Changes for plume

This commit is contained in:
David Chavez 2025-03-11 11:31:59 +01:00
parent 70a8a2ca6b
commit e08294b11e
6 changed files with 125 additions and 124 deletions

View File

@ -214,6 +214,7 @@ target_include_directories(Zelda64Recompiled PRIVATE
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc
${CMAKE_SOURCE_DIR}/lib/rt64/src
${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/plume
${CMAKE_SOURCE_DIR}/lib/rt64/src/render
${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include

@ -1 +1 @@
Subproject commit 61aa08f517cd16c1dbee4e097768b08e2a060307
Subproject commit a02ad1adc30727d196528cd90b4834bc95f9cc4e

View File

@ -66,10 +66,10 @@ unsigned int VI_Y_SCALE_REG = 0;
void dummy_check_interrupts() {}
RT64::UserConfiguration::Antialiasing compute_max_supported_aa(RT64::RenderSampleCounts bits) {
if (bits & RT64::RenderSampleCount::Bits::COUNT_2) {
if (bits & RT64::RenderSampleCount::Bits::COUNT_4) {
if (bits & RT64::RenderSampleCount::Bits::COUNT_8) {
RT64::UserConfiguration::Antialiasing compute_max_supported_aa(plume::RenderSampleCounts bits) {
if (bits & plume::RenderSampleCount::Bits::COUNT_2) {
if (bits & plume::RenderSampleCount::Bits::COUNT_4) {
if (bits & plume::RenderSampleCount::Bits::COUNT_8) {
return RT64::UserConfiguration::Antialiasing::MSAA8X;
}
return RT64::UserConfiguration::Antialiasing::MSAA4X;
@ -289,9 +289,9 @@ zelda64::renderer::RT64Context::RT64Context(uint8_t* rdram, ultramodern::rendere
// Check if the selected device actually supports MSAA sample positions and MSAA for for the formats that will be used
// and downgrade the configuration accordingly.
if (app->device->getCapabilities().sampleLocations) {
RT64::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::R8G8B8A8_UNORM);
RT64::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(RT64::RenderFormat::D32_FLOAT);
RT64::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
plume::RenderSampleCounts color_sample_counts = app->device->getSampleCountsSupported(plume::RenderFormat::R8G8B8A8_UNORM);
plume::RenderSampleCounts depth_sample_counts = app->device->getSampleCountsSupported(plume::RenderFormat::D32_FLOAT);
plume::RenderSampleCounts common_sample_counts = color_sample_counts & depth_sample_counts;
device_max_msaa = compute_max_supported_aa(common_sample_counts);
sample_positions_supported = true;
}

View File

@ -9,7 +9,7 @@
#include <concurrentqueue.h>
#include "rt64_render_hooks.h"
#include "rt64_render_interface_builders.h"
#include "plume_render_interface_builders.h"
#include "rt64_texture_cache.h"
#include "RmlUi/Core/RenderInterfaceCompatibility.h"
@ -29,23 +29,23 @@
#ifdef _WIN32
# define GET_SHADER_BLOB(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
(format) == RT64::RenderShaderFormat::DXIL ? name##BlobDXIL : nullptr)
((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
(format) == plume::RenderShaderFormat::DXIL ? name##BlobDXIL : nullptr)
# define GET_SHADER_SIZE(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == plume::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0)
#elif defined(__APPLE__)
# define GET_SHADER_BLOB(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
(format) == RT64::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \
(format) == plume::RenderShaderFormat::METAL ? name##BlobMSL : nullptr)
# define GET_SHADER_SIZE(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == RT64::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \
(format) == plume::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0)
#else
# define GET_SHADER_BLOB(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
((format) == plume::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr)
# define GET_SHADER_SIZE(name, format) \
((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : 0)
((format) == plume::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : 0)
#endif
// TODO deduplicate from rt64_common.h
@ -62,8 +62,8 @@ struct RmlPushConstants {
};
struct TextureHandle {
std::unique_ptr<RT64::RenderTexture> texture;
std::unique_ptr<RT64::RenderDescriptorSet> set;
std::unique_ptr<plume::RenderTexture> texture;
std::unique_ptr<plume::RenderDescriptorSet> set;
bool transitioned = false;
};
@ -77,11 +77,11 @@ typedef std::pair<std::string, std::vector<char>> ImageFromBytes;
namespace recompui {
class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
struct DynamicBuffer {
std::unique_ptr<RT64::RenderBuffer> buffer_{};
std::unique_ptr<plume::RenderBuffer> buffer_{};
uint32_t size_ = 0;
uint32_t bytes_used_ = 0;
uint8_t* mapped_data_ = nullptr;
RT64::RenderBufferFlags flags_ = RT64::RenderBufferFlag::NONE;
plume::RenderBufferFlags flags_ = plume::RenderBufferFlag::NONE;
};
static constexpr uint32_t per_frame_descriptor_set = 0;
@ -90,20 +90,20 @@ class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
static constexpr uint32_t initial_upload_buffer_size = 1024 * 1024;
static constexpr uint32_t initial_vertex_buffer_size = 512 * sizeof(Rml::Vertex);
static constexpr uint32_t initial_index_buffer_size = 1024 * sizeof(int);
static constexpr RT64::RenderFormat RmlTextureFormat = RT64::RenderFormat::R8G8B8A8_UNORM;
static constexpr RT64::RenderFormat RmlTextureFormatBgra = RT64::RenderFormat::B8G8R8A8_UNORM;
static constexpr RT64::RenderFormat SwapChainFormat = RT64::RenderFormat::B8G8R8A8_UNORM;
static constexpr plume::RenderFormat RmlTextureFormat = plume::RenderFormat::R8G8B8A8_UNORM;
static constexpr plume::RenderFormat RmlTextureFormatBgra = plume::RenderFormat::B8G8R8A8_UNORM;
static constexpr plume::RenderFormat SwapChainFormat = plume::RenderFormat::B8G8R8A8_UNORM;
static constexpr uint32_t RmlTextureFormatBytesPerPixel = RenderFormatSize(RmlTextureFormat);
static_assert(RenderFormatSize(RmlTextureFormatBgra) == RmlTextureFormatBytesPerPixel);
RT64::RenderInterface* interface_;
RT64::RenderDevice* device_;
plume::RenderInterface* interface_;
plume::RenderDevice* device_;
int scissor_x_ = 0;
int scissor_y_ = 0;
int scissor_width_ = 0;
int scissor_height_ = 0;
int window_width_ = 0;
int window_height_ = 0;
RT64::RenderMultisampling multisampling_ = RT64::RenderMultisampling();
plume::RenderMultisampling multisampling_ = plume::RenderMultisampling();
Rml::Matrix4f projection_mtx_ = Rml::Matrix4f::Identity();
Rml::Matrix4f transform_ = Rml::Matrix4f::Identity();
Rml::Matrix4f mvp_ = Rml::Matrix4f::Identity();
@ -112,46 +112,46 @@ class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility {
DynamicBuffer upload_buffer_;
DynamicBuffer vertex_buffer_;
DynamicBuffer index_buffer_;
std::unique_ptr<RT64::RenderSampler> nearestSampler_{};
std::unique_ptr<RT64::RenderSampler> linearSampler_{};
std::unique_ptr<RT64::RenderShader> vertex_shader_{};
std::unique_ptr<RT64::RenderShader> pixel_shader_{};
std::unique_ptr<RT64::RenderDescriptorSet> sampler_set_{};
std::unique_ptr<RT64::RenderDescriptorSetBuilder> texture_set_builder_{};
std::unique_ptr<RT64::RenderPipelineLayout> layout_{};
std::unique_ptr<RT64::RenderPipeline> pipeline_{};
std::unique_ptr<RT64::RenderPipeline> pipeline_ms_{};
std::unique_ptr<RT64::RenderTexture> screen_texture_ms_{};
std::unique_ptr<RT64::RenderTexture> screen_texture_{};
std::unique_ptr<RT64::RenderFramebuffer> screen_framebuffer_{};
std::unique_ptr<RT64::RenderDescriptorSet> screen_descriptor_set_{};
std::unique_ptr<RT64::RenderBuffer> screen_vertex_buffer_{};
std::unique_ptr<RT64::RenderCommandQueue> copy_command_queue_{};
std::unique_ptr<RT64::RenderCommandList> copy_command_list_{};
std::unique_ptr<RT64::RenderBuffer> copy_buffer_{};
std::unique_ptr<RT64::RenderCommandFence> copy_command_fence_;
std::unique_ptr<plume::RenderSampler> nearestSampler_{};
std::unique_ptr<plume::RenderSampler> linearSampler_{};
std::unique_ptr<plume::RenderShader> vertex_shader_{};
std::unique_ptr<plume::RenderShader> pixel_shader_{};
std::unique_ptr<plume::RenderDescriptorSet> sampler_set_{};
std::unique_ptr<plume::RenderDescriptorSetBuilder> texture_set_builder_{};
std::unique_ptr<plume::RenderPipelineLayout> layout_{};
std::unique_ptr<plume::RenderPipeline> pipeline_{};
std::unique_ptr<plume::RenderPipeline> pipeline_ms_{};
std::unique_ptr<plume::RenderTexture> screen_texture_ms_{};
std::unique_ptr<plume::RenderTexture> screen_texture_{};
std::unique_ptr<plume::RenderFramebuffer> screen_framebuffer_{};
std::unique_ptr<plume::RenderDescriptorSet> screen_descriptor_set_{};
std::unique_ptr<plume::RenderBuffer> screen_vertex_buffer_{};
std::unique_ptr<plume::RenderCommandQueue> copy_command_queue_{};
std::unique_ptr<plume::RenderCommandList> copy_command_list_{};
std::unique_ptr<plume::RenderBuffer> copy_buffer_{};
std::unique_ptr<plume::RenderCommandFence> copy_command_fence_;
uint64_t copy_buffer_size_ = 0;
uint64_t screen_vertex_buffer_size_ = 0;
uint32_t gTexture_descriptor_index;
RT64::RenderInputSlot vertex_slot_{ 0, sizeof(Rml::Vertex) };
RT64::RenderCommandList* list_ = nullptr;
plume::RenderInputSlot vertex_slot_{ 0, sizeof(Rml::Vertex) };
plume::RenderCommandList* list_ = nullptr;
bool scissor_enabled_ = false;
std::vector<std::unique_ptr<RT64::RenderBuffer>> stale_buffers_{};
std::vector<std::unique_ptr<plume::RenderBuffer>> stale_buffers_{};
moodycamel::ConcurrentQueue<ImageFromBytes> image_from_bytes_queue;
std::unordered_map<std::string, std::vector<char>> image_from_bytes_map;
public:
RmlRenderInterface_RT64_impl(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
RmlRenderInterface_RT64_impl(plume::RenderInterface* interface, plume::RenderDevice* device) {
interface_ = interface;
device_ = device;
// Enable 4X MSAA if supported by the device.
const RT64::RenderSampleCounts desired_sample_count = RT64::RenderSampleCount::COUNT_8;
const plume::RenderSampleCounts desired_sample_count = plume::RenderSampleCount::COUNT_8;
if (device_->getSampleCountsSupported(SwapChainFormat) & desired_sample_count) {
multisampling_.sampleCount = desired_sample_count;
}
vertex_buffer_.flags_ = RT64::RenderBufferFlag::VERTEX;
index_buffer_.flags_ = RT64::RenderBufferFlag::INDEX;
vertex_buffer_.flags_ = plume::RenderBufferFlag::VERTEX;
index_buffer_.flags_ = plume::RenderBufferFlag::INDEX;
// Create the texture upload buffer, vertex buffer and index buffer
resize_dynamic_buffer(upload_buffer_, initial_upload_buffer_size, false);
@ -159,33 +159,33 @@ public:
resize_dynamic_buffer(index_buffer_, initial_index_buffer_size, false);
// Describe the vertex format
std::vector<RT64::RenderInputElement> vertex_elements{};
vertex_elements.emplace_back(RT64::RenderInputElement{ "POSITION", 0, 0, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, position) });
vertex_elements.emplace_back(RT64::RenderInputElement{ "COLOR", 0, 1, RT64::RenderFormat::R8G8B8A8_UNORM, 0, offsetof(Rml::Vertex, colour) });
vertex_elements.emplace_back(RT64::RenderInputElement{ "TEXCOORD", 0, 2, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, tex_coord) });
std::vector<plume::RenderInputElement> vertex_elements{};
vertex_elements.emplace_back(plume::RenderInputElement{ "POSITION", 0, 0, plume::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, position) });
vertex_elements.emplace_back(plume::RenderInputElement{ "COLOR", 0, 1, plume::RenderFormat::R8G8B8A8_UNORM, 0, offsetof(Rml::Vertex, colour) });
vertex_elements.emplace_back(plume::RenderInputElement{ "TEXCOORD", 0, 2, plume::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, tex_coord) });
// Create a nearest sampler and a linear sampler
RT64::RenderSamplerDesc samplerDesc;
samplerDesc.minFilter = RT64::RenderFilter::NEAREST;
samplerDesc.magFilter = RT64::RenderFilter::NEAREST;
samplerDesc.addressU = RT64::RenderTextureAddressMode::CLAMP;
samplerDesc.addressV = RT64::RenderTextureAddressMode::CLAMP;
samplerDesc.addressW = RT64::RenderTextureAddressMode::CLAMP;
plume::RenderSamplerDesc samplerDesc;
samplerDesc.minFilter = plume::RenderFilter::NEAREST;
samplerDesc.magFilter = plume::RenderFilter::NEAREST;
samplerDesc.addressU = plume::RenderTextureAddressMode::CLAMP;
samplerDesc.addressV = plume::RenderTextureAddressMode::CLAMP;
samplerDesc.addressW = plume::RenderTextureAddressMode::CLAMP;
nearestSampler_ = device_->createSampler(samplerDesc);
samplerDesc.minFilter = RT64::RenderFilter::LINEAR;
samplerDesc.magFilter = RT64::RenderFilter::LINEAR;
samplerDesc.minFilter = plume::RenderFilter::LINEAR;
samplerDesc.magFilter = plume::RenderFilter::LINEAR;
linearSampler_ = device_->createSampler(samplerDesc);
// Create the shaders
RT64::RenderShaderFormat shaderFormat = interface_->getCapabilities().shaderFormat;
plume::RenderShaderFormat shaderFormat = interface_->getCapabilities().shaderFormat;
vertex_shader_ = device_->createShader(GET_SHADER_BLOB(InterfaceVS, shaderFormat), GET_SHADER_SIZE(InterfaceVS, shaderFormat), "VSMain", shaderFormat);
pixel_shader_ = device_->createShader(GET_SHADER_BLOB(InterfacePS, shaderFormat), GET_SHADER_SIZE(InterfacePS, shaderFormat), "PSMain", shaderFormat);
// Create the descriptor set that contains the sampler
RT64::RenderDescriptorSetBuilder sampler_set_builder{};
plume::RenderDescriptorSetBuilder sampler_set_builder{};
sampler_set_builder.begin();
sampler_set_builder.addImmutableSampler(1, linearSampler_.get());
sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set
@ -193,15 +193,15 @@ public:
sampler_set_ = sampler_set_builder.create(device_);
// Create a builder for the descriptor sets that will contain textures
texture_set_builder_ = std::make_unique<RT64::RenderDescriptorSetBuilder>();
texture_set_builder_ = std::make_unique<plume::RenderDescriptorSetBuilder>();
texture_set_builder_->begin();
gTexture_descriptor_index = texture_set_builder_->addTexture(2);
texture_set_builder_->end();
// Create the pipeline layout
RT64::RenderPipelineLayoutBuilder layout_builder{};
plume::RenderPipelineLayoutBuilder layout_builder{};
layout_builder.begin(false, true);
layout_builder.addPushConstant(0, 0, sizeof(RmlPushConstants), RT64::RenderShaderStageFlag::VERTEX);
layout_builder.addPushConstant(0, 0, sizeof(RmlPushConstants), plume::RenderShaderStageFlag::VERTEX);
// Add the descriptor set for descriptors changed once per frame.
layout_builder.addDescriptorSet(sampler_set_builder);
// Add the descriptor set for descriptors changed once per draw.
@ -210,17 +210,17 @@ public:
layout_ = layout_builder.create(device_);
// Create the pipeline description
RT64::RenderGraphicsPipelineDesc pipeline_desc{};
pipeline_desc.renderTargetBlend[0] = RT64::RenderBlendDesc::AlphaBlend();
plume::RenderGraphicsPipelineDesc pipeline_desc{};
pipeline_desc.renderTargetBlend[0] = plume::RenderBlendDesc::AlphaBlend();
pipeline_desc.renderTargetFormat[0] = SwapChainFormat; // TODO: Use whatever format the swap chain was created with.
pipeline_desc.renderTargetCount = 1;
pipeline_desc.cullMode = RT64::RenderCullMode::NONE;
pipeline_desc.cullMode = plume::RenderCullMode::NONE;
pipeline_desc.inputSlots = &vertex_slot_;
pipeline_desc.inputSlotsCount = 1;
pipeline_desc.inputElements = vertex_elements.data();
pipeline_desc.inputElementsCount = uint32_t(vertex_elements.size());
pipeline_desc.pipelineLayout = layout_.get();
pipeline_desc.primitiveTopology = RT64::RenderPrimitiveTopology::TRIANGLE_LIST;
pipeline_desc.primitiveTopology = plume::RenderPrimitiveTopology::TRIANGLE_LIST;
pipeline_desc.vertexShader = vertex_shader_.get();
pipeline_desc.pixelShader = pixel_shader_.get();
@ -231,12 +231,12 @@ public:
pipeline_ms_ = device_->createGraphicsPipeline(pipeline_desc);
// Create the descriptor set for the screen drawer.
RT64::RenderDescriptorRange screen_descriptor_range(RT64::RenderDescriptorRangeType::TEXTURE, 2, 1);
screen_descriptor_set_ = device_->createDescriptorSet(RT64::RenderDescriptorSetDesc(&screen_descriptor_range, 1));
plume::RenderDescriptorRange screen_descriptor_range(plume::RenderDescriptorRangeType::TEXTURE, 2, 1);
screen_descriptor_set_ = device_->createDescriptorSet(plume::RenderDescriptorSetDesc(&screen_descriptor_range, 1));
// Create vertex buffer for the screen drawer (full-screen triangle).
screen_vertex_buffer_size_ = sizeof(Rml::Vertex) * 3;
screen_vertex_buffer_ = device_->createBuffer(RT64::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, RT64::RenderHeapType::UPLOAD));
screen_vertex_buffer_ = device_->createBuffer(plume::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, plume::RenderHeapType::UPLOAD));
Rml::Vertex *vertices = (Rml::Vertex *)(screen_vertex_buffer_->map());
const Rml::ColourbPremultiplied white(255, 255, 255, 255);
vertices[0] = Rml::Vertex{ Rml::Vector2f(-1.0f, 1.0f), white, Rml::Vector2f(0.0f, 0.0f) };
@ -245,8 +245,8 @@ public:
screen_vertex_buffer_->unmap();
}
copy_command_queue_ = device->createCommandQueue(RT64::RenderCommandListType::COPY);
copy_command_list_ = copy_command_queue_->createCommandList(RT64::RenderCommandListType::COPY);
copy_command_queue_ = device->createCommandQueue(plume::RenderCommandListType::COPY);
copy_command_list_ = copy_command_queue_->createCommandList(plume::RenderCommandListType::COPY);
copy_command_fence_ = device->createCommandFence();
}
@ -274,7 +274,7 @@ public:
}
// Create the new buffer, update the size and map it.
dynamic_buffer.buffer_ = device_->createBuffer(RT64::RenderBufferDesc::UploadBuffer(new_size, dynamic_buffer.flags_));
dynamic_buffer.buffer_ = device_->createBuffer(plume::RenderBufferDesc::UploadBuffer(new_size, dynamic_buffer.flags_));
dynamic_buffer.size_ = new_size;
dynamic_buffer.bytes_used_ = 0;
@ -344,27 +344,27 @@ public:
memcpy(vertex_buffer_.mapped_data_ + vertex_buffer_offset, vertices, vert_size_bytes);
memcpy(index_buffer_.mapped_data_ + index_buffer_offset, indices, index_size_bytes);
list_->setViewports(RT64::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
list_->setViewports(plume::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
if (scissor_enabled_) {
list_->setScissors(RT64::RenderRect{
list_->setScissors(plume::RenderRect{
scissor_x_,
scissor_y_,
(scissor_width_ + scissor_x_),
(scissor_height_ + scissor_y_) });
}
else {
list_->setScissors(RT64::RenderRect{ 0, 0, window_width_, window_height_ });
list_->setScissors(plume::RenderRect{ 0, 0, window_width_, window_height_ });
}
RT64::RenderIndexBufferView index_view{index_buffer_.buffer_->at(index_buffer_offset), index_size_bytes, RT64::RenderFormat::R32_UINT};
plume::RenderIndexBufferView index_view{index_buffer_.buffer_->at(index_buffer_offset), index_size_bytes, plume::RenderFormat::R32_UINT};
list_->setIndexBuffer(&index_view);
RT64::RenderVertexBufferView vertex_view{vertex_buffer_.buffer_->at(vertex_buffer_offset), vert_size_bytes};
plume::RenderVertexBufferView vertex_view{vertex_buffer_.buffer_->at(vertex_buffer_offset), vert_size_bytes};
list_->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_);
TextureHandle &texture_handle = textures_.at(texture);
if (!texture_handle.transitioned) {
// Prepare the texture for being read from a pixel shader.
list_->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(texture_handle.texture.get(), RT64::RenderTextureLayout::SHADER_READ));
list_->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(texture_handle.texture.get(), plume::RenderTextureLayout::SHADER_READ));
texture_handle.transitioned = true;
}
@ -403,9 +403,9 @@ public:
return true;
}
// TODO: This data copy can be avoided when RT64::TextureCache::loadTextureFromBytes's function is updated to only take a pointer and size as the input.
// TODO: This data copy can be avoided when plume::TextureCache::loadTextureFromBytes's function is updated to only take a pointer and size as the input.
std::vector<uint8_t> data_copy(it->second.data(), it->second.data() + it->second.size());
std::unique_ptr<RT64::RenderBuffer> texture_buffer;
std::unique_ptr<plume::RenderBuffer> texture_buffer;
copy_command_list_->begin();
RT64::Texture *texture = RT64::TextureCache::loadTextureFromBytes(device_, copy_command_list_.get(), data_copy, texture_buffer);
copy_command_list_->end();
@ -420,8 +420,8 @@ public:
texture_dimensions.x = texture->width;
texture_dimensions.y = texture->height;
std::unique_ptr<RT64::RenderDescriptorSet> set = texture_set_builder_->create(device_);
set->setTexture(gTexture_descriptor_index, texture->texture.get(), RT64::RenderTextureLayout::SHADER_READ);
std::unique_ptr<plume::RenderDescriptorSet> set = texture_set_builder_->create(device_);
set->setTexture(gTexture_descriptor_index, texture->texture.get(), plume::RenderTextureLayout::SHADER_READ);
textures_.emplace(texture_handle, TextureHandle{ std::move(texture->texture), std::move(set), false });
delete texture;
@ -439,8 +439,8 @@ public:
}
bool create_texture(Rml::TextureHandle texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions, bool flip_y = false, bool bgra = false) {
std::unique_ptr<RT64::RenderTexture> texture =
device_->createTexture(RT64::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, bgra ? RmlTextureFormatBgra : RmlTextureFormat));
std::unique_ptr<plume::RenderTexture> texture =
device_->createTexture(plume::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, bgra ? RmlTextureFormatBgra : RmlTextureFormat));
if (texture != nullptr) {
uint32_t image_size_bytes = source_dimensions.x * source_dimensions.y * RmlTextureFormatBytesPerPixel;
@ -457,7 +457,7 @@ public:
// Allocate room in the upload buffer for the uploaded data.
if (uploaded_size_bytes > copy_buffer_size_) {
copy_buffer_size_ = (uploaded_size_bytes * 3) / 2;
copy_buffer_ = device_->createBuffer(RT64::RenderBufferDesc::UploadBuffer(copy_buffer_size_));
copy_buffer_ = device_->createBuffer(plume::RenderBufferDesc::UploadBuffer(copy_buffer_size_));
}
// Copy the source data into the upload buffer.
@ -492,12 +492,12 @@ public:
copy_command_list_->begin();
// Prepare the texture to be a destination for copying.
copy_command_list_->barriers(RT64::RenderBarrierStage::COPY, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::COPY_DEST));
copy_command_list_->barriers(plume::RenderBarrierStage::COPY, plume::RenderTextureBarrier(texture.get(), plume::RenderTextureLayout::COPY_DEST));
// Copy the upload buffer into the texture.
copy_command_list_->copyTextureRegion(
RT64::RenderTextureCopyLocation::Subresource(texture.get()),
RT64::RenderTextureCopyLocation::PlacedFootprint(copy_buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width));
plume::RenderTextureCopyLocation::Subresource(texture.get()),
plume::RenderTextureCopyLocation::PlacedFootprint(copy_buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width));
// End the command list, execute it and wait.
copy_command_list_->end();
@ -505,9 +505,9 @@ public:
copy_command_queue_->waitForCommandFence(copy_command_fence_.get());
// Create a descriptor set with this texture in it.
std::unique_ptr<RT64::RenderDescriptorSet> set = texture_set_builder_->create(device_);
std::unique_ptr<plume::RenderDescriptorSet> set = texture_set_builder_->create(device_);
set->setTexture(gTexture_descriptor_index, texture.get(), RT64::RenderTextureLayout::SHADER_READ);
set->setTexture(gTexture_descriptor_index, texture.get(), plume::RenderTextureLayout::SHADER_READ);
textures_.emplace(texture_handle, TextureHandle{ std::move(texture), std::move(set), false });
@ -533,17 +533,17 @@ public:
mvp_ = projection_mtx_ * transform_;
}
void start(RT64::RenderCommandList* list, int image_width, int image_height) {
void start(plume::RenderCommandList* list, int image_width, int image_height) {
list_ = list;
if (multisampling_.sampleCount > 1) {
if (window_width_ != image_width || window_height_ != image_height) {
screen_framebuffer_.reset();
screen_texture_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat));
screen_texture_ms_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat, multisampling_));
const RT64::RenderTexture *color_attachment = screen_texture_ms_.get();
screen_framebuffer_ = device_->createFramebuffer(RT64::RenderFramebufferDesc(&color_attachment, 1));
screen_descriptor_set_->setTexture(0, screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ);
screen_texture_ = device_->createTexture(plume::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat));
screen_texture_ms_ = device_->createTexture(plume::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat, multisampling_));
const plume::RenderTexture *color_attachment = screen_texture_ms_.get();
screen_framebuffer_ = device_->createFramebuffer(plume::RenderFramebufferDesc(&color_attachment, 1));
screen_descriptor_set_->setTexture(0, screen_texture_.get(), plume::RenderTextureLayout::SHADER_READ);
}
list_->setPipeline(pipeline_ms_.get());
@ -573,29 +573,29 @@ public:
// Set an internal texture as the render target if MSAA is enabled.
if (multisampling_.sampleCount > 1) {
list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::COLOR_WRITE));
list->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(screen_texture_ms_.get(), plume::RenderTextureLayout::COLOR_WRITE));
list->setFramebuffer(screen_framebuffer_.get());
list->clearColor(0, RT64::RenderColor(0.0f, 0.0f, 0.0f, 0.0f));
list->clearColor(0, plume::RenderColor(0.0f, 0.0f, 0.0f, 0.0f));
}
}
void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) {
void end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer) {
// Draw the texture were rendered the UI in to the swap chain framebuffer if MSAA is enabled.
if (multisampling_.sampleCount > 1) {
RT64::RenderTextureBarrier before_resolve_barriers[] = {
RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::RESOLVE_SOURCE),
RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::RESOLVE_DEST)
plume::RenderTextureBarrier before_resolve_barriers[] = {
plume::RenderTextureBarrier(screen_texture_ms_.get(), plume::RenderTextureLayout::RESOLVE_SOURCE),
plume::RenderTextureBarrier(screen_texture_.get(), plume::RenderTextureLayout::RESOLVE_DEST)
};
list->barriers(RT64::RenderBarrierStage::COPY, before_resolve_barriers, uint32_t(std::size(before_resolve_barriers)));
list->barriers(plume::RenderBarrierStage::COPY, before_resolve_barriers, uint32_t(std::size(before_resolve_barriers)));
list->resolveTexture(screen_texture_.get(), screen_texture_ms_.get());
list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ));
list->barriers(plume::RenderBarrierStage::GRAPHICS, plume::RenderTextureBarrier(screen_texture_.get(), plume::RenderTextureLayout::SHADER_READ));
list->setFramebuffer(framebuffer);
list->setPipeline(pipeline_.get());
list->setGraphicsPipelineLayout(layout_.get());
list->setGraphicsDescriptorSet(sampler_set_.get(), 0);
list->setGraphicsDescriptorSet(screen_descriptor_set_.get(), 1);
RT64::RenderVertexBufferView vertex_view(screen_vertex_buffer_.get(), screen_vertex_buffer_size_);
plume::RenderVertexBufferView vertex_view(screen_vertex_buffer_.get(), screen_vertex_buffer_size_);
list->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_);
RmlPushConstants constants{
@ -634,7 +634,7 @@ void recompui::RmlRenderInterface_RT64::reset() {
impl.reset();
}
void recompui::RmlRenderInterface_RT64::init(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
void recompui::RmlRenderInterface_RT64::init(plume::RenderInterface* interface, plume::RenderDevice* device) {
impl = std::make_unique<RmlRenderInterface_RT64_impl>(interface, device);
}
@ -645,13 +645,13 @@ Rml::RenderInterface* recompui::RmlRenderInterface_RT64::get_rml_interface() {
return nullptr;
}
void recompui::RmlRenderInterface_RT64::start(RT64::RenderCommandList* list, int image_width, int image_height) {
void recompui::RmlRenderInterface_RT64::start(plume::RenderCommandList* list, int image_width, int image_height) {
assert(static_cast<bool>(impl));
impl->start(list, image_width, image_height);
}
void recompui::RmlRenderInterface_RT64::end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) {
void recompui::RmlRenderInterface_RT64::end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer) {
assert(static_cast<bool>(impl));
impl->end(list, framebuffer);
@ -661,4 +661,4 @@ void recompui::RmlRenderInterface_RT64::queue_image_from_bytes(const std::string
assert(static_cast<bool>(impl));
impl->queue_image_from_bytes(src, bytes);
}
}

View File

@ -24,11 +24,11 @@ namespace recompui {
RmlRenderInterface_RT64();
~RmlRenderInterface_RT64();
void reset();
void init(RT64::RenderInterface* interface, RT64::RenderDevice* device);
void init(plume::RenderInterface* interface, plume::RenderDevice* device);
Rml::RenderInterface* get_rml_interface();
void start(RT64::RenderCommandList* list, int image_width, int image_height);
void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer);
void start(plume::RenderCommandList* list, int image_width, int image_height);
void end(plume::RenderCommandList* list, plume::RenderFramebuffer* framebuffer);
void queue_image_from_bytes(const std::string &src, const std::vector<char> &bytes);
};
} // namespace recompui

View File

@ -181,7 +181,7 @@ public:
UIState(UIState&& rhs) = delete;
UIState& operator=(UIState&& rhs) = delete;
UIState(SDL_Window* window, RT64::RenderInterface* interface, RT64::RenderDevice* device) {
UIState(SDL_Window* window, plume::RenderInterface* interface, plume::RenderDevice* device) {
launcher_menu_controller = recompui::create_launcher_menu();
config_menu_controller = recompui::create_config_menu();
@ -434,7 +434,7 @@ inline const std::string read_file_to_string(std::filesystem::path path) {
return ss.str();
}
void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
void init_hook(plume::RenderInterface* interface, plume::RenderDevice* device) {
#if defined(__linux__)
std::locale::global(std::locale::classic());
#endif
@ -536,7 +536,7 @@ void recompui::activate_mouse() {
ui_state->update_focus(true, false);
}
void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
void draw_hook(plume::RenderCommandList* command_list, plume::RenderFramebuffer* swap_chain_framebuffer) {
apply_background_input_mode();