");
|
||||
break;
|
||||
case recomp::RomValidationError::NotARom:
|
||||
recomp::message_box("This is not a valid ROM file.");
|
||||
break;
|
||||
case recomp::RomValidationError::IncorrectRom:
|
||||
recomp::message_box("This ROM is not the correct game.");
|
||||
break;
|
||||
case recomp::RomValidationError::NotYet:
|
||||
recomp::message_box("This game isn't supported yet.");
|
||||
break;
|
||||
case recomp::RomValidationError::IncorrectVersion:
|
||||
recomp::message_box("This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
|
||||
break;
|
||||
case recomp::RomValidationError::OtherError:
|
||||
recomp::message_box("An unknown error has occurred.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class LauncherMenu : public recomp::MenuController {
|
||||
public:
|
||||
LauncherMenu() {
|
||||
|
||||
mm_rom_valid = recomp::is_rom_valid(recomp::Game::MM);
|
||||
}
|
||||
~LauncherMenu() override {
|
||||
|
||||
@ -14,9 +62,20 @@ public:
|
||||
return context->LoadDocument("assets/launcher.rml");
|
||||
}
|
||||
void register_events(recomp::UiEventListenerInstancer& listener) override {
|
||||
recomp::register_event(listener, "select_rom",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
select_rom();
|
||||
}
|
||||
);
|
||||
recomp::register_event(listener, "rom_selected",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
mm_rom_valid = true;
|
||||
model_handle.DirtyVariable("mm_rom_valid");
|
||||
}
|
||||
);
|
||||
recomp::register_event(listener, "start_game",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
ultramodern::start_game(0);
|
||||
recomp::start_game(recomp::Game::MM);
|
||||
recomp::set_current_menu(recomp::Menu::None);
|
||||
}
|
||||
);
|
||||
@ -38,7 +97,11 @@ public:
|
||||
);
|
||||
}
|
||||
void make_bindings(Rml::Context* context) override {
|
||||
Rml::DataModelConstructor constructor = context->CreateDataModel("launcher_model");
|
||||
|
||||
constructor.Bind("mm_rom_valid", &mm_rom_valid);
|
||||
|
||||
model_handle = constructor.GetModelHandle();
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -7,6 +7,7 @@
|
||||
|
||||
#include "recomp_ui.h"
|
||||
#include "recomp_input.h"
|
||||
#include "recomp_game.h"
|
||||
|
||||
#include "concurrentqueue.h"
|
||||
|
||||
@ -950,8 +951,6 @@ void recomp::get_window_size(int& width, int& height) {
|
||||
}
|
||||
|
||||
void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
|
||||
printf("RT64 hook init\n");
|
||||
|
||||
ui_context = std::make_unique<UIContext>();
|
||||
|
||||
ui_context->rml.add_menu(recomp::Menu::Config, recomp::create_config_menu());
|
||||
@ -1207,3 +1206,7 @@ void recomp::destroy_ui() {
|
||||
recomp::Menu recomp::get_current_menu() {
|
||||
return open_menu.load();
|
||||
}
|
||||
|
||||
void recomp::message_box(const char* msg) {
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", msg, nullptr);
|
||||
}
|
||||
|
@ -218,7 +218,7 @@ void run_rsp_microcode(uint8_t* rdram, const OSTask* task, RspUcodeFunc* ucode_f
|
||||
}
|
||||
|
||||
|
||||
void task_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready) {
|
||||
void task_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready) {
|
||||
ultramodern::set_native_thread_name("SP Task Thread");
|
||||
ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Normal);
|
||||
|
||||
@ -284,7 +284,7 @@ uint32_t ultramodern::get_target_framerate(uint32_t original) {
|
||||
}
|
||||
}
|
||||
|
||||
void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready, ultramodern::WindowHandle window_handle) {
|
||||
void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern::WindowHandle window_handle) {
|
||||
bool enabled_instant_present = false;
|
||||
using namespace std::chrono_literals;
|
||||
|
||||
@ -293,7 +293,7 @@ void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_read
|
||||
|
||||
ultramodern::GraphicsConfig old_config;
|
||||
|
||||
RT64::Application* application = RT64Init(rom, rdram, window_handle, cur_config.load().developer_mode);
|
||||
RT64::Application* application = RT64Init(rdram, window_handle, cur_config.load().developer_mode);
|
||||
|
||||
if (application == nullptr) {
|
||||
throw std::runtime_error("Failed to initialize RT64!");
|
||||
@ -511,12 +511,12 @@ void ultramodern::send_si_message() {
|
||||
osSendMesg(PASS_RDRAM events_context.si.mq, events_context.si.msg, OS_MESG_NOBLOCK);
|
||||
}
|
||||
|
||||
void ultramodern::init_events(uint8_t* rdram, uint8_t* rom, ultramodern::WindowHandle window_handle) {
|
||||
void ultramodern::init_events(uint8_t* rdram, ultramodern::WindowHandle window_handle) {
|
||||
std::atomic_flag gfx_thread_ready;
|
||||
std::atomic_flag task_thread_ready;
|
||||
events_context.rdram = rdram;
|
||||
events_context.sp.gfx_thread = std::thread{ gfx_thread_func, rdram, rom, &gfx_thread_ready, window_handle };
|
||||
events_context.sp.task_thread = std::thread{ task_thread_func, rdram, rom, &task_thread_ready };
|
||||
events_context.sp.gfx_thread = std::thread{ gfx_thread_func, rdram, &gfx_thread_ready, window_handle };
|
||||
events_context.sp.task_thread = std::thread{ task_thread_func, rdram, &task_thread_ready };
|
||||
|
||||
// Wait for the two sp threads to be ready before continuing to prevent the game from
|
||||
// running before we're able to handle RSP tasks.
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "ultra64.h"
|
||||
#include "ultramodern.hpp"
|
||||
|
||||
void ultramodern::preinit(uint8_t* rdram, uint8_t* rom, ultramodern::WindowHandle window_handle) {
|
||||
void ultramodern::preinit(uint8_t* rdram, ultramodern::WindowHandle window_handle) {
|
||||
ultramodern::set_main_thread();
|
||||
ultramodern::init_events(rdram, rom, window_handle);
|
||||
ultramodern::init_events(rdram, window_handle);
|
||||
ultramodern::init_timers(rdram);
|
||||
ultramodern::init_audio();
|
||||
ultramodern::save_init();
|
||||
|
@ -51,10 +51,10 @@ constexpr int32_t cart_handle = 0x80800000;
|
||||
constexpr int32_t flash_handle = (int32_t)(cart_handle + sizeof(OSPiHandle));
|
||||
constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash
|
||||
|
||||
void preinit(uint8_t* rdram, uint8_t* rom, WindowHandle window_handle);
|
||||
void preinit(uint8_t* rdram, WindowHandle window_handle);
|
||||
void save_init();
|
||||
void init_scheduler();
|
||||
void init_events(uint8_t* rdram, uint8_t* rom, WindowHandle window_handle);
|
||||
void init_events(uint8_t* rdram, WindowHandle window_handle);
|
||||
void init_timers(RDRAM_ARG1);
|
||||
void set_self_paused(RDRAM_ARG1);
|
||||
void yield_self(RDRAM_ARG1);
|
||||
@ -129,8 +129,6 @@ struct gfx_callbacks_t {
|
||||
create_window_t* create_window;
|
||||
update_gfx_t* update_gfx;
|
||||
};
|
||||
void start(WindowHandle window_handle, const audio_callbacks_t& audio_callbacks, const input_callbacks_t& input_callbacks, const gfx_callbacks_t& gfx_callbacks);
|
||||
void start_game(int game);
|
||||
bool is_game_started();
|
||||
void quit();
|
||||
void join_event_threads();
|
||||
|
Loading…
Reference in New Issue
Block a user