mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-26 12:51:49 +01:00
controller input in ui
This commit is contained in:
parent
fbe8ef8571
commit
e19e72ea62
@ -77,9 +77,10 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
|
||||
}
|
||||
if (scanning_device == recomp::InputDevice::Keyboard) {
|
||||
set_scanned_input({(uint32_t)InputType::Keyboard, keyevent->keysym.scancode});
|
||||
} else {
|
||||
queue_if_enabled(event);
|
||||
}
|
||||
}
|
||||
queue_if_enabled(event);
|
||||
break;
|
||||
case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
|
||||
{
|
||||
@ -119,8 +120,9 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
|
||||
if (scanning_device == recomp::InputDevice::Controller) {
|
||||
SDL_ControllerButtonEvent* button_event = &event->cbutton;
|
||||
set_scanned_input({(uint32_t)InputType::ControllerDigital, button_event->button});
|
||||
} else {
|
||||
queue_if_enabled(event);
|
||||
}
|
||||
queue_if_enabled(event);
|
||||
break;
|
||||
case SDL_EventType::SDL_CONTROLLERAXISMOTION:
|
||||
if (scanning_device == recomp::InputDevice::Controller) {
|
||||
@ -132,8 +134,9 @@ bool sdl_event_filter(void* userdata, SDL_Event* event) {
|
||||
else if (axis_value < -axis_threshold) {
|
||||
set_scanned_input({(uint32_t)InputType::ControllerAnalog, -axis_event->axis - 1});
|
||||
}
|
||||
} else {
|
||||
queue_if_enabled(event);
|
||||
}
|
||||
queue_if_enabled(event);
|
||||
break;
|
||||
case SDL_EventType::SDL_CONTROLLERSENSORUPDATE:
|
||||
if (event->csensor.sensor == SDL_SensorType::SDL_SENSOR_ACCEL) {
|
||||
|
@ -775,6 +775,8 @@ struct UIContext {
|
||||
public:
|
||||
bool mouse_is_active_initialized = false;
|
||||
bool mouse_is_active = false;
|
||||
bool await_stick_return_x = false;
|
||||
bool await_stick_return_y = false;
|
||||
std::unique_ptr<SystemInterface_SDL> system_interface;
|
||||
std::unique_ptr<RmlRenderInterface_RT64> render_interface;
|
||||
std::unique_ptr<Rml::FontEngineInterface> font_interface;
|
||||
@ -1044,6 +1046,36 @@ bool recomp::try_deque_event(SDL_Event& out) {
|
||||
std::atomic<recomp::Menu> open_menu = recomp::Menu::Launcher;
|
||||
std::atomic<recomp::ConfigSubmenu> open_config_submenu = recomp::ConfigSubmenu::Count;
|
||||
|
||||
int cont_button_to_key(SDL_ControllerButtonEvent& button) {
|
||||
switch (button.button) {
|
||||
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
return SDLK_UP;
|
||||
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
return SDLK_DOWN;
|
||||
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
return SDLK_LEFT;
|
||||
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
return SDLK_RIGHT;
|
||||
case SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A:
|
||||
return SDLK_RETURN;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int cont_axis_to_key(SDL_ControllerAxisEvent& axis, float value) {
|
||||
switch (axis.axis) {
|
||||
case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY:
|
||||
if (value < 0) return SDLK_UP;
|
||||
return SDLK_DOWN;
|
||||
case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX:
|
||||
if (value >= 0) return SDLK_RIGHT;
|
||||
return SDLK_LEFT;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* swap_chain_framebuffer) {
|
||||
std::lock_guard lock {ui_context_mutex};
|
||||
|
||||
@ -1111,8 +1143,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
|
||||
break;
|
||||
}
|
||||
|
||||
// Send events to RmlUi if a menu is open.
|
||||
if (cur_menu != recomp::Menu::None) {
|
||||
if (cur_menu != recomp::Menu::None && !recomp::all_input_disabled()) {
|
||||
// Implement some additional behavior for specific events on top of what RmlUi normally does with them.
|
||||
switch (cur_event.type) {
|
||||
case SDL_EventType::SDL_MOUSEMOTION:
|
||||
@ -1124,16 +1155,40 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
|
||||
mouse_moved = true;
|
||||
break;
|
||||
|
||||
case SDL_EventType::SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_EventType::SDL_CONTROLLERBUTTONDOWN: {
|
||||
int rml_key = cont_button_to_key(cur_event.cbutton);
|
||||
if (rml_key) {
|
||||
ui_context->rml.context->ProcessKeyDown(RmlSDL::ConvertKey(rml_key), 0);
|
||||
}
|
||||
}
|
||||
// fallthrough
|
||||
case SDL_EventType::SDL_KEYDOWN:
|
||||
non_mouse_interacted = true;
|
||||
break;
|
||||
case SDL_EventType::SDL_CONTROLLERAXISMOTION:
|
||||
SDL_ControllerAxisEvent* axis_event = &cur_event.caxis;
|
||||
if (axis_event->axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY && axis_event->axis != SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX) {
|
||||
break;
|
||||
}
|
||||
|
||||
float axis_value = axis_event->value * (1 / 32768.0f);
|
||||
if (fabsf(axis_value) > 0.2f) {
|
||||
bool* await_stick_return = axis_event->axis == SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY
|
||||
? &ui_context->rml.await_stick_return_y
|
||||
: &ui_context->rml.await_stick_return_x;
|
||||
if (fabsf(axis_value) > 0.5f) {
|
||||
if (!*await_stick_return) {
|
||||
*await_stick_return = true;
|
||||
non_mouse_interacted = true;
|
||||
int rml_key = cont_axis_to_key(cur_event.caxis, axis_value);
|
||||
if (rml_key) {
|
||||
ui_context->rml.context->ProcessKeyDown(RmlSDL::ConvertKey(rml_key), 0);
|
||||
}
|
||||
}
|
||||
non_mouse_interacted = true;
|
||||
}
|
||||
else if (*await_stick_return && fabsf(axis_value) < 0.15f) {
|
||||
*await_stick_return = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user