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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 03:21:56 +01:00
Made Song of Time/game completion saves delete the autosave and made moon crash resets give the player extra time before an autosave triggers
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@ -66,6 +66,9 @@ void KaleidoSetup_Update(PlayState* play) {
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void Sram_SyncWriteToFlash(SramContext* sramCtx, s32 curPage, s32 numPages);
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void autosave_reset_timer();
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void autosave_reset_timer_slow();
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void do_autosave(SramContext* sramCtx) {
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s32 fileNum = gSaveContext.fileNum;
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@ -116,19 +119,81 @@ void func_80147314(SramContext* sramCtx, s32 fileNum) {
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}
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}
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void delete_owl_save(SramContext* sramCtx, s32 fileNum) {
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gSaveContext.save.saveInfo.playerData.newf[0] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[1] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[2] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[3] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[4] = '\0';
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gSaveContext.save.saveInfo.playerData.newf[5] = '\0';
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2], gFlashOwlSaveNumPages[fileNum * 2]);
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Sram_SyncWriteToFlash(sramCtx, gFlashOwlSaveStartPages[fileNum * 2 + 1], gFlashOwlSaveNumPages[fileNum * 2 + 1]);
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gSaveContext.save.saveInfo.playerData.newf[0] = 'Z';
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gSaveContext.save.saveInfo.playerData.newf[1] = 'E';
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gSaveContext.save.saveInfo.playerData.newf[2] = 'L';
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gSaveContext.save.saveInfo.playerData.newf[3] = 'D';
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gSaveContext.save.saveInfo.playerData.newf[4] = 'A';
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gSaveContext.save.saveInfo.playerData.newf[5] = '3';
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}
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// @recomp Patched to delete owl saves when making regular saves.
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void func_8014546C(SramContext* sramCtx) {
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s32 i;
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if (gSaveContext.save.isOwlSave) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext, offsetof(SaveContext, fileNum));
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, offsetof(SaveContext, fileNum));
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} else {
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// @recomp Delete the owl save.
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delete_owl_save(sramCtx, gSaveContext.fileNum);
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// @recomp Reset the autosave timer.
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autosave_reset_timer();
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.save.saveInfo.permanentSceneFlags[i].chest = gSaveContext.cycleSceneFlags[i].chest;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0 = gSaveContext.cycleSceneFlags[i].switch0;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1 = gSaveContext.cycleSceneFlags[i].switch1;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom = gSaveContext.cycleSceneFlags[i].clearedRoom;
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gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible = gSaveContext.cycleSceneFlags[i].collectible;
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}
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gSaveContext.save.saveInfo.checksum = 0;
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gSaveContext.save.saveInfo.checksum = Sram_CalcChecksum(&gSaveContext.save, sizeof(Save));
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if (gSaveContext.flashSaveAvailable) {
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Lib_MemCpy(sramCtx->saveBuf, &gSaveContext, sizeof(Save));
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Lib_MemCpy(&sramCtx->saveBuf[0x2000], &gSaveContext.save, sizeof(Save));
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}
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}
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}
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extern u16 D_801F6AF0;
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extern u8 D_801F6AF2;
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// @recomp Patched to tag autosaves as owl saves so that the modified version of func_80147314 still clears them.
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// @recomp Patched to call the new owl save deletion function.
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void Sram_EraseSave(FileSelectState* fileSelect2, SramContext* sramCtx, s32 fileNum) {
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FileSelectState* fileSelect = fileSelect2;
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s32 pad;
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if (gSaveContext.flashSaveAvailable) {
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if (fileSelect->isOwlSave[fileNum + 2]) {
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// @recomp Override the save type to a regular owl save.
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fileSelect->isOwlSave[fileNum + 2] = true;
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func_80147314(sramCtx, fileNum);
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// @recomp Call the new owl save deletion function.
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delete_owl_save(sramCtx, gSaveContext.fileNum);
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fileSelect->isOwlSave[fileNum + 2] = false;
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}
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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@ -288,6 +353,15 @@ bool reached_final_three_hours() {
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return false;
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}
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void autosave_reset_timer() {
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last_autosave_time = osGetTime();
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}
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void autosave_reset_timer_slow() {
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// Set the most recent autosave time in the future to give extra time before an autosave triggers.
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last_autosave_time = osGetTime() + OS_USEC_TO_CYCLES(2 * 60 * 1000 * 1000);
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}
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void autosave_post_play_update(PlayState* play) {
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static int frames_since_save_changed = 0;
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static int frames_since_autosave_ready = 0;
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@ -335,20 +409,21 @@ void autosave_post_play_update(PlayState* play) {
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frames_since_autosave_ready >= MIN_FRAMES_SINCE_READY &&
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OS_CYCLES_TO_USEC(time_now - last_autosave_time) > (1000 * recomp_autosave_interval())
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) {
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last_autosave_time = time_now;
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do_autosave(&play->sramCtx);
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show_autosave_icon();
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autosave_reset_timer();
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}
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}
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else {
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// Update the last autosave time to the current time to prevent autosaving immediately if autosaves are turned back on.
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autosave_reset_timer();
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last_autosave_time = osGetTime();
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}
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gCanPause = false;
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}
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void autosave_init() {
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last_autosave_time = osGetTime();
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autosave_reset_timer();
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Lib_MemCpy(&prev_save_ctx, &gSaveContext, offsetof(SaveContext, fileNum));
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}
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@ -567,6 +642,58 @@ void Sram_OpenSave(FileSelectState* fileSelect, SramContext* sramCtx) {
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extern s32 Actor_ProcessTalkRequest(Actor* actor, GameState* gameState);
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// @recomp Reset the autosave timer when the moon crashes.
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void Sram_ResetSaveFromMoonCrash(SramContext* sramCtx) {
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s32 i;
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s32 cutsceneIndex = gSaveContext.save.cutsceneIndex;
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bzero(sramCtx->saveBuf, SAVE_BUFFER_SIZE);
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if (SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2],
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gFlashSaveNumPages[gSaveContext.fileNum * 2]) != 0) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
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gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
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}
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Lib_MemCpy(&gSaveContext.save, sramCtx->saveBuf, sizeof(Save));
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if (CHECK_NEWF(gSaveContext.save.saveInfo.playerData.newf)) {
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SysFlashrom_ReadData(sramCtx->saveBuf, gFlashSaveStartPages[gSaveContext.fileNum * 2 + 1],
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gFlashSaveNumPages[gSaveContext.fileNum * 2 + 1]);
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Lib_MemCpy(&gSaveContext, sramCtx->saveBuf, sizeof(Save));
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}
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gSaveContext.save.cutsceneIndex = cutsceneIndex;
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for (i = 0; i < ARRAY_COUNT(gSaveContext.eventInf); i++) {
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gSaveContext.eventInf[i] = 0;
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}
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for (i = 0; i < ARRAY_COUNT(gSaveContext.cycleSceneFlags); i++) {
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gSaveContext.cycleSceneFlags[i].chest = gSaveContext.save.saveInfo.permanentSceneFlags[i].chest;
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gSaveContext.cycleSceneFlags[i].switch0 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch0;
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gSaveContext.cycleSceneFlags[i].switch1 = gSaveContext.save.saveInfo.permanentSceneFlags[i].switch1;
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gSaveContext.cycleSceneFlags[i].clearedRoom = gSaveContext.save.saveInfo.permanentSceneFlags[i].clearedRoom;
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gSaveContext.cycleSceneFlags[i].collectible = gSaveContext.save.saveInfo.permanentSceneFlags[i].collectible;
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}
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for (i = 0; i < TIMER_ID_MAX; i++) {
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gSaveContext.timerStates[i] = TIMER_STATE_OFF;
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gSaveContext.timerCurTimes[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerTimeLimits[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerStartOsTimes[i] = 0;
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gSaveContext.timerStopTimes[i] = SECONDS_TO_TIMER(0);
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gSaveContext.timerPausedOsTimes[i] = 0;
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}
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D_801BDAA0 = true;
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gHorseIsMounted = false;
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gSaveContext.powderKegTimer = 0;
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gSaveContext.unk_1014 = 0;
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gSaveContext.jinxTimer = 0;
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// @recomp Use the slow autosave timer to give the player extra time to respond to the moon crashing to decide if they want to reload their autosave.
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autosave_reset_timer_slow();
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}
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// @recomp If autosave is enabled, skip the part of the owl statue dialog that talks about the file being deleted on load, since it's not true.
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void ObjWarpstone_Update(Actor* thisx, PlayState* play) {
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ObjWarpstone* this = (ObjWarpstone*)thisx;
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