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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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ci: fix windows builds (#375)
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19
.github/workflows/validate.yml
vendored
19
.github/workflows/validate.yml
vendored
@ -27,7 +27,6 @@ jobs:
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with:
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with:
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
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key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
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- name: Install Linux Dependencies
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- name: Install Linux Dependencies
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if: runner.os == 'Linux'
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run: |
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run: |
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sudo apt-get update
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sudo apt-get update
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
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@ -52,7 +51,6 @@ jobs:
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./zre/process.sh
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./zre/process.sh
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cp ./zre/mm_shader_cache.bin ./shadercache/
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cp ./zre/mm_shader_cache.bin ./shadercache/
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- name: Build N64Recomp & RSPRecomp
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- name: Build N64Recomp & RSPRecomp
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if: runner.os != 'Windows'
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run: |
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run: |
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
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cd N64RecompSource
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cd N64RecompSource
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@ -64,8 +62,8 @@ jobs:
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# Build N64Recomp & RSPRecomp
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# Build N64Recomp & RSPRecomp
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j 8
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cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
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cmake --build cmake-build --config Release --target RSPRecomp -j 8
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cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
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# Copy N64Recomp & RSPRecomp to root directory
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp ..
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cp cmake-build/N64Recomp ..
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@ -81,7 +79,7 @@ jobs:
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
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- name: Prepare Archive
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- name: Prepare Archive
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run: |
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run: |
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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mv cmake-build/Zelda64Recompiled Zelda64Recompiled
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@ -135,10 +133,11 @@ jobs:
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# enable ccache
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
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cmake --build cmake-build --config Release --target N64Recomp -j 8
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cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores
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cmake --build cmake-build --config Release --target RSPRecomp -j 8
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cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
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# Copy N64Recomp & RSPRecomp to root directory
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# Copy N64Recomp & RSPRecomp to root directory
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cp cmake-build/N64Recomp.exe ..
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cp cmake-build/N64Recomp.exe ..
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@ -152,9 +151,13 @@ jobs:
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run: |-
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run: |-
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# enable ccache
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# enable ccache
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
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$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
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# remove LLVM from PATH so it doesn't overshadow the one provided by VS
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$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
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cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
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- name: Prepare Archive
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- name: Prepare Archive
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run: |
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run: |
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Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"
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