mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-11-25 22:24:20 +01:00
Added WIP dual analog camera and widescreen UI patches
This commit is contained in:
parent
ddaac3cd8f
commit
d71b86c1da
@ -64,8 +64,12 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
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)
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# Recompile patches elf into patches.c
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add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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COMMAND RecompPort patches.toml
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add_custom_command(OUTPUT
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
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${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
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${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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COMMAND RecompPort patches.toml && touch ${CMAKE_SOURCE_DIR}/src/recomp/patch_loading.cpp
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
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)
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patches/camera_patches.c
Normal file
792
patches/camera_patches.c
Normal file
@ -0,0 +1,792 @@
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#include "patches.h"
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#include "input.h"
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#include "z64quake.h"
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RecompCameraMode recomp_camera_mode = RECOMP_CAMERA_DUALANALOG;
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VecGeo recomp_camera_pos = { .r = 66.0f, .pitch = 0, .yaw = 0 };
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float recomp_camera_yaw_vel = 0.0f;
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float recomp_camera_pitch_vel = 0.0f;
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float recomp_deadzone = 0.2f;
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float recomp_camera_x_sensitivity = 1500.0f;
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float recomp_camera_y_sensitivity = -500.0f;
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// float recomp_camera_acceleration = 500.0f;
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void update_recomp_camera_params(Camera* camera) {
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recomp_camera_pos.yaw = Math_Atan2S(-camera->at.x + camera->eye.x, -camera->at.z + camera->eye.z);
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// recomp_printf("Camera at: %.2f %.2f %.2f\n"
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// " eye: %.2f %.2f %.2f\n"
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// " yaw: %d",
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// camera->at.x, camera->at.y, camera->at.z,
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// camera->eye.x, camera->eye.y, camera->eye.z,
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// recomp_camera_pos.yaw);
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float input_x, input_y;
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recomp_get_camera_inputs(&input_x, &input_y);
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// Math_StepToF(&recomp_camera_yaw_vel, input_x * recomp_camera_x_sensitivity, recomp_camera_acceleration);
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// Math_StepToF(&recomp_camera_pitch_vel, input_y * recomp_camera_y_sensitivity, recomp_camera_acceleration);
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if (fabsf(input_x) > recomp_deadzone) {
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recomp_camera_yaw_vel = input_x * recomp_camera_x_sensitivity;
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}
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else {
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recomp_camera_yaw_vel = 0;
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}
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if (fabsf(input_y) > recomp_deadzone) {
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recomp_camera_pitch_vel = input_y * recomp_camera_y_sensitivity;
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}
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else {
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recomp_camera_pitch_vel = 0;
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}
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recomp_camera_pos.pitch += recomp_camera_pitch_vel;
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recomp_camera_pos.yaw += recomp_camera_yaw_vel;
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}
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extern s32 sUpdateCameraDirection;
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static s32 sIsFalse = false;
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extern s32 sCameraInitSceneTimer;
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extern s16 sCameraNextUID;
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extern s32 sCameraInterfaceFlags;
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extern s32 sCameraHudVisibility;
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extern s32 sCameraLetterboxSize;
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extern s32 sCameraNegOne1;
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#define CAM_DATA_IS_BG (1 << 12) // if not set, then cam data is for actor cutscenes
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typedef s32 (*CameraUpdateFunc)(Camera*);
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typedef struct {
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/* 0x0 */ s16 val;
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/* 0x2 */ s16 param;
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} CameraModeValue; // size = 0x4
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typedef struct {
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/* 0x0 */ s16 funcId;
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/* 0x2 */ s16 numValues;
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/* 0x4 */ CameraModeValue* values;
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} CameraMode; // size = 0x8
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typedef struct {
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/* 0x0 */ u32 validModes;
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/* 0x4 */ u32 flags;
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/* 0x8 */ CameraMode* cameraModes;
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} CameraSetting;
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extern CameraUpdateFunc sCameraUpdateHandlers[];
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extern CameraSetting sCameraSettings[];
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Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll);
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f32 Camera_fabsf(f32 f);
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s32 Camera_GetBgCamIndex(Camera* camera, s32* bgId, CollisionPoly* poly);
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f32 Camera_GetFocalActorHeight(Camera* camera);
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f32 Camera_GetRunSpeedLimit(Camera* camera);
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s32 Camera_IsDekuHovering(Camera* camera);
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s32 Camera_IsMountedOnHorse(Camera* camera);
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s32 Camera_IsUnderwaterAsZora(Camera* camera);
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s32 Camera_IsUsingZoraFins(Camera* camera);
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void Camera_UpdateInterface(s32 interfaceFlags);
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f32 Camera_Vec3fMagnitude(Vec3f* vec);
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s32 func_800CB7CC(Camera* camera);
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s32 func_800CB854(Camera* camera);
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Vec3s Camera_Update(Camera* camera) {
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Vec3f viewAt;
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Vec3f viewEye;
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Vec3f viewUp;
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Vec3f focalActorPos;
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s32 bgId;
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s32 sp98;
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s32 changeCamSceneDataType;
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CollisionPoly* sp90;
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CollisionPoly* sp8C;
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f32 runSpeedLimit;
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f32 speed;
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f32 viewFov;
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DynaPolyActor* meshActor;
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PosRot focalActorPosRot;
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ShakeInfo camShake;
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Actor* focalActor = camera->focalActor;
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VecGeo sp3C;
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s16 bgCamIndex;
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s16 numQuakesApplied;
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f32 focalActorFloorHeight;
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// Camera of status CUT only updates to this point
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if (camera->status == CAM_STATUS_CUT) {
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return camera->inputDir;
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}
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sUpdateCameraDirection = false;
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sIsFalse = false;
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if (camera->play->view.unk164 == 0) {
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if (camera->focalActor != NULL) {
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// Updates camera info on the actor it's tracking
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if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
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focalActorPosRot = Actor_GetWorldPosShapeRot(camera->focalActor);
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} else {
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focalActorPosRot = Actor_GetWorld(camera->focalActor);
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}
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camera->unk_0F0.x = focalActorPosRot.pos.x - camera->focalActorPosRot.pos.x;
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camera->unk_0F0.y = focalActorPosRot.pos.y - camera->focalActorPosRot.pos.y;
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camera->unk_0F0.z = focalActorPosRot.pos.z - camera->focalActorPosRot.pos.z;
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// bg related to tracked actor
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sp98 = 0;
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if (Camera_IsMountedOnHorse(camera)) {
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if (((Player*)focalActor)->rideActor->floorPoly != NULL) {
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sp90 = ((Player*)focalActor)->rideActor->floorPoly;
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camera->bgId = ((Player*)focalActor)->rideActor->floorBgId;
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camera->focalActorFloorHeight = ((Player*)focalActor)->rideActor->floorHeight;
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sp98 = 3;
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}
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} else if (func_800CB7CC(camera)) {
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if (camera->focalActor->floorPoly != NULL) {
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sp90 = camera->focalActor->floorPoly;
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camera->bgId = camera->focalActor->floorBgId;
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camera->focalActorFloorHeight = camera->focalActor->floorHeight;
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sp98 = 1;
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}
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} else {
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focalActorPos = focalActorPosRot.pos;
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focalActorPos.y += Camera_GetFocalActorHeight(camera);
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focalActorFloorHeight = BgCheck_EntityRaycastFloor5_3(camera->play, &camera->play->colCtx, &sp90, &bgId,
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camera->focalActor, &focalActorPos);
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if (focalActorFloorHeight != BGCHECK_Y_MIN) {
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camera->bgId = bgId;
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camera->focalActorFloorHeight = focalActorFloorHeight;
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sp98 = 2;
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}
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}
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if ((sp98 != 0) && (Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f)) {
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meshActor = DynaPoly_GetActor(&camera->play->colCtx, camera->bgId);
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if (meshActor != NULL) {
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camera->floorNorm.x = COLPOLY_GET_NORMAL(sp90->normal.x);
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camera->floorNorm.y = COLPOLY_GET_NORMAL(sp90->normal.y);
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camera->floorNorm.z = COLPOLY_GET_NORMAL(sp90->normal.z);
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camera->unk_0F0.x -= meshActor->actor.world.pos.x - camera->meshActorPos.x;
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camera->unk_0F0.y -= meshActor->actor.world.pos.y - camera->meshActorPos.y;
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camera->unk_0F0.z -= meshActor->actor.world.pos.z - camera->meshActorPos.z;
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camera->meshActorPos = meshActor->actor.world.pos;
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}
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}
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// Set camera speed
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runSpeedLimit = Camera_GetRunSpeedLimit(camera) * 1.5f;
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speed = Camera_Vec3fMagnitude(&camera->unk_0F0);
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camera->xzSpeed = OLib_ClampMaxDist(speed, runSpeedLimit);
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camera->speedRatio = OLib_ClampMaxDist(speed / runSpeedLimit, 1.8f);
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camera->focalActorPosRot = focalActorPosRot;
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if (camera->camId == CAM_ID_MAIN) {
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Camera_UpdateWater(camera);
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Camera_UpdateHotRoom(camera);
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Camera_EarthquakeDay3(camera);
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Camera_SetSwordDistortion(camera);
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}
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/**
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* This section is about updating the camera setting based on the camera scene data
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*
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*/
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// If doorTimer1 is active, set CAM_STATE_10 which suppresses bg camera scene data from being read
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if (camera->doorTimer1 != 0) {
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Camera_SetStateFlag(camera, CAM_STATE_10);
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} else if (!(camera->stateFlags & CAM_STATE_2)) {
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camera->nextCamSceneDataId = -1;
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}
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changeCamSceneDataType = 0; // default to no change in the cam scene data
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bgId = camera->bgId;
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// Sets the next cam scene data Index based on the bg surface
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if ((camera->stateFlags & CAM_STATE_0) && (camera->stateFlags & CAM_STATE_2) &&
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!(camera->stateFlags & CAM_STATE_10) &&
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(!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera)) &&
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!(camera->stateFlags & CAM_STATE_15) && !Camera_IsMountedOnHorse(camera) &&
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!Camera_RequestGiantsMaskSetting(camera) && !Camera_IsDekuHovering(camera) && (sp98 != 0)) {
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bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp90);
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if ((bgCamIndex != -1) && (camera->bgId == BGCHECK_SCENE)) {
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if (Camera_IsUsingZoraFins(camera) == 0) {
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camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG;
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}
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}
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focalActorPos = focalActorPosRot.pos;
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focalActorPos.y += Camera_GetFocalActorHeight(camera);
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focalActorFloorHeight =
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BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp8C, &bgId, &focalActorPos);
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if ((focalActorFloorHeight != BGCHECK_Y_MIN) && (sp8C != sp90) && (bgId == BGCHECK_SCENE) &&
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((camera->focalActorFloorHeight - 2.0f) < focalActorFloorHeight)) {
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bgCamIndex = Camera_GetBgCamIndex(camera, &bgId, sp8C);
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if ((bgCamIndex != -1) && (bgId == BGCHECK_SCENE)) {
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camera->nextCamSceneDataId = bgCamIndex | CAM_DATA_IS_BG;
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changeCamSceneDataType = 1; // change cam scene data based on the bg cam data
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}
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}
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}
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if (camera->doorTimer1 != 0) {
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camera->doorTimer1--;
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if (camera->doorTimer1 == 0) {
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Camera_UnsetStateFlag(camera, CAM_STATE_10);
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changeCamSceneDataType = 5; // change cam scene data based on the cutscene cam data
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}
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}
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if (((camera->camId == CAM_ID_MAIN) || (camera->stateFlags & CAM_STATE_6)) &&
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((camera->bgId == BGCHECK_SCENE) || ((bgId == BGCHECK_SCENE) && (changeCamSceneDataType != 0))) &&
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(camera->nextCamSceneDataId != -1) && (camera->doorTimer1 == 0) &&
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((Camera_fabsf(camera->focalActorPosRot.pos.y - camera->focalActorFloorHeight) < 11.0f) ||
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(changeCamSceneDataType != 0)) &&
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(!(camera->stateFlags & CAM_STATE_9) || Camera_IsUnderwaterAsZora(camera))) {
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Camera_ChangeActorCsCamIndex(camera, camera->nextCamSceneDataId);
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camera->nextCamSceneDataId = -1;
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if (camera->doorTimer2 != 0) {
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camera->doorTimer1 = camera->doorTimer2;
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camera->doorTimer2 = 0;
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}
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}
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}
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// Camera of status WAIT only updates to this point
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if (camera->status == CAM_STATUS_WAIT) {
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return camera->inputDir;
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}
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camera->behaviorFlags = 0;
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Camera_UnsetStateFlag(camera, CAM_STATE_10 | CAM_STATE_DISABLE_MODE_CHANGE);
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Camera_SetStateFlag(camera, CAM_STATE_4);
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}
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// Call the camera update function
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recomp_printf(
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"Camera:\n"
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" setting: %d\n"
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" mode: %d\n"
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" funcId: %d\n", camera->setting, camera->mode, sCameraSettings[camera->setting].cameraModes[camera->mode].funcId);
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sCameraUpdateHandlers[sCameraSettings[camera->setting].cameraModes[camera->mode].funcId](camera);
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// @recomp
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update_recomp_camera_params(camera);
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// Update the interface
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if (sCameraInitSceneTimer != 0) {
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sCameraInitSceneTimer--;
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}
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if (camera->status == CAM_STATUS_ACTIVE) {
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if (((sCameraInitSceneTimer != 0) || func_800CB854(camera)) && (camera->camId == CAM_ID_MAIN)) {
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// Surpresses the interface for the first few frames of a scene
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sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_NONE_ALT, 0);
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else if ((camera->play->transitionMode != TRANS_MODE_OFF) && (camera->camId != CAM_ID_MAIN)) {
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sCameraInterfaceFlags = CAM_INTERFACE_FLAGS(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, 0);
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Camera_UpdateInterface(sCameraInterfaceFlags);
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} else {
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Camera_UpdateInterface(sCameraInterfaceFlags);
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}
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}
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// Camera of status UNK3 only updates to this point
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if (camera->status == CAM_STATUS_UNK3) {
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return camera->inputDir;
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}
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/**
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* This section is about updating view structs from the active camera,
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* which view uses to calculate the viewing/projection matrices
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*/
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numQuakesApplied = Quake_Update(camera, &camShake);
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bgId = numQuakesApplied; // required to match
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if (numQuakesApplied != 0) {
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viewAt.x = camera->at.x + camShake.atOffset.x;
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viewAt.y = camera->at.y + camShake.atOffset.y;
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viewAt.z = camera->at.z + camShake.atOffset.z;
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viewEye.x = camera->eye.x + camShake.eyeOffset.x;
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viewEye.y = camera->eye.y + camShake.eyeOffset.y;
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viewEye.z = camera->eye.z + camShake.eyeOffset.z;
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sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
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viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll + camShake.upRollOffset);
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viewFov = camera->fov + CAM_BINANG_TO_DEG(camShake.fovOffset);
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} else if (sIsFalse) {
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//! condition is impossible to achieve
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viewAt = camera->at;
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viewEye = camera->eye;
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sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
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viewUp = camera->up;
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viewFov = camera->fov;
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} else {
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viewAt = camera->at;
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viewEye = camera->eye;
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sp3C = OLib_Vec3fDiffToVecGeo(&viewEye, &viewAt);
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viewUp = Camera_CalcUpVec(sp3C.pitch, sp3C.yaw, camera->roll);
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viewFov = camera->fov;
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}
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// set view up
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if (camera->viewFlags & CAM_VIEW_UP) {
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camera->viewFlags &= ~CAM_VIEW_UP;
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viewUp = camera->up;
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} else {
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camera->up = viewUp;
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}
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camera->quakeOffset = camShake.eyeOffset;
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View_SetScale(&camera->play->view, (OREG(67) * 0.01f) + 1.0f);
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camera->play->view.fovy = viewFov;
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View_LookAt(&camera->play->view, &viewEye, &viewAt, &viewUp);
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camera->camDir.x = sp3C.pitch;
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camera->camDir.y = sp3C.yaw;
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camera->camDir.z = 0;
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if (!sUpdateCameraDirection) {
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camera->inputDir.x = sp3C.pitch;
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camera->inputDir.y = sp3C.yaw;
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camera->inputDir.z = 0;
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}
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return camera->inputDir;
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}
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extern SwingAnimation D_801EDC30[4];
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s32 Camera_CalcAtDefault(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, s16 calcSlope);
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s32 Camera_CalcAtForNormal1(Camera* camera, VecGeo* arg1, f32 yOffset, f32 forwardDist);
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s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* focalActorPosY, f32 deltaYMax);
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s16 Camera_CalcDefaultPitch(Camera* camera, s16 pitch, s16 flatSurfacePitchTarget, s16 slopePitchAdj);
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void Camera_CalcDefaultSwing(Camera* camera, VecGeo* arg1, VecGeo* arg2, f32 arg3, f32 arg4, SwingAnimation* swing2,
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s16* flags);
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s16 Camera_CalcDefaultYaw(Camera* camera, s16 yaw, s16 target, f32 attenuationYawDiffRange,
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f32 attenuationYawDiffInterpParam);
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f32 Camera_ClampDist1(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer);
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f32 Camera_ClampDist2(Camera* camera, f32 dist, f32 minDist, f32 maxDist, s16 timer);
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f32 Camera_ClampLerpScale(Camera* camera, f32 maxLerpScale);
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s16 Camera_GetPitchAdjFromFloorHeightDiffs(Camera* camera, s16 viewYaw, s16 shouldInit);
|
||||
f32 Camera_ScaledStepToCeilF(f32 target, f32 cur, f32 stepScale, f32 minDiff);
|
||||
s16 Camera_ScaledStepToCeilS(s16 target, s16 cur, f32 stepScale, s16 minDiff);
|
||||
void Camera_SetUpdateRatesFastYaw(Camera* camera);
|
||||
s32 func_800CB924(Camera* camera);
|
||||
s32 func_800CB950(Camera* camera);
|
||||
s32 func_800CBA7C(Camera* camera);
|
||||
|
||||
#define GET_NEXT_RO_DATA(values) ((values++)->val)
|
||||
#define RELOAD_PARAMS(camera) ((camera->animState == 0) || (camera->animState == 10) || (camera->animState == 20))
|
||||
|
||||
s32 Camera_Normal1(Camera* camera) {
|
||||
Vec3f* eye = &camera->eye;
|
||||
Vec3f* at = &camera->at;
|
||||
Vec3f* eyeNext = &camera->eyeNext;
|
||||
Vec3f spD8;
|
||||
f32 spD4;
|
||||
f32 spD0;
|
||||
Vec3f* temp;
|
||||
f32 spC8;
|
||||
f32 spC4;
|
||||
f32 spC0;
|
||||
f32 phi_f0_4;
|
||||
VecGeo spB4;
|
||||
VecGeo spAC;
|
||||
VecGeo spA4;
|
||||
VecGeo sp9C;
|
||||
PosRot* sp40 = &camera->focalActorPosRot;
|
||||
Normal1ReadOnlyData* roData = &camera->paramData.norm1.roData;
|
||||
Normal1ReadWriteData* rwData = &camera->paramData.norm1.rwData;
|
||||
s16 phi_v1_2;
|
||||
s16 temp_a0_3;
|
||||
f32 sp88 = Camera_GetFocalActorHeight(camera);
|
||||
CameraModeValue* values = sCameraSettings[camera->setting].cameraModes[camera->mode].values;
|
||||
f32 phi_f2;
|
||||
f32 rand;
|
||||
|
||||
recomp_printf("Camera_Normal1\n");
|
||||
|
||||
roData->unk_00 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
|
||||
roData->unk_04 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
|
||||
roData->unk_08 = GET_NEXT_RO_DATA(values) * (sp88 * 0.01f * (0.8f - ((68.0f / sp88) * -0.2f)));
|
||||
roData->unk_04 = roData->unk_08 - (roData->unk_08 - roData->unk_04);
|
||||
|
||||
if (RELOAD_PARAMS(camera)) {
|
||||
roData->unk_20 = CAM_DEG_TO_BINANG(GET_NEXT_RO_DATA(values));
|
||||
roData->unk_0C = GET_NEXT_RO_DATA(values);
|
||||
roData->unk_0C = 40.0f - (40.0f - roData->unk_0C);
|
||||
roData->unk_10 = GET_NEXT_RO_DATA(values);
|
||||
roData->unk_14 = GET_NEXT_RO_DATA(values) * 0.01f;
|
||||
roData->unk_14 = 1.0f - (1.0f - roData->unk_14);
|
||||
roData->unk_18 = GET_NEXT_RO_DATA(values);
|
||||
roData->unk_1C = GET_NEXT_RO_DATA(values) * 0.01f;
|
||||
roData->interfaceFlags = GET_NEXT_RO_DATA(values);
|
||||
}
|
||||
|
||||
sCameraInterfaceFlags = roData->interfaceFlags;
|
||||
|
||||
spA4 = OLib_Vec3fDiffToVecGeo(at, eye);
|
||||
sp9C = OLib_Vec3fDiffToVecGeo(at, eyeNext);
|
||||
|
||||
switch (camera->animState) {
|
||||
case 20:
|
||||
Camera_SetUpdateRatesFastYaw(camera);
|
||||
// fallthrough
|
||||
case 0:
|
||||
rwData->unk_0C = 1;
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->animState != 20)) {
|
||||
rwData->unk_0C |= 0x1000;
|
||||
}
|
||||
// fallthrough
|
||||
case 10:
|
||||
if (camera->animState == 10) {
|
||||
rwData->unk_0C = 0;
|
||||
}
|
||||
rwData->unk_08 = 0;
|
||||
D_801EDC30[camera->camId].yaw = D_801EDC30[camera->camId].pitch = D_801EDC30[camera->camId].unk_64 = 0;
|
||||
rwData->unk_0A = 0x514;
|
||||
D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C;
|
||||
rwData->unk_00 = sp40->pos.y;
|
||||
rwData->unk_04 = camera->xzSpeed;
|
||||
D_801EDC30[camera->camId].timer = 0;
|
||||
sUpdateCameraDirection = false;
|
||||
rwData->unk_10 = 120.0f;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
camera->animState = 1;
|
||||
sUpdateCameraDirection = true;
|
||||
|
||||
if ((camera->speedRatio < 0.01f) || (rwData->unk_0A > 0x4B0)) {
|
||||
if (rwData->unk_0A > -0x4B0) {
|
||||
rwData->unk_0A--;
|
||||
}
|
||||
} else {
|
||||
rwData->unk_0A = 0x4B0;
|
||||
}
|
||||
|
||||
if (func_800CB950(camera)) {
|
||||
rwData->unk_00 = sp40->pos.y;
|
||||
}
|
||||
|
||||
if (rwData->unk_0C & 0x1000) {
|
||||
spC8 = camera->speedRatio;
|
||||
} else {
|
||||
spC8 = ((camera->speedRatio * 3.0f) + 1.0f) * 0.25f;
|
||||
}
|
||||
|
||||
spD8 = camera->focalActorAtOffset;
|
||||
spD8.y -= sp88 + roData->unk_00;
|
||||
spC4 = Camera_Vec3fMagnitude(&spD8);
|
||||
|
||||
if ((roData->unk_04 + roData->unk_08) < spC4) {
|
||||
spC4 = 1.0f;
|
||||
} else {
|
||||
spC4 = spC4 / (roData->unk_04 + roData->unk_08);
|
||||
}
|
||||
|
||||
spD0 = 0.2f;
|
||||
|
||||
phi_f0_4 = (camera->xzSpeed - rwData->unk_04) * (0.2f * 1.0f);
|
||||
if (phi_f0_4 < 0.0f) {
|
||||
phi_f0_4 = 0.0f;
|
||||
}
|
||||
|
||||
spC0 = OLib_ClampMaxDist(SQ(phi_f0_4), 1.0f);
|
||||
|
||||
camera->yOffsetUpdateRate =
|
||||
Camera_ScaledStepToCeilF(0.05f, camera->yOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
|
||||
camera->xzOffsetUpdateRate =
|
||||
Camera_ScaledStepToCeilF(0.05f, camera->xzOffsetUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
|
||||
camera->fovUpdateRate =
|
||||
Camera_ScaledStepToCeilF(0.05f, camera->fovUpdateRate, (0.5f * spC8) + (0.5f * spC4), 0.0001f);
|
||||
|
||||
if (D_801EDC30[camera->camId].unk_64 == 1) {
|
||||
phi_f2 = 0.5f;
|
||||
} else {
|
||||
phi_f2 = (0.5f * spC8) + (0.5f * spC4);
|
||||
}
|
||||
|
||||
rwData->unk_04 = camera->xzSpeed;
|
||||
|
||||
if (D_801EDC30[camera->camId].timer != 0) {
|
||||
camera->yawUpdateRateInv =
|
||||
Camera_ScaledStepToCeilF(D_801EDC30[camera->camId].swingUpdateRate + (D_801EDC30[camera->camId].timer * 2),
|
||||
camera->yawUpdateRateInv, phi_f2, 0.1f);
|
||||
if (roData->interfaceFlags & NORMAL1_FLAG_3) {
|
||||
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
|
||||
} else {
|
||||
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF((D_801EDC30[camera->camId].timer * 2) + 16.0f,
|
||||
camera->pitchUpdateRateInv, 0.2f, 0.1f);
|
||||
}
|
||||
D_801EDC30[camera->camId].timer--;
|
||||
} else {
|
||||
camera->yawUpdateRateInv = Camera_ScaledStepToCeilF(
|
||||
D_801EDC30[camera->camId].swingUpdateRate - (D_801EDC30[camera->camId].swingUpdateRate * 0.7f * spC0),
|
||||
camera->yawUpdateRateInv, phi_f2, 0.1f);
|
||||
if ((roData->interfaceFlags & NORMAL1_FLAG_3) && (camera->speedRatio > 0.01f)) {
|
||||
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(100.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
|
||||
} else if (D_801ED920 != NULL) {
|
||||
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(32.0f, camera->pitchUpdateRateInv, 0.5f, 0.1f);
|
||||
} else {
|
||||
camera->pitchUpdateRateInv = Camera_ScaledStepToCeilF(16.0f, camera->pitchUpdateRateInv, 0.2f, 0.1f);
|
||||
}
|
||||
}
|
||||
|
||||
if (roData->interfaceFlags & NORMAL1_FLAG_0) {
|
||||
//! FAKE:
|
||||
if (spC8) {}
|
||||
|
||||
temp_a0_3 = Camera_GetPitchAdjFromFloorHeightDiffs(camera, spA4.yaw + 0x8000, rwData->unk_0C & 1);
|
||||
phi_f2 = (1.0f / roData->unk_10) * 0.7f;
|
||||
spD0 = (1.0f / roData->unk_10) * 0.3f * (1.0f - camera->speedRatio);
|
||||
rwData->unk_08 = Camera_ScaledStepToCeilS(temp_a0_3, rwData->unk_08, phi_f2 + spD0, 5);
|
||||
} else {
|
||||
rwData->unk_08 = 0;
|
||||
}
|
||||
|
||||
if ((D_801EDC30[camera->camId].unk_64 == 1) && (roData->unk_00 > -40.0f)) {
|
||||
spD0 = Math_SinS(D_801EDC30[camera->camId].pitch);
|
||||
phi_f2 = (-40.0f * spD0) + roData->unk_00 * (1.0f - spD0);
|
||||
camera->yawUpdateRateInv = 80.0f;
|
||||
camera->pitchUpdateRateInv = 80.0f;
|
||||
} else {
|
||||
phi_f2 = roData->unk_00;
|
||||
}
|
||||
|
||||
if (roData->interfaceFlags & (NORMAL1_FLAG_6 | NORMAL1_FLAG_5)) {
|
||||
if (camera->dist < roData->unk_04) {
|
||||
spD0 = 0.0f;
|
||||
} else if (roData->unk_08 < camera->dist) {
|
||||
spD0 = 1.0f;
|
||||
} else if (roData->unk_08 == roData->unk_04) {
|
||||
spD0 = 1.0f;
|
||||
} else {
|
||||
spD0 = (camera->dist - roData->unk_04) / (roData->unk_08 - roData->unk_04);
|
||||
}
|
||||
|
||||
Camera_CalcAtForNormal1(camera, &sp9C, phi_f2, 25.0f * spD0 * camera->speedRatio);
|
||||
rwData->unk_10 = 120.0f;
|
||||
} else if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) {
|
||||
phi_f0_4 = rwData->unk_0A / -1200.0f;
|
||||
Camera_CalcAtForNormal1(
|
||||
camera, &sp9C, phi_f2 - ((phi_f2 - ((0.8f - ((68.0f / sp88) * -0.2f)) * sp88 * -0.45f)) * phi_f0_4 * 0.75f),
|
||||
10.0f * phi_f0_4);
|
||||
rwData->unk_10 = 120.0f;
|
||||
} else if (roData->interfaceFlags & NORMAL1_FLAG_3) {
|
||||
Camera_CalcAtForScreen(camera, &sp9C, roData->unk_00, &rwData->unk_00, rwData->unk_10);
|
||||
if (rwData->unk_10 > 20.0f) {
|
||||
rwData->unk_10 -= 0.2f;
|
||||
}
|
||||
} else {
|
||||
Camera_CalcAtDefault(camera, &sp9C, phi_f2, roData->interfaceFlags & NORMAL1_FLAG_0);
|
||||
rwData->unk_10 = 120.0f;
|
||||
}
|
||||
|
||||
spB4 = OLib_Vec3fDiffToVecGeo(at, eyeNext);
|
||||
|
||||
if ((roData->interfaceFlags & NORMAL1_FLAG_7) && (rwData->unk_0A < 0)) {
|
||||
if (camera->focalActor == &GET_PLAYER(camera->play)->actor) {
|
||||
switch (((Player*)camera->focalActor)->transformation) {
|
||||
case PLAYER_FORM_HUMAN:
|
||||
spD0 = 66.0f;
|
||||
break;
|
||||
|
||||
case PLAYER_FORM_DEKU:
|
||||
spD0 = 66.0f;
|
||||
break;
|
||||
|
||||
case PLAYER_FORM_GORON:
|
||||
spD0 = 115.0f;
|
||||
break;
|
||||
|
||||
case PLAYER_FORM_ZORA:
|
||||
spD0 = 115.0f;
|
||||
break;
|
||||
|
||||
case PLAYER_FORM_FIERCE_DEITY:
|
||||
spD0 = roData->unk_04;
|
||||
break;
|
||||
|
||||
default:
|
||||
spD0 = roData->unk_04;
|
||||
break;
|
||||
}
|
||||
}
|
||||
phi_f0_4 = Camera_ClampDist2(camera, spB4.r, spD0, spD0, 0);
|
||||
} else if (roData->interfaceFlags & NORMAL1_FLAG_7) {
|
||||
phi_f0_4 = Camera_ClampDist2(camera, spB4.r, roData->unk_04, roData->unk_08, 1);
|
||||
} else {
|
||||
phi_f0_4 = Camera_ClampDist1(camera, spB4.r, roData->unk_04, roData->unk_08, rwData->unk_0A > 0);
|
||||
}
|
||||
|
||||
camera->dist = spB4.r = phi_f0_4;
|
||||
|
||||
if (D_801EDC30[camera->camId].unk_64 != 0) {
|
||||
spB4.pitch =
|
||||
Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].pitch, sp9C.pitch, 1.0f / camera->yawUpdateRateInv, 5);
|
||||
spB4.yaw =
|
||||
Camera_ScaledStepToCeilS(D_801EDC30[camera->camId].yaw, sp9C.yaw, 1.0f / camera->yawUpdateRateInv, 5);
|
||||
} else if (roData->interfaceFlags & NORMAL1_FLAG_5) {
|
||||
spB4.yaw = sp9C.yaw;
|
||||
spB4.pitch = sp9C.pitch;
|
||||
camera->animState = 20;
|
||||
} else if (D_801ED920 != NULL) {
|
||||
VecGeo sp74;
|
||||
s16 sp72;
|
||||
f32 sp6C;
|
||||
|
||||
//! FAKE:
|
||||
if (1) {}
|
||||
|
||||
temp = &D_801ED920->world.pos;
|
||||
sp74 = OLib_Vec3fDiffToVecGeo(&sp40->pos, temp);
|
||||
sp72 = sp40->rot.y - sp74.yaw;
|
||||
// Interface and shrink-window flags
|
||||
if ((roData->interfaceFlags & 0xFF00) == 0xFF00) {
|
||||
sp6C = 1.0f;
|
||||
} else {
|
||||
sp6C = 1.0f - (ABS(sp72) / 10922.0f);
|
||||
}
|
||||
|
||||
if (ABS((s16)(sp9C.yaw - sp74.yaw)) < 0x4000) {
|
||||
sp74.yaw += 0x8000;
|
||||
}
|
||||
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) {
|
||||
spB4.yaw =
|
||||
Camera_CalcDefaultYaw(camera, sp9C.yaw, (s16)(sp40->rot.y - (s16)(sp72 * sp6C)), roData->unk_14, spC0);
|
||||
}
|
||||
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.01f)) {
|
||||
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch,
|
||||
roData->unk_20 + (s16)((roData->unk_20 - sp74.pitch) * sp6C * 0.75f),
|
||||
rwData->unk_08);
|
||||
}
|
||||
} else if (roData->interfaceFlags & NORMAL1_FLAG_1) {
|
||||
VecGeo sp64;
|
||||
|
||||
if ((camera->speedRatio > 0.1f) || (rwData->unk_0A > 0x4B0)) {
|
||||
sp64 = OLib_Vec3fToVecGeo(&camera->unk_0F0);
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || !func_800CB924(camera)) {
|
||||
spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp64.yaw, roData->unk_14, spC0);
|
||||
}
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3)) {
|
||||
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
|
||||
} else if ((camera->unk_0F0.y > 0.0f) && func_800CB924(camera)) {
|
||||
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
|
||||
}
|
||||
} else {
|
||||
spB4.yaw = sp9C.yaw;
|
||||
spB4.pitch = sp9C.pitch;
|
||||
}
|
||||
} else {
|
||||
spB4.yaw = Camera_CalcDefaultYaw(camera, sp9C.yaw, sp40->rot.y, roData->unk_14, spC0);
|
||||
if (!(roData->interfaceFlags & NORMAL1_FLAG_3) || (camera->speedRatio < 0.1f)) {
|
||||
spB4.pitch = Camera_CalcDefaultPitch(camera, sp9C.pitch, roData->unk_20, rwData->unk_08);
|
||||
}
|
||||
}
|
||||
|
||||
// @recomp
|
||||
if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
|
||||
spB4.pitch = recomp_camera_pos.pitch;
|
||||
// spB4.r = recomp_camera_pos.r;
|
||||
spB4.yaw = recomp_camera_pos.yaw;
|
||||
}
|
||||
|
||||
// 76.9 degrees
|
||||
if (spB4.pitch > 0x36B0) {
|
||||
spB4.pitch = 0x36B0;
|
||||
}
|
||||
|
||||
// -76.9 degrees
|
||||
if (spB4.pitch < -0x36B0) {
|
||||
spB4.pitch = -0x36B0;
|
||||
}
|
||||
|
||||
// @recomp
|
||||
recomp_camera_pos.pitch = spB4.pitch;
|
||||
|
||||
*eyeNext = OLib_AddVecGeoToVec3f(at, &spB4);
|
||||
|
||||
if ((camera->status == CAM_STATUS_ACTIVE) && !(roData->interfaceFlags & NORMAL1_FLAG_4) && (spC4 <= 0.9f)) {
|
||||
if (!func_800CBA7C(camera)) {
|
||||
CollisionPoly* sp60;
|
||||
s32 sp5C; // bgId
|
||||
f32 sp58;
|
||||
|
||||
Camera_CalcDefaultSwing(camera, &spB4, &sp9C, roData->unk_04, roData->unk_0C, &D_801EDC30[camera->camId],
|
||||
&rwData->unk_0C);
|
||||
sp58 = BgCheck_CameraRaycastFloor2(&camera->play->colCtx, &sp60, &sp5C, eye);
|
||||
if ((roData->interfaceFlags & NORMAL1_FLAG_3) && func_800CB924(camera)) {
|
||||
spD0 = 25.0f;
|
||||
} else {
|
||||
spD0 = 5.0f;
|
||||
}
|
||||
|
||||
phi_f2 = eye->y - sp58;
|
||||
if ((sp58 != BGCHECK_Y_MIN) && (phi_f2 < spD0)) {
|
||||
eye->y = sp58 + spD0;
|
||||
} else if ((camera->waterYPos != camera->focalActorFloorHeight) && ((eye->y - camera->waterYPos) < 5.0f) &&
|
||||
((eye->y - camera->waterYPos) > -5.0f)) {
|
||||
eye->y = camera->waterYPos + 5.0f;
|
||||
}
|
||||
}
|
||||
|
||||
spAC = OLib_Vec3fDiffToVecGeo(eye, at);
|
||||
camera->inputDir.x = spAC.pitch;
|
||||
camera->inputDir.y = spAC.yaw;
|
||||
camera->inputDir.z = 0;
|
||||
|
||||
// crit wiggle
|
||||
if (gSaveContext.save.saveInfo.playerData.health <= 0x10) {
|
||||
phi_v1_2 = ((s32)(camera->play->state.frames << 0x18) >> 0x15) & 0xFD68;
|
||||
camera->inputDir.y += phi_v1_2;
|
||||
}
|
||||
} else {
|
||||
D_801EDC30[camera->camId].swingUpdateRate = roData->unk_0C;
|
||||
D_801EDC30[camera->camId].unk_64 = 0;
|
||||
sUpdateCameraDirection = false;
|
||||
*eye = *eyeNext;
|
||||
}
|
||||
|
||||
phi_f2 = (gSaveContext.save.saveInfo.playerData.health <= 0x10) ? 0.8f : 1.0f;
|
||||
|
||||
// @recomp
|
||||
// // Don't zoom in on low health when dual analog is used
|
||||
// if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
|
||||
// phi_f2;
|
||||
// }
|
||||
|
||||
camera->fov = Camera_ScaledStepToCeilF(roData->unk_18 * phi_f2, camera->fov, camera->fovUpdateRate, 0.1f);
|
||||
|
||||
if (roData->interfaceFlags & NORMAL1_FLAG_2) {
|
||||
spD4 = Math_SinS((s16)(spA4.yaw - spB4.yaw));
|
||||
rand = Rand_ZeroOne() - 0.5f;
|
||||
camera->roll = Camera_ScaledStepToCeilS((rand * 500.0f * camera->speedRatio) + (spD4 * spD4 * spD4 * 10000.0f),
|
||||
camera->roll, 0.1f, 5);
|
||||
} else {
|
||||
if (gSaveContext.save.saveInfo.playerData.health <= 0x10) {
|
||||
rand = Rand_ZeroOne() - 0.5f;
|
||||
phi_v1_2 = rand * 100.0f * camera->speedRatio;
|
||||
} else {
|
||||
phi_v1_2 = 0.0f;
|
||||
}
|
||||
camera->roll = Camera_ScaledStepToCeilS(phi_v1_2, camera->roll, 0.2f, 5);
|
||||
}
|
||||
|
||||
camera->atLerpStepScale = Camera_ClampLerpScale(camera, roData->unk_1C);
|
||||
rwData->unk_0C &= ~1;
|
||||
|
||||
return true;
|
||||
}
|
@ -8,6 +8,13 @@ u32 sPlayerItemButtons[] = {
|
||||
BTN_CRIGHT,
|
||||
};
|
||||
|
||||
u32 sPlayerItemButtonsDualAnalog[] = {
|
||||
BTN_B,
|
||||
BTN_DLEFT,
|
||||
BTN_DDOWN,
|
||||
BTN_DRIGHT
|
||||
};
|
||||
|
||||
u32 prev_item_buttons = 0;
|
||||
u32 cur_item_buttons = 0;
|
||||
u32 pressed_item_buttons = 0;
|
||||
@ -23,6 +30,11 @@ typedef enum {
|
||||
void GameState_GetInput(GameState* gameState) {
|
||||
PadMgr_GetInput(gameState->input, true);
|
||||
|
||||
if (recomp_camera_mode == RECOMP_CAMERA_DUALANALOG) {
|
||||
gameState->input[0].cur.button &= ~BTN_CUP;
|
||||
gameState->input[0].press.button &= ~BTN_CUP;
|
||||
gameState->input[0].rel.button &= ~BTN_CUP;
|
||||
}
|
||||
|
||||
prev_item_buttons = cur_item_buttons;
|
||||
recomp_get_item_inputs(&cur_item_buttons);
|
||||
@ -46,25 +58,27 @@ struct SlotMap exSlotMapping[] = {
|
||||
// D-Pad items
|
||||
// TODO restore this once UI is made
|
||||
// Return currently-pressed button, in order of priority D-Pad, B, CLEFT, CDOWN, CRIGHT.
|
||||
/*
|
||||
|
||||
EquipSlot func_8082FDC4(void) {
|
||||
EquipSlot i;
|
||||
|
||||
for (int mapping_index = 0; mapping_index < ARRAY_COUNT(exSlotMapping); mapping_index++) {
|
||||
if (pressed_item_buttons & exSlotMapping[mapping_index].button) {
|
||||
return (EquipSlot)exSlotMapping[mapping_index].slot;
|
||||
}
|
||||
}
|
||||
// for (int mapping_index = 0; mapping_index < ARRAY_COUNT(exSlotMapping); mapping_index++) {
|
||||
// if (pressed_item_buttons & exSlotMapping[mapping_index].button) {
|
||||
// return (EquipSlot)exSlotMapping[mapping_index].slot;
|
||||
// }
|
||||
// }
|
||||
|
||||
u32* button_map = recomp_camera_mode == RECOMP_CAMERA_DUALANALOG ? sPlayerItemButtonsDualAnalog : sPlayerItemButtons;
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sPlayerItemButtons); i++) {
|
||||
if (CHECK_BTN_ALL(pressed_item_buttons, sPlayerItemButtons[i])) {
|
||||
if (CHECK_BTN_ALL(pressed_item_buttons, button_map[i])) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
/*
|
||||
ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
|
||||
if (slot >= EQUIP_SLOT_A) {
|
||||
return ITEM_NONE;
|
||||
|
@ -7,6 +7,13 @@
|
||||
#include "recomp.h"
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
RECOMP_CAMERA_NORMAL,
|
||||
RECOMP_CAMERA_DUALANALOG,
|
||||
} RecompCameraMode;
|
||||
|
||||
extern RecompCameraMode recomp_camera_mode;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
@ -20,6 +27,7 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons);
|
||||
DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
|
||||
// TODO move this
|
||||
DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#define __PATCHES_H__
|
||||
|
||||
#include "global.h"
|
||||
#include "rt64_extended_gbi.h"
|
||||
|
||||
int recomp_printf(const char* fmt, ...);
|
||||
|
||||
|
@ -3,3 +3,4 @@ __start = 0x80000000;
|
||||
/* Dummy addresses that get recompiled into function calls */
|
||||
recomp_get_item_inputs = 0x81000000;
|
||||
recomp_puts = 0x81000004;
|
||||
recomp_get_camera_inputs = 0x81000008;
|
||||
|
1524
patches/ui_patches.c
Normal file
1524
patches/ui_patches.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -152,6 +152,30 @@ extern "C" void recomp_get_item_inputs(uint8_t* rdram, recomp_context* ctx) {
|
||||
*buttons_out = cur_buttons;
|
||||
}
|
||||
|
||||
extern "C" void recomp_get_camera_inputs(uint8_t* rdram, recomp_context* ctx) {
|
||||
float* x_out = _arg<0, float*>(rdram, ctx);
|
||||
float* y_out = _arg<1, float*>(rdram, ctx);
|
||||
|
||||
float x_val = 0.0f;
|
||||
float y_val = 0.0f;
|
||||
|
||||
// Process controller inputs
|
||||
std::vector<recomp::InputState> input_states = recomp::get_input_states();
|
||||
|
||||
for (const recomp::InputState& state : input_states) {
|
||||
if (const auto* controller_state = std::get_if<recomp::ControllerState>(&state)) {
|
||||
x_val += controller_state->axes[recomp::ControllerState::AXIS_RIGHT_X];
|
||||
y_val += controller_state->axes[recomp::ControllerState::AXIS_RIGHT_Y];
|
||||
}
|
||||
else if (const auto* mouse_state = std::get_if<recomp::MouseState>(&state)) {
|
||||
// Mouse currently unused
|
||||
}
|
||||
}
|
||||
|
||||
*x_out = x_val;
|
||||
*y_out = y_val;
|
||||
}
|
||||
|
||||
// TODO move this
|
||||
extern "C" void recomp_puts(uint8_t* rdram, recomp_context* ctx) {
|
||||
PTR(char) cur_str = _arg<0, PTR(char)>(rdram, ctx);
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
#include "recomp.h"
|
||||
#include "../RecompiledPatches/recomp_overlays.inl"
|
||||
#include "../../RecompiledPatches/recomp_overlays.inl"
|
||||
|
||||
void load_special_overlay(const SectionTableEntry& section, int32_t ram);
|
||||
|
||||
|
@ -171,6 +171,7 @@ public:
|
||||
RT64::RenderDescriptorSetBuilder sampler_set_builder{};
|
||||
sampler_set_builder.begin();
|
||||
sampler_set_builder.addImmutableSampler(1, linearSampler_.get());
|
||||
sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set
|
||||
sampler_set_builder.end();
|
||||
sampler_set_ = sampler_set_builder.create(render_context->device);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user