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https://github.com/Mr-Wiseguy/Zelda64Recomp.git
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Update runtime to have mod list functionality
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@ -1 +1 @@
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Subproject commit 3718758cd529c779018a880ab645cec9d9888803
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Subproject commit 986881e4e1b19d39ad0efd5a301be7ed439434b1
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@ -631,6 +631,12 @@ int main(int argc, char** argv) {
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recomp::mods::scan_mods();
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printf("Found mods:\n");
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for (const auto& mod : recomp::mods::get_mod_details("mm")) {
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printf(" %s(%s)\n", mod.mod_id.c_str(), mod.version.to_string().c_str());
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}
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printf("\n");
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recomp::start(
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64 * 1024 * 1024, // 64MB to have plenty of room for loading mods
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project_version,
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