Skip rotation interpolation on the ground in the intro cutscene

This commit is contained in:
Mr-Wiseguy 2024-04-01 03:40:54 -04:00
parent 4c5f48a2c3
commit d741c4f4dd
3 changed files with 61 additions and 1 deletions

View File

@ -53,7 +53,6 @@ void edit_billboard_groups(PlayState* play) {
gEXEditGroupByAddress(POLY_XLU_DISP++, tracked_billboard_matrices[i], G_EX_INTERPOLATE_DECOMPOSE, G_MTX_PUSH, G_MTX_MODELVIEW,
G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE,
G_EX_ORDER_LINEAR);
recomp_printf("Skipped matrix %08X\n", (u32)tracked_billboard_matrices[i]);
}
}

View File

@ -17,6 +17,9 @@
#define gEXMatrixGroupDecomposedNormal(cmd, id, push, proj, edit) \
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
#define gEXMatrixGroupDecomposedSkipRot(cmd, id, push, proj, edit) \
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)
#define gEXMatrixGroupDecomposedSkipPosRot(cmd, id, push, proj, edit) \
gEXMatrixGroupDecomposed(cmd, id, push, proj, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, edit)

View File

@ -1,5 +1,6 @@
#include "patches.h"
#include "transform_ids.h"
#include "overlays/actors/ovl_Dm_Opstage/z_dm_opstage.h"
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
@ -39,3 +40,60 @@ void Room_Draw(PlayState* play, Room* room, u32 flags) {
return;
}
extern Gfx gKeikokuDemoFloorDL[];
extern Gfx gKeikokuDemoFloorEmptyDL[];
extern Gfx gKeikokuDemoTallTreeWithRootBaseDL[];
extern Gfx gKeikokuDemoTallTreeWithRootBaseEmptyDL[];
extern Gfx gKeikokuDemoTallTreeCutDL[];
extern Gfx gKeikokuDemoTallTreeCutEmptyDL[];
extern Gfx gKeikokuDemoTallTreeStraightDL[];
extern Gfx gKeikokuDemoTallTreeStraightEmptyDL[];
// @recomp Tag the ground in the intro cutscene to not interpolate rotation.
void DmOpstage_Draw(Actor* thisx, PlayState* play) {
DmOpstage* this = (DmOpstage*)thisx;
if (DMOPSTAGE_GET_TYPE(&this->dyna.actor) > DMOPSTAGE_TYPE_GROUND) {
// Assumption: worldPos is being manipulated by cutscene
Matrix_Translate(this->dyna.actor.world.pos.x + this->drawOffset.x,
this->dyna.actor.world.pos.y + this->drawOffset.y,
this->dyna.actor.world.pos.z + this->drawOffset.z, MTXMODE_NEW);
Matrix_RotateYS(this->dyna.actor.world.rot.y, MTXMODE_APPLY);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
}
switch (DMOPSTAGE_GET_TYPE(&this->dyna.actor)) {
case DMOPSTAGE_TYPE_GROUND:
OPEN_DISPS(play->state.gfxCtx);
// @recomp Tag the ground to skip rotation.
gEXMatrixGroupDecomposedSkipRot(POLY_OPA_DISP++, actor_transform_id(thisx) + 0, G_EX_PUSH, G_MTX_MODELVIEW, G_EX_EDIT_NONE);
Gfx_DrawDListOpa(play, gKeikokuDemoFloorDL);
Gfx_DrawDListXlu(play, gKeikokuDemoFloorEmptyDL);
// @recomp Pop the tag.
gEXPopMatrixGroup(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(play->state.gfxCtx);
break;
case DMOPSTAGE_TYPE_ROOT_TREE:
Gfx_DrawDListOpa(play, gKeikokuDemoTallTreeWithRootBaseDL);
Gfx_DrawDListXlu(play, gKeikokuDemoTallTreeWithRootBaseEmptyDL);
break;
case DMOPSTAGE_TYPE_CUT_TREE:
Gfx_DrawDListOpa(play, gKeikokuDemoTallTreeCutDL);
Gfx_DrawDListXlu(play, gKeikokuDemoTallTreeCutEmptyDL);
break;
case DMOPSTAGE_TYPE_STRAIGHT_TREE:
Gfx_DrawDListOpa(play, gKeikokuDemoTallTreeStraightDL);
Gfx_DrawDListXlu(play, gKeikokuDemoTallTreeStraightEmptyDL);
break;
default:
break;
}
}