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Use shader cache in artefacts (#272)
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.github/workflows/validate.yml
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2
.github/workflows/validate.yml
vendored
@ -50,6 +50,7 @@ jobs:
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.sh
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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if: runner.os != 'Windows'
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run: |
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@ -122,6 +123,7 @@ jobs:
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run: |-
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git clone ${{ secrets.ZRE_REPO_WITH_PAT }}
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./zre/process.ps1
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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