mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-22 19:11:54 +01:00
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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ba37150ed1
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@ -167,7 +167,12 @@ XCOPY "$(ProjectDir)lib\SDL2-2.24.0\lib\$(Platform)\SDL2.dll" "$(TargetDir)" /S
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="portultra\audio.cpp" />
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<ClCompile Include="portultra\audio.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Default</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
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</ClCompile>
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<ClCompile Include="portultra\events.cpp" />
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<ClCompile Include="portultra\mesgqueue.cpp" />
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<ClCompile Include="portultra\misc_ultra.cpp" />
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@ -97,6 +97,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@ -118,6 +119,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PrecompiledHeaderFile />
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@ -136,6 +138,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@ -157,6 +160,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PrecompiledHeaderFile />
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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File diff suppressed because it is too large
Load Diff
@ -73,7 +73,7 @@ void handle_thread_stopping(thread_queue_t& running_thread_queue) {
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}
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}
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void handle_thread_cleanup(thread_queue_t& running_thread_queue) {
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void handle_thread_cleanup(thread_queue_t& running_thread_queue, OSThread*& cur_running_thread) {
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std::lock_guard lock{scheduler_context.mutex};
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while (!scheduler_context.to_cleanup.empty()) {
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@ -83,8 +83,20 @@ void handle_thread_cleanup(thread_queue_t& running_thread_queue) {
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debug_printf("[Scheduler] Destroying thread %d\n", to_cleanup->id);
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running_thread_queue.remove(to_cleanup);
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// If the cleaned up thread was the running thread, schedule a new one to run.
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if (to_cleanup == cur_running_thread) {
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// If there's a thread queued to run, set it as the new running thread.
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if (!running_thread_queue.empty()) {
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cur_running_thread = running_thread_queue.top();
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}
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// Otherwise, set the running thread to null so the next thread that can be run gets started.
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else {
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cur_running_thread = nullptr;
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}
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}
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to_cleanup->context->host_thread.join();
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delete to_cleanup->context;
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to_cleanup->context = nullptr;
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}
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}
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@ -153,7 +165,7 @@ void scheduler_func() {
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handle_thread_stopping(running_thread_queue);
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// Handle cleaning up threads
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handle_thread_cleanup(running_thread_queue);
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handle_thread_cleanup(running_thread_queue, cur_running_thread);
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// Handle queueing threads to run
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handle_thread_queueing(running_thread_queue);
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@ -41,6 +41,8 @@ void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t ar
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#define run_thread_function(func, sp, arg) func(arg)
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#endif
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struct thread_terminated : std::exception {};
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static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entrypoint, PTR(void) arg) {
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OSThread *self = TO_PTR(OSThread, self_);
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debug_printf("[Thread] Thread created: %d\n", self->id);
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@ -72,8 +74,12 @@ static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entry
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debug_printf("[Thread] Thread started: %d\n", self->id);
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// Run the thread's function with the provided argument.
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run_thread_function(PASS_RDRAM entrypoint, self->sp, arg);
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try {
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// Run the thread's function with the provided argument.
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run_thread_function(PASS_RDRAM entrypoint, self->sp, arg);
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} catch (thread_terminated& terminated) {
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}
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// Dispose of this thread after it completes.
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Multilibultra::cleanup_thread(self);
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@ -110,6 +116,7 @@ extern "C" void osCreateThread(RDRAM_ARG PTR(OSThread) t_, OSId id, PTR(thread_f
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t->id = id;
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t->state = OSThreadState::PAUSED;
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t->sp = sp - 0x10; // Set up the first stack frame
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t->destroyed = false;
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// Spawn a new thread, which will immediately pause itself and wait until it's been started.
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t->context = new UltraThreadContext{};
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@ -124,7 +131,16 @@ extern "C" void osStopThread(RDRAM_ARG PTR(OSThread) t_) {
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}
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extern "C" void osDestroyThread(RDRAM_ARG PTR(OSThread) t_) {
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assert(false);
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// Check if the thread is destroying itself (arg is null or thread_self)
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if (t_ == NULLPTR || t_ == thread_self) {
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throw thread_terminated{};
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}
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// Otherwise, mark the target thread as destroyed. Next time it reaches a stopping point,
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// it'll check this and terminate itself instead of pausing.
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else {
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OSThread* t = TO_PTR(OSThread, t_);
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t->destroyed = true;
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}
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}
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extern "C" void osSetThreadPri(RDRAM_ARG PTR(OSThread) t, OSPri pri) {
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@ -168,8 +184,16 @@ void Multilibultra::set_self_paused(RDRAM_ARG1) {
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TO_PTR(OSThread, thread_self)->context->running.notify_all();
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}
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void check_destroyed(OSThread* t) {
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if (t->destroyed) {
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throw thread_terminated{};
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}
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}
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void Multilibultra::wait_for_resumed(RDRAM_ARG1) {
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check_destroyed(TO_PTR(OSThread, thread_self));
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TO_PTR(OSThread, thread_self)->context->running.wait(false);
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check_destroyed(TO_PTR(OSThread, thread_self));
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}
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void Multilibultra::pause_thread_impl(OSThread* t) {
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@ -163,11 +163,6 @@ extern "C" OSTime osGetTime() {
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extern "C" int osSetTimer(RDRAM_ARG PTR(OSTimer) t_, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg) {
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OSTimer* t = TO_PTR(OSTimer, t_);
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// HACK: Skip the RCP timeout detection
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if ((countdown == 140625000 || countdown == 1500000) && (uintptr_t)msg == 666) {
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return 0;
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}
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// Determine the time when this timer will trigger off
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if (countdown == 0) {
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// Set the timestamp based on the interval
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@ -93,6 +93,7 @@ typedef struct OSThread_t {
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int32_t pad3;
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UltraThreadContext* context; // An actual pointer regardless of platform
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int32_t sp;
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bool destroyed;
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} OSThread;
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typedef u32 OSEvent;
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@ -31,8 +31,9 @@ extern "C" void osFlashReadId_recomp(uint8_t * rdram, recomp_context * ctx) {
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PTR(u32) flash_type = ctx->r4;
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PTR(u32) flash_maker = ctx->r5;
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MEM_B(0, flash_type) = 0;
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MEM_B(0, flash_maker) = 0;
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// Mimic a real flash chip's type and maker, as some games actually check if one is present.
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MEM_W(0, flash_type) = 0x11118001;
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MEM_W(0, flash_maker) = 0x00C2001E;
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}
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extern "C" void osFlashClearStatus_recomp(uint8_t * rdram, recomp_context * ctx) {
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