mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-24 21:56:57 +01:00
Restored old thread scheduler code
This commit is contained in:
parent
1037bb5206
commit
cdd397fe8f
@ -5,58 +5,6 @@
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#include "multilibultra.hpp"
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#include "recomp.h"
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#if defined(_M_X64)
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static inline void spinlock_pause() {
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_mm_pause();
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}
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#elif defined(__x86_64__)
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static inline void spinlock_pause() {
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__builtin_ia32_pause();
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}
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#else
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#error "No spinlock_pause implementation for current architecture"
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#endif
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template <typename T>
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class atomic_spinlock {
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static_assert(sizeof(std::atomic<T>) == sizeof(T), "atomic_spinlock must be used with a type that is the same size as its atomic counterpart");
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static_assert(std::atomic<T>::is_always_lock_free, "atomic_spinlock must be used with an always lock-free atomic type");
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std::atomic_ref<T> locked_;
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public:
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atomic_spinlock(T& flag) : locked_{ flag } {}
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void lock() {
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// Loop until the lock is acquired.
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while (true) {
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// Try to acquire the lock.
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if (!locked_.exchange(true, std::memory_order_acquire)) {
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// If it was acquired then exit the loop.
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break;
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}
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// Otherwise, wait until the lock is no longer acquired.
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// Doing this instead of constantly trying to acquire the lock reduces cache coherency traffic.
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while (locked_.load(std::memory_order_relaxed)) {
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// Add a platform-specific pause instruction to reduce load unit traffic.
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spinlock_pause();
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}
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}
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}
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void unlock() {
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// Release the lock by setting it to false.
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locked_.store(false, std::memory_order_release);
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}
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};
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class mesg_queue_lock {
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OSMesgQueue* queue_;
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atomic_spinlock<uint8_t> spinlock_;
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public:
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mesg_queue_lock(OSMesgQueue* mq) : queue_{ mq }, spinlock_{ mq->lock } {}
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void lock() { spinlock_.lock(); }
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void unlock() { spinlock_.unlock(); }
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};
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extern "C" void osCreateMesgQueue(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) msg, s32 count) {
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OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
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mq->blocked_on_recv = NULLPTR;
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@ -65,7 +13,6 @@ extern "C" void osCreateMesgQueue(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) ms
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mq->msg = msg;
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mq->validCount = 0;
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mq->first = 0;
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mq->lock = false;
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}
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s32 MQ_GET_COUNT(OSMesgQueue *mq) {
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@ -100,159 +47,148 @@ bool thread_queue_empty(RDRAM_ARG PTR(OSThread)* queue) {
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return *queue == NULLPTR;
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}
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std::mutex test_mutex{};
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extern "C" s32 osSendMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
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OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
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// Attempts to put a message into a queue.
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// If the queue is not full, returns true and pops a thread from the blocked on receive list.
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// If the queue is full and this is a blocking send, places the current thread into the blocked on send list
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// for the message queue, marks the current thread as being blocked on a queue and returns false.
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bool mesg_queue_try_insert(RDRAM_ARG OSMesgQueue* mq, OSMesg msg, OSThread*& to_run, bool jam, bool blocking) {
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//mesg_queue_lock lock{ mq };
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std::lock_guard guard{ test_mutex };
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// Prevent accidentally blocking anything that isn't a game thread
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if (!Multilibultra::is_game_thread()) {
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flags = OS_MESG_NOBLOCK;
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}
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// If the queue is full, insert this thread into the blocked on send queue and return false.
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if (MQ_IS_FULL(mq)) {
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if (blocking) {
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thread_queue_insert(PASS_RDRAM &mq->blocked_on_send, Multilibultra::this_thread());
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// TODO is it safe to use the schedule queue here while in the message queue lock?
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Multilibultra::block_self(PASS_RDRAM1);
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Multilibultra::disable_preemption();
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if (flags == OS_MESG_NOBLOCK) {
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// If non-blocking, fail if the queue is full
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if (MQ_IS_FULL(mq)) {
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Multilibultra::enable_preemption();
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return -1;
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}
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} else {
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// Otherwise, yield this thread until the queue has room
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while (MQ_IS_FULL(mq)) {
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debug_printf("[Message Queue] Thread %d is blocked on send\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
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thread_queue_insert(PASS_RDRAM &mq->blocked_on_send, Multilibultra::this_thread());
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Multilibultra::enable_preemption();
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Multilibultra::pause_self(PASS_RDRAM1);
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Multilibultra::disable_preemption();
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}
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to_run = nullptr;
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return false;
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}
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// The queue wasn't full, so place the message into it.
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if (jam) {
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// Insert this message at the start of the queue.
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mq->first = (mq->first + mq->msgCount - 1) % mq->msgCount;
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TO_PTR(OSMesg, mq->msg)[mq->first] = msg;
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mq->validCount++;
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}
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else {
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// Insert this message at the end of the queue.
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s32 last = (mq->first + mq->validCount) % mq->msgCount;
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TO_PTR(OSMesg, mq->msg)[last] = msg;
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mq->validCount++;
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}
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s32 last = (mq->first + mq->validCount) % mq->msgCount;
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TO_PTR(OSMesg, mq->msg)[last] = msg;
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mq->validCount++;
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OSThread* to_run = nullptr;
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// Pop a thread from the blocked on recv queue to wake afterwards.
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if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_recv)) {
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to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_recv);
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}
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return true;
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Multilibultra::enable_preemption();
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if (to_run) {
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debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
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if (Multilibultra::is_game_thread()) {
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OSThread* self = TO_PTR(OSThread, Multilibultra::this_thread());
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if (to_run->priority > self->priority) {
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Multilibultra::swap_to_thread(PASS_RDRAM to_run);
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} else {
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Multilibultra::schedule_running_thread(to_run);
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}
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} else {
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Multilibultra::schedule_running_thread(to_run);
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}
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}
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return 0;
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}
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// Attempts to remove a message from a queue.
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// If the queue is not empty, returns true and pops a thread from the blocked on send list.
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// If the queue is empty and this is a blocking receive, places the current thread into the blocked on receive list
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// for the message queue, marks the current thread as being blocked on a queue and returns false.
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bool mesg_queue_try_remove(RDRAM_ARG OSMesgQueue* mq, PTR(OSMesg) msg_out, OSThread*& to_run, bool blocking) {
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//mesg_queue_lock lock{ mq };
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std::lock_guard guard{ test_mutex };
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extern "C" s32 osJamMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
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OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
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Multilibultra::disable_preemption();
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// If the queue is full, insert this thread into the blocked on receive queue and return false.
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if (MQ_IS_EMPTY(mq)) {
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if (blocking) {
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thread_queue_insert(PASS_RDRAM &mq->blocked_on_recv, Multilibultra::this_thread());
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// TODO is it safe to use the schedule queue here while in the message queue lock?
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Multilibultra::block_self(PASS_RDRAM1);
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if (flags == OS_MESG_NOBLOCK) {
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// If non-blocking, fail if the queue is full
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if (MQ_IS_FULL(mq)) {
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Multilibultra::enable_preemption();
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return -1;
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}
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} else {
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// Otherwise, yield this thread in a loop until the queue is no longer full
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while (MQ_IS_FULL(mq)) {
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debug_printf("[Message Queue] Thread %d is blocked on jam\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
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thread_queue_insert(PASS_RDRAM &mq->blocked_on_send, Multilibultra::this_thread());
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Multilibultra::enable_preemption();
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Multilibultra::pause_self(PASS_RDRAM1);
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Multilibultra::disable_preemption();
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}
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to_run = nullptr;
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return false;
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}
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// The queue wasn't empty, so remove the first message from it.
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if (msg_out != NULLPTR) {
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*TO_PTR(OSMesg, msg_out) = TO_PTR(OSMesg, mq->msg)[mq->first];
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mq->first = (mq->first + mq->msgCount - 1) % mq->msgCount;
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TO_PTR(OSMesg, mq->msg)[mq->first] = msg;
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mq->validCount++;
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OSThread *to_run = nullptr;
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if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_recv)) {
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to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_recv);
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}
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Multilibultra::enable_preemption();
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if (to_run) {
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debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
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OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
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if (to_run->priority > self->priority) {
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Multilibultra::swap_to_thread(PASS_RDRAM to_run);
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} else {
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Multilibultra::schedule_running_thread(to_run);
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}
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}
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return 0;
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}
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extern "C" s32 osRecvMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) msg_, s32 flags) {
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OSMesgQueue *mq = TO_PTR(OSMesgQueue, mq_);
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OSMesg *msg = TO_PTR(OSMesg, msg_);
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Multilibultra::disable_preemption();
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if (flags == OS_MESG_NOBLOCK) {
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// If non-blocking, fail if the queue is empty
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if (MQ_IS_EMPTY(mq)) {
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Multilibultra::enable_preemption();
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return -1;
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}
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} else {
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// Otherwise, yield this thread in a loop until the queue is no longer full
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while (MQ_IS_EMPTY(mq)) {
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debug_printf("[Message Queue] Thread %d is blocked on receive\n", TO_PTR(OSThread, Multilibultra::this_thread())->id);
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thread_queue_insert(PASS_RDRAM &mq->blocked_on_recv, Multilibultra::this_thread());
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Multilibultra::enable_preemption();
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Multilibultra::pause_self(PASS_RDRAM1);
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Multilibultra::disable_preemption();
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}
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}
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if (msg_ != NULLPTR) {
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*msg = TO_PTR(OSMesg, mq->msg)[mq->first];
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}
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mq->first = (mq->first + 1) % mq->msgCount;
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mq->validCount--;
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// Pop a thread from the blocked on send queue to wake afterwards.
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OSThread *to_run = nullptr;
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if (!thread_queue_empty(PASS_RDRAM &mq->blocked_on_send)) {
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to_run = thread_queue_pop(PASS_RDRAM &mq->blocked_on_send);
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}
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return true;
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}
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enum class MesgQueueActionType {
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Send,
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Jam,
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Receive
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};
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s32 mesg_queue_action(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, PTR(OSMesg) msg_out, s32 flags, MesgQueueActionType action) {
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OSMesgQueue* mq = TO_PTR(OSMesgQueue, mq_);
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OSThread* this_thread = TO_PTR(OSThread, Multilibultra::this_thread());
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bool is_blocking = flags != OS_MESG_NOBLOCK;
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// Prevent accidentally blocking anything that isn't a game thread
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if (!Multilibultra::is_game_thread()) {
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is_blocking = false;
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}
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OSThread* to_run = nullptr;
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// Repeatedly attempt to send the message until it's successful.
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while (true) {
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// Try to insert/remove the message into the queue depending on the action.
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bool success = false;
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switch (action) {
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case MesgQueueActionType::Send:
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success = mesg_queue_try_insert(PASS_RDRAM mq, msg, to_run, false, is_blocking);
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break;
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case MesgQueueActionType::Jam:
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success = mesg_queue_try_insert(PASS_RDRAM mq, msg, to_run, true, is_blocking);
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break;
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case MesgQueueActionType::Receive:
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success = mesg_queue_try_remove(PASS_RDRAM mq, msg_out, to_run, is_blocking);
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break;
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}
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// If successful, don't block.
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if (success) {
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//goto after;
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break;
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}
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// Otherwise if the action was unsuccessful but wasn't blocking, return -1 to indicate a failure.
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if (!is_blocking) {
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return -1;
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}
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// The action failed, so pause this thread until unblocked by the queue.
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debug_printf("[Message Queue] Thread %d is blocked on %s\n", this_thread->id, action == MesgQueueActionType::Receive ? "receive" : "send");
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// Wait for it this thread be resumed.
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Multilibultra::wait_for_resumed(PASS_RDRAM1);
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}
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//after:
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// If any thread was blocked on receiving from this queue, wake it.
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Multilibultra::enable_preemption();
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if (to_run) {
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debug_printf("[Message Queue] Thread %d is unblocked\n", to_run->id);
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Multilibultra::unblock_thread(to_run);
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// If the unblocked thread is higher priority than this one, pause this thread so it can take over.
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if (Multilibultra::is_game_thread() && to_run->priority > this_thread->priority) {
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Multilibultra::yield_self(PASS_RDRAM1);
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Multilibultra::wait_for_resumed(PASS_RDRAM1);
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OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
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if (to_run->priority > self->priority) {
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Multilibultra::swap_to_thread(PASS_RDRAM to_run);
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} else {
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Multilibultra::schedule_running_thread(to_run);
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}
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}
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return 0;
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}
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extern "C" s32 osSendMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
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return mesg_queue_action(PASS_RDRAM mq_, msg, NULLPTR, flags, MesgQueueActionType::Send);
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}
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extern "C" s32 osJamMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, s32 flags) {
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return mesg_queue_action(PASS_RDRAM mq_, msg, NULLPTR, flags, MesgQueueActionType::Jam);
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}
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extern "C" s32 osRecvMesg(RDRAM_ARG PTR(OSMesgQueue) mq_, PTR(OSMesg) msg_out_, s32 flags) {
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return mesg_queue_action(PASS_RDRAM mq_, NULLPTR, msg_out_, flags, MesgQueueActionType::Receive);
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}
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@ -23,8 +23,7 @@
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struct UltraThreadContext {
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std::thread host_thread;
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std::atomic_bool scheduled;
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std::atomic_bool descheduled;
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std::atomic_bool running;
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std::atomic_bool initialized;
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};
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@ -52,13 +51,16 @@ void save_init();
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void init_scheduler();
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void init_events(uint8_t* rdram, uint8_t* rom, WindowHandle window_handle);
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void init_timers(RDRAM_ARG1);
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void set_self_paused(RDRAM_ARG1);
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void yield_self(RDRAM_ARG1);
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void block_self(RDRAM_ARG1);
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void unblock_thread(OSThread* t);
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void wait_for_resumed(RDRAM_ARG1);
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void swap_to_thread(RDRAM_ARG OSThread *to);
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void pause_thread_impl(OSThread *t);
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void resume_thread_impl(OSThread* t);
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void schedule_running_thread(OSThread *t);
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void pause_self(RDRAM_ARG1);
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void halt_self(RDRAM_ARG1);
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void stop_thread(OSThread *t);
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void cleanup_thread(OSThread *t);
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@ -74,6 +76,8 @@ enum class ThreadPriority {
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void set_native_thread_name(const std::string& name);
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void set_native_thread_priority(ThreadPriority pri);
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PTR(OSThread) this_thread();
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void disable_preemption();
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void enable_preemption();
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void notify_scheduler();
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void reprioritize_thread(OSThread *t, OSPri pri);
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void set_main_thread();
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@ -118,11 +122,19 @@ struct gfx_callbacks_t {
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};
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void set_gfx_callbacks(const gfx_callbacks_t* callbacks);
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class preemption_guard {
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public:
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preemption_guard();
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~preemption_guard();
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private:
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std::lock_guard<std::mutex> lock;
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};
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} // namespace Multilibultra
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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//#define debug_printf(...)
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#define debug_printf(...) printf(__VA_ARGS__);
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#define debug_printf(...)
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//#define debug_printf(...) printf(__VA_ARGS__);
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#endif
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@ -2,10 +2,7 @@
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#include <queue>
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#include <atomic>
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#include <vector>
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#include <variant>
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#include <algorithm>
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#include "blockingconcurrentqueue.h"
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#include "multilibultra.hpp"
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class OSThreadComparator {
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@ -25,201 +22,119 @@ public:
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return false;
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}
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// remove element and re-heap
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this->c.erase(it);
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std::make_heap(this->c.begin(), this->c.end(), this->comp);
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if (it == this->c.begin()) {
|
||||
// deque the top element
|
||||
this->pop();
|
||||
} else {
|
||||
// remove element and re-heap
|
||||
this->c.erase(it);
|
||||
std::make_heap(this->c.begin(), this->c.end(), this->comp);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void print() {
|
||||
std::vector<OSThread*> backup = this->c;
|
||||
debug_printf("[Scheduler] Scheduled Threads:\n");
|
||||
while (!empty()) {
|
||||
OSThread* t = top();
|
||||
pop();
|
||||
debug_printf(" %d: pri %d state %d\n", t->id, t->priority, t->state);
|
||||
}
|
||||
this->c = backup;
|
||||
}
|
||||
|
||||
bool contains(OSThread* t) {
|
||||
return std::find(this->c.begin(), this->c.end(), t) != this->c.end();
|
||||
}
|
||||
};
|
||||
|
||||
struct NotifySchedulerAction {
|
||||
|
||||
};
|
||||
|
||||
struct ScheduleThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
struct StopThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
struct CleanupThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
struct ReprioritizeThreadAction {
|
||||
OSThread* t;
|
||||
OSPri pri;
|
||||
};
|
||||
|
||||
struct YieldedThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
struct BlockedThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
struct UnblockThreadAction {
|
||||
OSThread* t;
|
||||
};
|
||||
|
||||
using ThreadAction = std::variant<std::monostate, NotifySchedulerAction, ScheduleThreadAction, StopThreadAction, CleanupThreadAction, ReprioritizeThreadAction, YieldedThreadAction, BlockedThreadAction, UnblockThreadAction>;
|
||||
|
||||
static struct {
|
||||
moodycamel::BlockingConcurrentQueue<ThreadAction> action_queue{};
|
||||
OSThread* running_thread;
|
||||
std::vector<OSThread*> to_schedule;
|
||||
std::vector<OSThread*> to_stop;
|
||||
std::vector<OSThread*> to_cleanup;
|
||||
std::vector<std::pair<OSThread*, OSPri>> to_reprioritize;
|
||||
std::mutex mutex;
|
||||
// OSThread* running_thread;
|
||||
std::atomic_int notify_count;
|
||||
std::atomic_int action_count;
|
||||
|
||||
bool can_preempt;
|
||||
std::mutex premption_mutex;
|
||||
} scheduler_context{};
|
||||
|
||||
void handle_thread_queueing(thread_queue_t& running_thread_queue, const ScheduleThreadAction& action) {
|
||||
OSThread* to_schedule = action.t;
|
||||
debug_printf("[Scheduler] Scheduling thread %d\n", to_schedule->id);
|
||||
void handle_thread_queueing(thread_queue_t& running_thread_queue) {
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
|
||||
// Do not schedule the thread if it's waiting on a message queue
|
||||
if (to_schedule->state == OSThreadState::BLOCKED_STOPPED) {
|
||||
to_schedule->state = OSThreadState::BLOCKED_PAUSED;
|
||||
}
|
||||
else {
|
||||
to_schedule->state = OSThreadState::PAUSED;
|
||||
if (!scheduler_context.to_schedule.empty()) {
|
||||
OSThread* to_schedule = scheduler_context.to_schedule.back();
|
||||
scheduler_context.to_schedule.pop_back();
|
||||
scheduler_context.action_count.fetch_sub(1);
|
||||
debug_printf("[Scheduler] Scheduling thread %d\n", to_schedule->id);
|
||||
running_thread_queue.push(to_schedule);
|
||||
}
|
||||
}
|
||||
|
||||
void handle_thread_stopping(thread_queue_t& running_thread_queue, const StopThreadAction& action) {
|
||||
OSThread* to_stop = action.t;
|
||||
debug_printf("[Scheduler] Stopping thread %d\n", to_stop->id);
|
||||
void handle_thread_stopping(thread_queue_t& running_thread_queue) {
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
|
||||
running_thread_queue.remove(to_stop);
|
||||
if (running_thread_queue.contains(to_stop)) {
|
||||
assert(false);
|
||||
}
|
||||
|
||||
if (to_stop->state == OSThreadState::BLOCKED_PAUSED) {
|
||||
to_stop->state = OSThreadState::BLOCKED_STOPPED;
|
||||
}
|
||||
else {
|
||||
to_stop->state = OSThreadState::STOPPED;
|
||||
while (!scheduler_context.to_stop.empty()) {
|
||||
OSThread* to_stop = scheduler_context.to_stop.back();
|
||||
scheduler_context.to_stop.pop_back();
|
||||
scheduler_context.action_count.fetch_sub(1);
|
||||
debug_printf("[Scheduler] Stopping thread %d\n", to_stop->id);
|
||||
running_thread_queue.remove(to_stop);
|
||||
}
|
||||
}
|
||||
|
||||
void handle_thread_cleanup(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread, const CleanupThreadAction& action) {
|
||||
OSThread* to_cleanup = action.t;
|
||||
void handle_thread_cleanup(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread) {
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
|
||||
debug_printf("[Scheduler] Destroying thread %d\n", to_cleanup->id);
|
||||
running_thread_queue.remove(to_cleanup);
|
||||
// If the cleaned up thread was the running thread, schedule a new one to run.
|
||||
if (to_cleanup == cur_running_thread) {
|
||||
// If there's a thread queued to run, set it as the new running thread.
|
||||
if (!running_thread_queue.empty()) {
|
||||
cur_running_thread = running_thread_queue.top();
|
||||
}
|
||||
// Otherwise, set the running thread to null so the next thread that can be run gets started.
|
||||
else {
|
||||
cur_running_thread = nullptr;
|
||||
while (!scheduler_context.to_cleanup.empty()) {
|
||||
OSThread* to_cleanup = scheduler_context.to_cleanup.back();
|
||||
scheduler_context.to_cleanup.pop_back();
|
||||
scheduler_context.action_count.fetch_sub(1);
|
||||
|
||||
debug_printf("[Scheduler] Destroying thread %d\n", to_cleanup->id);
|
||||
running_thread_queue.remove(to_cleanup);
|
||||
// If the cleaned up thread was the running thread, schedule a new one to run.
|
||||
if (to_cleanup == cur_running_thread) {
|
||||
// If there's a thread queued to run, set it as the new running thread.
|
||||
if (!running_thread_queue.empty()) {
|
||||
cur_running_thread = running_thread_queue.top();
|
||||
}
|
||||
// Otherwise, set the running thread to null so the next thread that can be run gets started.
|
||||
else {
|
||||
cur_running_thread = nullptr;
|
||||
}
|
||||
}
|
||||
to_cleanup->context->host_thread.join();
|
||||
delete to_cleanup->context;
|
||||
to_cleanup->context = nullptr;
|
||||
}
|
||||
to_cleanup->context->host_thread.join();
|
||||
delete to_cleanup->context;
|
||||
to_cleanup->context = nullptr;
|
||||
}
|
||||
|
||||
void handle_thread_reprioritization(thread_queue_t& running_thread_queue, const ReprioritizeThreadAction& action) {
|
||||
OSThread* to_reprioritize = action.t;
|
||||
OSPri pri = action.pri;
|
||||
void handle_thread_reprioritization(thread_queue_t& running_thread_queue) {
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
|
||||
debug_printf("[Scheduler] Reprioritizing thread %d to %d\n", to_reprioritize->id, pri);
|
||||
running_thread_queue.remove(to_reprioritize);
|
||||
to_reprioritize->priority = pri;
|
||||
running_thread_queue.push(to_reprioritize);
|
||||
while (!scheduler_context.to_reprioritize.empty()) {
|
||||
const std::pair<OSThread*, OSPri> to_reprioritize = scheduler_context.to_reprioritize.back();
|
||||
scheduler_context.to_reprioritize.pop_back();
|
||||
scheduler_context.action_count.fetch_sub(1);
|
||||
|
||||
debug_printf("[Scheduler] Reprioritizing thread %d to %d\n", to_reprioritize.first->id, to_reprioritize.second);
|
||||
running_thread_queue.remove(to_reprioritize.first);
|
||||
to_reprioritize.first->priority = to_reprioritize.second;
|
||||
running_thread_queue.push(to_reprioritize.first);
|
||||
}
|
||||
}
|
||||
|
||||
void handle_thread_yielded(thread_queue_t& running_thread_queue, const YieldedThreadAction& action) {
|
||||
OSThread* yielded = action.t;
|
||||
|
||||
debug_printf("[Scheduler] Thread %d has yielded\n", yielded->id);
|
||||
// Remove the yielded thread from the thread queue. If it was in the queue then re-add it so that it's placed after any other threads with the same priority.
|
||||
if (running_thread_queue.remove(yielded)) {
|
||||
running_thread_queue.push(yielded);
|
||||
}
|
||||
yielded->state = OSThreadState::PAUSED;
|
||||
debug_printf("[Scheduler] Set thread %d to PAUSED\n", yielded->id);
|
||||
}
|
||||
|
||||
void handle_thread_blocked(thread_queue_t& running_thread_queue, const BlockedThreadAction& action) {
|
||||
OSThread* blocked = action.t;
|
||||
|
||||
debug_printf("[Scheduler] Thread %d has been blocked\n", blocked->id);
|
||||
// Remove the thread from the running queue.
|
||||
running_thread_queue.remove(blocked);
|
||||
|
||||
// Update the thread's state accordingly.
|
||||
if (blocked->state == OSThreadState::STOPPED) {
|
||||
blocked->state = OSThreadState::BLOCKED_STOPPED;
|
||||
}
|
||||
else if (blocked->state == OSThreadState::RUNNING) {
|
||||
blocked->state = OSThreadState::BLOCKED_PAUSED;
|
||||
}
|
||||
else {
|
||||
assert(false);
|
||||
}
|
||||
running_thread_queue.remove(blocked);
|
||||
}
|
||||
|
||||
void handle_thread_unblocking(thread_queue_t& running_thread_queue, const UnblockThreadAction& action) {
|
||||
OSThread* unblocked = action.t;
|
||||
|
||||
// Do nothing if this thread has already been unblocked.
|
||||
if (unblocked->state != OSThreadState::BLOCKED_STOPPED && unblocked->state != OSThreadState::BLOCKED_PAUSED) {
|
||||
return;
|
||||
}
|
||||
|
||||
debug_printf("[Scheduler] Thread %d has been unblocked\n", unblocked->id);
|
||||
// Update the thread's state accordingly.
|
||||
if (unblocked->state == OSThreadState::BLOCKED_STOPPED) {
|
||||
unblocked->state = OSThreadState::STOPPED;
|
||||
}
|
||||
else if (unblocked->state == OSThreadState::BLOCKED_PAUSED) {
|
||||
// The thread wasn't stopped, so put it back in the running queue now that it's been unblocked.
|
||||
unblocked->state = OSThreadState::PAUSED;
|
||||
running_thread_queue.push(unblocked);
|
||||
}
|
||||
else {
|
||||
assert(false);
|
||||
void handle_scheduler_notifications() {
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
int32_t notify_count = scheduler_context.notify_count.exchange(0);
|
||||
if (notify_count) {
|
||||
debug_printf("Received %d notifications\n", notify_count);
|
||||
scheduler_context.action_count.fetch_sub(notify_count);
|
||||
}
|
||||
}
|
||||
|
||||
void swap_running_thread(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread) {
|
||||
if (running_thread_queue.size() > 0) {
|
||||
OSThread* new_running_thread = running_thread_queue.top();
|
||||
// If the running thread has changed or the running thread is paused, run the running thread
|
||||
if (cur_running_thread != new_running_thread || (cur_running_thread && cur_running_thread->state != OSThreadState::RUNNING)) {
|
||||
if (cur_running_thread != new_running_thread) {
|
||||
if (cur_running_thread && cur_running_thread->state == OSThreadState::RUNNING) {
|
||||
debug_printf("[Scheduler] Need to wait for thread %d to pause itself\n", cur_running_thread->id);
|
||||
return;
|
||||
} else {
|
||||
debug_printf("[Scheduler] Switching execution to thread %d (%d)\n", new_running_thread->id, new_running_thread->priority);
|
||||
}
|
||||
debug_printf("[Scheduler] Switching execution to thread %d (%d)\n", new_running_thread->id, new_running_thread->priority);
|
||||
Multilibultra::resume_thread_impl(new_running_thread);
|
||||
if (cur_running_thread) {
|
||||
cur_running_thread->context->descheduled.store(true);
|
||||
cur_running_thread->context->descheduled.notify_all();
|
||||
}
|
||||
cur_running_thread = new_running_thread;
|
||||
} else if (cur_running_thread && cur_running_thread->state != OSThreadState::RUNNING) {
|
||||
Multilibultra::resume_thread_impl(cur_running_thread);
|
||||
@ -233,45 +148,26 @@ void scheduler_func() {
|
||||
thread_queue_t running_thread_queue{};
|
||||
OSThread* cur_running_thread = nullptr;
|
||||
|
||||
Multilibultra::set_native_thread_name("Scheduler Thread");
|
||||
Multilibultra::set_native_thread_priority(Multilibultra::ThreadPriority::VeryHigh);
|
||||
|
||||
while (true) {
|
||||
using namespace std::chrono_literals;
|
||||
ThreadAction action{};
|
||||
OSThread* old_running_thread = cur_running_thread;
|
||||
//scheduler_context.action_queue.wait_dequeue_timed(action, 1ms);
|
||||
scheduler_context.action_queue.wait_dequeue(action);
|
||||
scheduler_context.action_count.wait(0);
|
||||
|
||||
if (std::get_if<std::monostate>(&action) == nullptr) {
|
||||
// Determine the action type and act on it
|
||||
if (const auto* notify_action = std::get_if<NotifySchedulerAction>(&action)) {
|
||||
// Nothing to do
|
||||
}
|
||||
else if (const auto* stop_action = std::get_if<StopThreadAction>(&action)) {
|
||||
handle_thread_stopping(running_thread_queue, *stop_action);
|
||||
}
|
||||
else if (const auto* cleanup_action = std::get_if<CleanupThreadAction>(&action)) {
|
||||
handle_thread_cleanup(running_thread_queue, cur_running_thread, *cleanup_action);
|
||||
}
|
||||
else if (const auto* schedule_action = std::get_if<ScheduleThreadAction>(&action)) {
|
||||
handle_thread_queueing(running_thread_queue, *schedule_action);
|
||||
}
|
||||
else if (const auto* reprioritize_action = std::get_if<ReprioritizeThreadAction>(&action)) {
|
||||
handle_thread_reprioritization(running_thread_queue, *reprioritize_action);
|
||||
}
|
||||
else if (const auto* yielded_action = std::get_if<YieldedThreadAction>(&action)) {
|
||||
handle_thread_yielded(running_thread_queue, *yielded_action);
|
||||
}
|
||||
else if (const auto* blocked_action = std::get_if<BlockedThreadAction>(&action)) {
|
||||
handle_thread_blocked(running_thread_queue, *blocked_action);
|
||||
}
|
||||
else if (const auto* unblock_action = std::get_if<UnblockThreadAction>(&action)) {
|
||||
handle_thread_unblocking(running_thread_queue, *unblock_action);
|
||||
}
|
||||
}
|
||||
std::lock_guard lock{scheduler_context.premption_mutex};
|
||||
|
||||
running_thread_queue.print();
|
||||
// Handle notifications
|
||||
handle_scheduler_notifications();
|
||||
|
||||
// Handle stopping threads
|
||||
handle_thread_stopping(running_thread_queue);
|
||||
|
||||
// Handle cleaning up threads
|
||||
handle_thread_cleanup(running_thread_queue, cur_running_thread);
|
||||
|
||||
// Handle queueing threads to run
|
||||
handle_thread_queueing(running_thread_queue);
|
||||
|
||||
// Handle threads that have changed priority
|
||||
handle_thread_reprioritization(running_thread_queue);
|
||||
|
||||
// Determine which thread to run, stopping the current running thread if necessary
|
||||
swap_running_thread(running_thread_queue, cur_running_thread);
|
||||
@ -291,90 +187,97 @@ extern "C" void do_yield() {
|
||||
namespace Multilibultra {
|
||||
|
||||
void init_scheduler() {
|
||||
scheduler_context.can_preempt = true;
|
||||
std::thread scheduler_thread{scheduler_func};
|
||||
scheduler_thread.detach();
|
||||
}
|
||||
|
||||
void schedule_running_thread(OSThread *t) {
|
||||
debug_printf("[Thread] Queuing Thread %d to be scheduled\n", t->id);
|
||||
scheduler_context.action_queue.enqueue(ScheduleThreadAction{t});
|
||||
debug_printf("[Scheduler] Queuing Thread %d to be scheduled\n", t->id);
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
scheduler_context.to_schedule.push_back(t);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
|
||||
void swap_to_thread(RDRAM_ARG OSThread *to) {
|
||||
OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
|
||||
debug_printf("[Thread] Scheduling swap from thread %d to %d\n", self->id, to->id);
|
||||
|
||||
// Tell the scheduler that the swapped-to thread is ready to run and that this thread is yielding.
|
||||
schedule_running_thread(to);
|
||||
yield_self(PASS_RDRAM1);
|
||||
|
||||
// Wait for the scheduler to resume this thread.
|
||||
wait_for_resumed(PASS_RDRAM1);
|
||||
debug_printf("[Scheduler] Scheduling swap from thread %d to %d\n", self->id, to->id);
|
||||
{
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
scheduler_context.to_schedule.push_back(to);
|
||||
Multilibultra::set_self_paused(PASS_RDRAM1);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
Multilibultra::wait_for_resumed(PASS_RDRAM1);
|
||||
}
|
||||
|
||||
void reprioritize_thread(OSThread *t, OSPri pri) {
|
||||
debug_printf("[Thread] Adjusting Thread %d priority to %d\n", t->id, pri);
|
||||
|
||||
scheduler_context.action_queue.enqueue(ReprioritizeThreadAction{t, pri});
|
||||
debug_printf("[Scheduler] Adjusting Thread %d priority to %d\n", t->id, pri);
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
scheduler_context.to_reprioritize.emplace_back(t, pri);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
|
||||
void stop_thread(OSThread *t) {
|
||||
debug_printf("[Thread] Queueing stopping of thread %d\n", t->id);
|
||||
|
||||
scheduler_context.action_queue.enqueue(StopThreadAction{t});
|
||||
}
|
||||
|
||||
void Multilibultra::yield_self(RDRAM_ARG1) {
|
||||
OSThread* self = TO_PTR(OSThread, Multilibultra::this_thread());
|
||||
debug_printf("[Thread] Thread %d yielding itself\n", self->id);
|
||||
|
||||
scheduler_context.action_queue.enqueue(YieldedThreadAction{ self });
|
||||
}
|
||||
|
||||
void Multilibultra::block_self(RDRAM_ARG1) {
|
||||
OSThread* self = TO_PTR(OSThread, Multilibultra::this_thread());
|
||||
debug_printf("[Thread] Thread %d has been blocked\n", self->id);
|
||||
|
||||
scheduler_context.action_queue.enqueue(BlockedThreadAction{ self });
|
||||
|
||||
}
|
||||
|
||||
void Multilibultra::unblock_thread(OSThread *t) {
|
||||
debug_printf("[Thread] Unblocking thread %d\n", t->id);
|
||||
|
||||
scheduler_context.action_queue.enqueue(UnblockThreadAction{ t });
|
||||
}
|
||||
|
||||
void halt_self(RDRAM_ARG1) {
|
||||
OSThread* self = TO_PTR(OSThread, Multilibultra::this_thread());
|
||||
debug_printf("[Thread] Thread %d pausing itself\n", self->id);
|
||||
|
||||
stop_thread(self);
|
||||
yield_self(PASS_RDRAM1);
|
||||
wait_for_resumed(PASS_RDRAM1);
|
||||
void pause_self(RDRAM_ARG1) {
|
||||
OSThread *self = TO_PTR(OSThread, Multilibultra::this_thread());
|
||||
debug_printf("[Scheduler] Thread %d pausing itself\n", self->id);
|
||||
{
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
Multilibultra::set_self_paused(PASS_RDRAM1);
|
||||
scheduler_context.to_stop.push_back(self);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
Multilibultra::wait_for_resumed(PASS_RDRAM1);
|
||||
}
|
||||
|
||||
void cleanup_thread(OSThread *t) {
|
||||
scheduler_context.action_queue.enqueue(CleanupThreadAction{t});
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
scheduler_context.to_cleanup.push_back(t);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
|
||||
void disable_preemption() {
|
||||
scheduler_context.premption_mutex.lock();
|
||||
if (Multilibultra::is_game_thread()) {
|
||||
scheduler_context.can_preempt = false;
|
||||
}
|
||||
}
|
||||
|
||||
void enable_preemption() {
|
||||
if (Multilibultra::is_game_thread()) {
|
||||
scheduler_context.can_preempt = true;
|
||||
}
|
||||
#pragma warning(push)
|
||||
#pragma warning( disable : 26110)
|
||||
scheduler_context.premption_mutex.unlock();
|
||||
#pragma warning( pop )
|
||||
}
|
||||
|
||||
// lock's constructor is called first, so can_preempt is set after locking
|
||||
preemption_guard::preemption_guard() : lock{scheduler_context.premption_mutex} {
|
||||
scheduler_context.can_preempt = false;
|
||||
}
|
||||
|
||||
// lock's destructor is called last, so can_preempt is set before unlocking
|
||||
preemption_guard::~preemption_guard() {
|
||||
scheduler_context.can_preempt = true;
|
||||
}
|
||||
|
||||
void notify_scheduler() {
|
||||
scheduler_context.action_queue.enqueue(NotifySchedulerAction{});
|
||||
}
|
||||
|
||||
void resume_thread_impl(OSThread* t) {
|
||||
if (t->state == OSThreadState::PREEMPTED) {
|
||||
// Nothing to do here
|
||||
}
|
||||
t->state = OSThreadState::RUNNING;
|
||||
debug_printf("[Scheduler] Set thread %d to RUNNING\n", t->id);
|
||||
t->context->scheduled.store(true);
|
||||
t->context->scheduled.notify_all();
|
||||
std::lock_guard lock{scheduler_context.mutex};
|
||||
scheduler_context.notify_count.fetch_add(1);
|
||||
scheduler_context.action_count.fetch_add(1);
|
||||
scheduler_context.action_count.notify_all();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extern "C" void pause_self(uint8_t* rdram) {
|
||||
Multilibultra::halt_self(rdram);
|
||||
Multilibultra::pause_self(rdram);
|
||||
}
|
||||
|
||||
|
@ -131,6 +131,7 @@ static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entry
|
||||
debug_printf("[Thread] Thread waiting to be started: %d\n", self->id);
|
||||
|
||||
// Wait until the thread is marked as running.
|
||||
Multilibultra::set_self_paused(PASS_RDRAM1);
|
||||
Multilibultra::wait_for_resumed(PASS_RDRAM1);
|
||||
|
||||
debug_printf("[Thread] Thread started: %d\n", self->id);
|
||||
@ -150,7 +151,7 @@ extern "C" void osStartThread(RDRAM_ARG PTR(OSThread) t_) {
|
||||
OSThread* t = TO_PTR(OSThread, t_);
|
||||
debug_printf("[os] Start Thread %d\n", t->id);
|
||||
|
||||
// Wait until the thread is initialized to indicate that it's queued to be started.
|
||||
// Wait until the thread is initialized to indicate that it's action_queued to be started.
|
||||
t->context->initialized.wait(false);
|
||||
|
||||
debug_printf("[os] Thread %d is ready to be started\n", t->id);
|
||||
@ -175,33 +176,20 @@ extern "C" void osCreateThread(RDRAM_ARG PTR(OSThread) t_, OSId id, PTR(thread_f
|
||||
t->next = NULLPTR;
|
||||
t->priority = pri;
|
||||
t->id = id;
|
||||
t->state = OSThreadState::STOPPED;
|
||||
t->state = OSThreadState::PAUSED;
|
||||
t->sp = sp - 0x10; // Set up the first stack frame
|
||||
t->destroyed = false;
|
||||
|
||||
// Spawn a new thread, which will immediately pause itself and wait until it's been started.
|
||||
t->context = new UltraThreadContext{};
|
||||
t->context->initialized.store(false);
|
||||
t->context->scheduled.store(false);
|
||||
t->context->descheduled.store(true);
|
||||
t->context->running.store(false);
|
||||
|
||||
t->context->host_thread = std::thread{_thread_func, PASS_RDRAM t_, entrypoint, arg};
|
||||
}
|
||||
|
||||
extern "C" void osStopThread(RDRAM_ARG PTR(OSThread) t_) {
|
||||
// If null is passed in as the thread then the calling thread is stopping itself.
|
||||
if (t_ == NULLPTR) {
|
||||
t_ = Multilibultra::this_thread();
|
||||
}
|
||||
|
||||
// Remove the thread in question from the scheduler so it doesn't get scheduled again.
|
||||
OSThread* t = TO_PTR(OSThread, t_);
|
||||
Multilibultra::stop_thread(t);
|
||||
|
||||
// If a thread is stopping itself, tell the scheduler that it has yielded.
|
||||
if (t_ == Multilibultra::this_thread()) {
|
||||
Multilibultra::yield_self(PASS_RDRAM1);
|
||||
}
|
||||
assert(false);
|
||||
}
|
||||
|
||||
extern "C" void osDestroyThread(RDRAM_ARG PTR(OSThread) t_) {
|
||||
@ -217,12 +205,6 @@ extern "C" void osDestroyThread(RDRAM_ARG PTR(OSThread) t_) {
|
||||
}
|
||||
}
|
||||
|
||||
// TODO make the thread queue stable to ensure correct yielding behavior
|
||||
extern "C" void osYieldThread(RDRAM_ARG1) {
|
||||
Multilibultra::yield_self(PASS_RDRAM1);
|
||||
Multilibultra::wait_for_resumed(PASS_RDRAM1);
|
||||
}
|
||||
|
||||
extern "C" void osSetThreadPri(RDRAM_ARG PTR(OSThread) t, OSPri pri) {
|
||||
if (t == NULLPTR) {
|
||||
t = thread_self;
|
||||
@ -230,12 +212,13 @@ extern "C" void osSetThreadPri(RDRAM_ARG PTR(OSThread) t, OSPri pri) {
|
||||
bool pause_self = false;
|
||||
if (pri > TO_PTR(OSThread, thread_self)->priority) {
|
||||
pause_self = true;
|
||||
Multilibultra::set_self_paused(PASS_RDRAM1);
|
||||
} else if (t == thread_self && pri < TO_PTR(OSThread, thread_self)->priority) {
|
||||
pause_self = true;
|
||||
Multilibultra::set_self_paused(PASS_RDRAM1);
|
||||
}
|
||||
Multilibultra::reprioritize_thread(TO_PTR(OSThread, t), pri);
|
||||
if (pause_self) {
|
||||
Multilibultra::yield_self(PASS_RDRAM1);
|
||||
Multilibultra::wait_for_resumed(PASS_RDRAM1);
|
||||
}
|
||||
}
|
||||
@ -254,6 +237,15 @@ extern "C" OSId osGetThreadId(RDRAM_ARG PTR(OSThread) t) {
|
||||
return TO_PTR(OSThread, t)->id;
|
||||
}
|
||||
|
||||
// TODO yield thread, need a stable priority queue in the scheduler
|
||||
|
||||
void Multilibultra::set_self_paused(RDRAM_ARG1) {
|
||||
debug_printf("[Thread] Thread pausing itself: %d\n", TO_PTR(OSThread, thread_self)->id);
|
||||
TO_PTR(OSThread, thread_self)->state = OSThreadState::PAUSED;
|
||||
TO_PTR(OSThread, thread_self)->context->running.store(false);
|
||||
TO_PTR(OSThread, thread_self)->context->running.notify_all();
|
||||
}
|
||||
|
||||
void check_destroyed(OSThread* t) {
|
||||
if (t->destroyed) {
|
||||
throw thread_terminated{};
|
||||
@ -262,13 +254,25 @@ void check_destroyed(OSThread* t) {
|
||||
|
||||
void Multilibultra::wait_for_resumed(RDRAM_ARG1) {
|
||||
check_destroyed(TO_PTR(OSThread, thread_self));
|
||||
//TO_PTR(OSThread, thread_self)->context->descheduled.wait(false);
|
||||
//TO_PTR(OSThread, thread_self)->context->descheduled.store(false);
|
||||
TO_PTR(OSThread, thread_self)->context->scheduled.wait(false);
|
||||
TO_PTR(OSThread, thread_self)->context->scheduled.store(false);
|
||||
TO_PTR(OSThread, thread_self)->context->running.wait(false);
|
||||
check_destroyed(TO_PTR(OSThread, thread_self));
|
||||
}
|
||||
|
||||
void Multilibultra::pause_thread_impl(OSThread* t) {
|
||||
t->state = OSThreadState::PREEMPTED;
|
||||
t->context->running.store(false);
|
||||
t->context->running.notify_all();
|
||||
}
|
||||
|
||||
void Multilibultra::resume_thread_impl(OSThread *t) {
|
||||
if (t->state == OSThreadState::PREEMPTED) {
|
||||
// Nothing to do here
|
||||
}
|
||||
t->state = OSThreadState::RUNNING;
|
||||
t->context->running.store(true);
|
||||
t->context->running.notify_all();
|
||||
}
|
||||
|
||||
PTR(OSThread) Multilibultra::this_thread() {
|
||||
return thread_self;
|
||||
}
|
||||
|
@ -29,7 +29,8 @@ extern "C" void osDestroyThread_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
}
|
||||
|
||||
extern "C" void osYieldThread_recomp(uint8_t * rdram, recomp_context * ctx) {
|
||||
osYieldThread(rdram);
|
||||
assert(false);
|
||||
// osYieldThread(rdram);
|
||||
}
|
||||
|
||||
extern "C" void osSetThreadPri_recomp(uint8_t* rdram, recomp_context* ctx) {
|
||||
|
Loading…
Reference in New Issue
Block a user