Fix bug where ocarina inputs are dropped right after taking out the ocarina (#428)

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Wiseguy 2024-07-08 16:33:33 -04:00 committed by GitHub
parent c7baa7ef8f
commit e35bb0700f
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@ -357,3 +357,111 @@ void DayTelop_Init(GameState* thisx) {
DayTelop_LoadGraphics(this); DayTelop_LoadGraphics(this);
Audio_PlaySfx(NA_SE_OC_TELOP_IMPACT); Audio_PlaySfx(NA_SE_OC_TELOP_IMPACT);
} }
extern PlayerAnimationHeader* D_8085D17C[PLAYER_FORM_MAX];
void Player_TalkWithPlayer(PlayState* play, Actor* actor);
void Player_Action_88(Player* this, PlayState* play);
void Player_SetAction_PreserveItemAction(PlayState* play, Player* this, PlayerActionFunc actionFunc, s32 arg3);
void Player_AnimationPlayOnceReverse(PlayState* play, Player* this, PlayerAnimationHeader* anim);
s32 Player_ActionChange_13(Player* this, PlayState* play);
s32 func_8085B28C(PlayState* play, Player* this, PlayerCsAction csAction);
void func_808525C4(PlayState* play, Player* this);
void func_8085255C(PlayState* play, Player* this);
void func_80836A5C(Player* this, PlayState* play);
s32 func_8082DA90(PlayState* play);
// @recomp Patched to fix the issue where ocarina inputs are discarded for the first 3 frames (150ms).
void Player_Action_63(Player* this, PlayState* play) {
if ((this->unk_AA5 != PLAYER_UNKAA5_4) && ((PlayerAnimation_Update(play, &this->skelAnime) &&
(this->skelAnime.animation == D_8085D17C[this->transformation])) ||
((this->skelAnime.mode == 0) && (this->av2.actionVar2 == 0)))) {
func_808525C4(play, this);
// @recomp Fix the bug where ocarina inputs are discarded for 3 frames by only running this on the first frame of this state.
if (this->av2.actionVar2 == 1) {
if (!(this->actor.flags & ACTOR_FLAG_20000000) || (this->unk_A90->id == ACTOR_EN_ZOT)) {
Message_DisplayOcarinaStaff(play, OCARINA_ACTION_FREE_PLAY);
}
}
} else if (this->av2.actionVar2 != 0) {
if (play->msgCtx.ocarinaMode == OCARINA_MODE_END) {
play->interfaceCtx.unk_222 = 0;
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_ITEM_OCARINA]);
this->actor.flags &= ~ACTOR_FLAG_20000000;
if ((this->talkActor != NULL) && (this->talkActor == this->unk_A90) && (this->unk_A94 >= 0.0f)) {
Player_TalkWithPlayer(play, this->talkActor);
} else if (this->tatlTextId < 0) {
this->talkActor = this->tatlActor;
this->tatlActor->textId = -this->tatlTextId;
Player_TalkWithPlayer(play, this->talkActor);
} else if (!Player_ActionChange_13(this, play)) {
func_80836A5C(this, play);
Player_AnimationPlayOnceReverse(play, this, D_8085D17C[this->transformation]);
}
} else {
s32 var_v1 = (play->msgCtx.ocarinaMode >= OCARINA_MODE_WARP_TO_GREAT_BAY_COAST) &&
(play->msgCtx.ocarinaMode <= OCARINA_MODE_WARP_TO_ENTRANCE);
s32 pad[2];
if (var_v1 || (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_SOT) ||
(play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_DOUBLE_SOT) ||
(play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_INV_SOT_FAST) ||
(play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_INV_SOT_SLOW)) {
if (play->msgCtx.ocarinaMode == OCARINA_MODE_APPLY_SOT) {
if (!func_8082DA90(play)) {
if (gSaveContext.save.saveInfo.playerData.threeDayResetCount == 1) {
play->nextEntrance = ENTRANCE(CUTSCENE, 1);
} else {
play->nextEntrance = ENTRANCE(CUTSCENE, 0);
}
gSaveContext.nextCutsceneIndex = 0xFFF7;
play->transitionTrigger = TRANS_TRIGGER_START;
}
} else {
Actor* actor;
play->interfaceCtx.unk_222 = 0;
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_ITEM_OCARINA]);
this->actor.flags &= ~ACTOR_FLAG_20000000;
actor = Actor_Spawn(&play->actorCtx, play, var_v1 ? ACTOR_EN_TEST7 : ACTOR_EN_TEST6,
this->actor.world.pos.x, this->actor.world.pos.y, this->actor.world.pos.z, 0, 0,
0, play->msgCtx.ocarinaMode);
if (actor != NULL) {
this->stateFlags1 &= ~PLAYER_STATE1_20000000;
this->csAction = PLAYER_CSACTION_NONE;
func_8085B28C(play, NULL, PLAYER_CSACTION_19);
this->stateFlags1 |= PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000;
} else {
func_80836A5C(this, play);
Player_AnimationPlayOnceReverse(play, this, D_8085D17C[this->transformation]);
}
}
} else if ((play->msgCtx.ocarinaMode == OCARINA_MODE_EVENT) &&
(play->msgCtx.lastPlayedSong == OCARINA_SONG_ELEGY)) {
play->interfaceCtx.unk_222 = 0;
CutsceneManager_Stop(play->playerCsIds[PLAYER_CS_ID_ITEM_OCARINA]);
this->actor.flags &= ~ACTOR_FLAG_20000000;
Player_SetAction_PreserveItemAction(play, this, Player_Action_88, 0);
this->stateFlags1 |= PLAYER_STATE1_10000000 | PLAYER_STATE1_20000000;
} else if (this->unk_AA5 == PLAYER_UNKAA5_4) {
f32 temp_fa0 = this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].x;
f32 temp_fa1 = this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].z;
f32 var_fv1;
var_fv1 = sqrtf(SQ(temp_fa0) + SQ(temp_fa1));
if (var_fv1 != 0.0f) {
var_fv1 = (var_fv1 - 100.0f) / var_fv1;
var_fv1 = CLAMP_MIN(var_fv1, 0.0f);
}
this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].x = temp_fa0 * var_fv1;
this->skelAnime.jointTable[PLAYER_LIMB_ROOT - 1].z = temp_fa1 * var_fv1;
} else {
func_8085255C(play, this);
}
}
}
}