Removed shader cache

This commit is contained in:
Mr-Wiseguy 2024-08-11 12:51:26 -04:00
parent d68a8063c4
commit d4a8cd351e

View File

@ -138,16 +138,6 @@ add_custom_target(DownloadGameControllerDB
add_executable(Zelda64Recompiled)
add_dependencies(Zelda64Recompiled DownloadGameControllerDB)
# Generate mm_shader_cache.c from the MM shader cache if it exists
if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)
set(HAS_MM_SHADER_CACHE TRUE)
target_compile_definitions(Zelda64Recompiled PRIVATE HAS_MM_SHADER_CACHE)
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin
)
endif()
set (SOURCES
${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
@ -174,10 +164,6 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
if (HAS_MM_SHADER_CACHE)
list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c)
endif()
target_include_directories(Zelda64Recompiled PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue