mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2024-12-23 03:21:56 +01:00
Prototype quicksave functionality, disabled for now
This commit is contained in:
parent
a25f967094
commit
ecfe2381b0
@ -63,6 +63,8 @@ target_sources(PatchesLib PRIVATE
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${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
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)
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set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
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# Build patches elf
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add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
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COMMAND make
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@ -119,6 +121,7 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/src/game/input.cpp
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${CMAKE_SOURCE_DIR}/src/game/controls.cpp
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${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
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${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
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@ -50,6 +50,10 @@ namespace recomp {
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void handle_events();
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bool game_input_disabled();
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// TODO move these
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void quicksave_save();
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void quicksave_load();
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}
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#endif
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@ -48,6 +48,8 @@ DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
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// TODO move these
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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#ifdef __cplusplus
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}
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@ -1,6 +1,9 @@
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#ifndef __PATCHES_H__
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#define __PATCHES_H__
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// TODO fix renaming symbols in patch recompilation
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#define osRecvMesg osRecvMesg_recomp
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#define osSendMesg osSendMesg_recomp
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#include "global.h"
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#include "rt64_extended_gbi.h"
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232
patches/quicksave_patches.c
Normal file
232
patches/quicksave_patches.c
Normal file
@ -0,0 +1,232 @@
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// Quicksaving is disabled for now
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/* To reenable it, a few changes to the recompiled functions are also needed:
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in Main:
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L_80174E84:
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// or $a0, $s3, $zero
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ctx->r4 = ctx->r19 | 0;
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// addiu $a1, $sp, 0x38
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ctx->r5 = ADD32(ctx->r29, 0X38);
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// jal 0x80087ED0
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// addiu $a2, $zero, 0x1
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ctx->r6 = ADD32(0, 0X1);
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osRecvMesg_recomp(rdram, ctx);
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+handle_quicksave_actions(rdram, ctx);
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in Graph_ThreadEntry:
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L_801749C8:
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+handle_quicksave_actions_main(rdram, ctx);
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+ctx->r4 = ctx->r17 | 0;
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// jal 0x80174868
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// or $a1, $s0, $zero
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ctx->r5 = ctx->r16 | 0;
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Graph_Update(rdram, ctx);
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in PadMgr_ThreadEntry:
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L_801760A0:
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// or $a1, $s2, $zero
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ctx->r5 = ctx->r18 | 0;
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// jal 0x80087ED0
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// or $a2, $s3, $zero
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ctx->r6 = ctx->r19 | 0;
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osRecvMesg_recomp(rdram, ctx);
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+handle_quicksave_actions(rdram, ctx);
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in AudioMgr_ThreadEntry:
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L_80172F58:
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+handle_quicksave_actions(rdram, ctx);
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+ctx->r4 = ctx->r22 | 0;
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// or $a1, $s2, $zero
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ctx->r5 = ctx->r18 | 0;
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// jal 0x80087ED0
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// or $a2, $s3, $zero
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ctx->r6 = ctx->r19 | 0;
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osRecvMesg_recomp(rdram, ctx);
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*/
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#if 0
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#include "patches.h"
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#include "input.h"
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#include "audiomgr.h"
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// ultramodern's message queues can be statically initialized, so we don't actually need to call osCreateMesgQueue for these.
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OSMesg quicksave_enter_mq_buffer[20];
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OSMesgQueue quicksave_enter_mq = {
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.msgCount = ARRAY_COUNT(quicksave_enter_mq_buffer),
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.msg = quicksave_enter_mq_buffer,
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.validCount = 0,
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.first = 0
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};
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OSMesg quicksave_exit_mq_buffer[20];
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OSMesgQueue quicksave_exit_mq = {
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.msgCount = ARRAY_COUNT(quicksave_exit_mq_buffer),
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.msg = quicksave_exit_mq_buffer,
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.validCount = 0,
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.first = 0
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};
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void handle_quicksave_actions() {
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recomp_handle_quicksave_actions(&quicksave_enter_mq, &quicksave_exit_mq);
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}
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extern OSMesgQueue sIrqMgrMsgQueue; // For Main thread
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s16 main_irq_message = 0; // dummy value for sending a pointer to the main thread
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#define RECOMP_IRQ_QUICKSAVE 0x2A2
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void IrqMgr_ThreadEntry(IrqMgr* irqmgr) {
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u32 interrupt;
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u32 stop;
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interrupt = 0;
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stop = 0;
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while (stop == 0) {
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if (stop) {
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;
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}
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osRecvMesg(&irqmgr->irqQueue, (OSMesg*)&interrupt, OS_MESG_BLOCK);
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switch (interrupt) {
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case 0x29A:
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IrqMgr_HandleRetrace(irqmgr);
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break;
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case 0x29D:
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IrqMgr_HandlePreNMI(irqmgr);
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break;
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case 0x29F:
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IrqMgr_HandlePRENMI450(irqmgr);
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break;
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case 0x2A0:
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IrqMgr_HandlePRENMI480(irqmgr);
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break;
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case 0x2A1:
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IrqMgr_HandlePRENMI500(irqmgr);
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break;
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case RECOMP_IRQ_QUICKSAVE:
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handle_quicksave_actions();
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break;
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}
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}
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}
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extern IrqMgr gIrqMgr;
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#define RSP_DONE_MSG 667
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#define RDP_DONE_MSG 668
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#define ENTRY_MSG 670
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#define RDP_AUDIO_CANCEL_MSG 671
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#define RSP_GFX_CANCEL_MSG 672
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#define RECOMP_QUICKSAVE_ACTION 673 // @recomp
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void Sched_ThreadEntry(void* arg) {
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s32 msg = 0;
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SchedContext* sched = (SchedContext*)arg;
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while (true) {
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osRecvMesg(&sched->interruptQ, (OSMesg*)&msg, OS_MESG_BLOCK);
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// Check if it's a message from another thread or the OS
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switch (msg) {
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case RDP_AUDIO_CANCEL_MSG:
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Sched_HandleAudioCancel(sched);
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continue;
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case RSP_GFX_CANCEL_MSG:
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Sched_HandleGfxCancel(sched);
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continue;
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case ENTRY_MSG:
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Sched_HandleEntry(sched);
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continue;
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case RSP_DONE_MSG:
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Sched_HandleRSPDone(sched);
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continue;
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case RDP_DONE_MSG:
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Sched_HandleRDPDone(sched);
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continue;
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case RECOMP_QUICKSAVE_ACTION:
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handle_quicksave_actions();
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continue;
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}
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// Check if it's a message from the IrqMgr
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switch (((OSScMsg*)msg)->type) {
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case OS_SC_RETRACE_MSG:
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Sched_HandleRetrace(sched);
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continue;
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case OS_SC_PRE_NMI_MSG:
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Sched_HandleReset(sched);
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continue;
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case OS_SC_NMI_MSG:
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Sched_HandleStop(sched);
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continue;
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}
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}
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}
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extern PadMgr* sPadMgrInstance;
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s16 padmgr_dummy_message = 0;
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extern AudioMgr sAudioMgr;
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s16 audiomgr_dummy_message = 0;
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extern OSMesgQueue sDmaMgrMsgQueue;
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#define RECOMP_DMAMGR_QUICKSAVE_MESSAGE 1
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void DmaMgr_ThreadEntry(void* a0) {
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OSMesg msg;
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DmaRequest* req;
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while (1) {
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osRecvMesg(&sDmaMgrMsgQueue, &msg, OS_MESG_BLOCK);
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if (msg == NULL) {
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break;
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}
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if (msg == (OSMesg)RECOMP_DMAMGR_QUICKSAVE_MESSAGE) {
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handle_quicksave_actions();
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continue;
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}
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req = (DmaRequest*)msg;
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DmaMgr_ProcessMsg(req);
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if (req->notifyQueue) {
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osSendMesg(req->notifyQueue, req->notifyMsg, OS_MESG_NOBLOCK);
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}
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}
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}
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extern SchedContext gSchedContext;
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void handle_quicksave_actions_main() {
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recomp_handle_quicksave_actions_main(&quicksave_enter_mq, &quicksave_exit_mq);
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}
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void wake_threads_for_quicksave_action() {
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// Wake up the Main thread
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osSendMesg(&sIrqMgrMsgQueue, &main_irq_message, OS_MESG_BLOCK);
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// Wake up the IrqMgr thread
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osSendMesg(&gIrqMgr.irqQueue, (OSMesg)RECOMP_IRQ_QUICKSAVE, OS_MESG_BLOCK);
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// Wake up the PadMgr thread
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osSendMesg(&sPadMgrInstance->interruptQueue, &padmgr_dummy_message, OS_MESG_BLOCK);
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// Wake up the AudioMgr thread
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osSendMesg(&sAudioMgr.interruptQueue, &audiomgr_dummy_message, OS_MESG_BLOCK);
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// Wake up the DmaMgr thread
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osSendMesg(&sDmaMgrMsgQueue, (OSMesg)RECOMP_DMAMGR_QUICKSAVE_MESSAGE, OS_MESG_BLOCK);
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// Wake up the Sched thread
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osSendMesg(&gSchedContext.interruptQ, (OSMesg)RECOMP_QUICKSAVE_ACTION, OS_MESG_BLOCK);
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}
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#endif
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@ -5,3 +5,7 @@ recomp_get_item_inputs = 0x81000000;
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recomp_puts = 0x81000004;
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recomp_get_camera_inputs = 0x81000008;
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recomp_exit = 0x8100000C;
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recomp_handle_quicksave_actions = 0x81000010;
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recomp_handle_quicksave_actions_main = 0x81000014;
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osRecvMesg_recomp = 0x81000018;
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osSendMesg_recomp = 0x8100001C;
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@ -210,6 +210,24 @@ void recomp::poll_inputs() {
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InputState.cur_controllers.push_back(controller);
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}
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}
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// Quicksaving is disabled for now and will likely have more limited functionality
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// when restored, rather than allowing saving and loading at any point in time.
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#if 0
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if (InputState.keys) {
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static bool save_was_held = false;
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static bool load_was_held = false;
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bool save_is_held = InputState.keys[SDL_SCANCODE_F5] != 0;
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bool load_is_held = InputState.keys[SDL_SCANCODE_F7] != 0;
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if (save_is_held && !save_was_held) {
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recomp::quicksave_save();
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}
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else if (load_is_held && !load_was_held) {
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recomp::quicksave_load();
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}
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save_was_held = save_is_held;
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}
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#endif
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}
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bool controller_button_state(int32_t input_id) {
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121
src/game/quicksaving.cpp
Normal file
121
src/game/quicksaving.cpp
Normal file
@ -0,0 +1,121 @@
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// Quicksaving is disabled for now
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#if 0
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#include "recomp_helpers.h"
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#include "recomp_input.h"
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#include "../ultramodern/ultramodern.hpp"
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enum class QuicksaveAction {
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None,
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Save,
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Load
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};
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std::atomic<QuicksaveAction> cur_quicksave_action = QuicksaveAction::None;
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void recomp::quicksave_save() {
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cur_quicksave_action.store(QuicksaveAction::Save);
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}
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void recomp::quicksave_load() {
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cur_quicksave_action.store(QuicksaveAction::Load);
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}
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uint8_t saved_rdram[ultramodern::rdram_size];
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thread_local recomp_context saved_context;
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void save_context(recomp_context* ctx) {
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saved_context = *ctx;
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}
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void load_context(recomp_context* ctx) {
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*ctx = saved_context;
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// Restore the pointer to the odd floats for correctly handling mips3 float mode.
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if (ctx->mips3_float_mode) {
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// FR = 1, odd single floats point to their own registers
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ctx->f_odd = &ctx->f1.u32l;
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}
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else {
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// FR = 0, odd single floats point to the upper half of the previous register
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ctx->f_odd = &ctx->f0.u32h;
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}
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}
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extern "C" void recomp_handle_quicksave_actions(uint8_t* rdram, recomp_context* ctx) {
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QuicksaveAction action = cur_quicksave_action.load();
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if (action != QuicksaveAction::None) {
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PTR(OSMesgQueue) quicksave_enter_mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
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PTR(OSMesgQueue) quicksave_exit_mq = _arg<1, PTR(OSMesgQueue)>(rdram, ctx);
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printf("saving context for thread %d\n", TO_PTR(OSThread, ultramodern::this_thread())->id);
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// Save or load the thread's context as needed based on the action.
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if (action == QuicksaveAction::Save) {
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save_context(ctx);
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}
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else if (action == QuicksaveAction::Load) {
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load_context(ctx);
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}
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else {
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assert(false);
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}
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// Tell the main thread that one of the other permanent threads is ready for performing a quicksave action.
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osSendMesg(rdram, quicksave_enter_mq, NULLPTR, OS_MESG_NOBLOCK);
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// Wait for the main thread to signal that other permanent threads are safe to continue.
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osRecvMesg(rdram, quicksave_exit_mq, NULLPTR, OS_MESG_BLOCK);
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}
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}
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extern "C" void wake_threads_for_quicksave_action(uint8_t* rdram, recomp_context* ctx);
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extern "C" void recomp_handle_quicksave_actions_main(uint8_t* rdram, recomp_context* ctx) {
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QuicksaveAction action = cur_quicksave_action.load();
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if (action != QuicksaveAction::None) {
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PTR(OSMesgQueue) quicksave_enter_mq = _arg<0, PTR(OSMesgQueue)>(rdram, ctx);
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PTR(OSMesgQueue) quicksave_exit_mq = _arg<1, PTR(OSMesgQueue)>(rdram, ctx);
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wake_threads_for_quicksave_action(rdram, ctx);
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// Wait for all other permanent threads (hence the minus 1) to signal that they're ready for a quicksave action.
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for (uint32_t i = 0; i < ultramodern::permanent_thread_count() - 1; i++) {
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osRecvMesg(rdram, quicksave_enter_mq, NULLPTR, OS_MESG_BLOCK);
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}
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// Allow any temporary threads to complete by lowering this thread's priority to 0.
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// TODO this won't cause all temporary threads to complete if any are blocked by permanent threads
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// or events like timers. Situations like that will need to be handed on a case-by-case basis for a given game.
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if (ultramodern::temporary_thread_count() != 0) {
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OSPri old_pri = osGetThreadPri(rdram, NULLPTR);
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osSetThreadPri(rdram, NULLPTR, 0);
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osSetThreadPri(rdram, NULLPTR, old_pri);
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}
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if (action == QuicksaveAction::Save) {
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std::copy(rdram, rdram + ultramodern::rdram_size, saved_rdram);
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}
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else if (action == QuicksaveAction::Load) {
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std::copy(saved_rdram, saved_rdram + ultramodern::rdram_size, rdram);
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}
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else {
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assert(false);
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}
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printf("Quicksave action complete\n");
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cur_quicksave_action.store(QuicksaveAction::None);
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// Tell all other permanent threads that they're good to continue.
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for (uint32_t i = 0; i < ultramodern::permanent_thread_count() - 1; i++) {
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osSendMesg(rdram, quicksave_exit_mq, NULLPTR, OS_MESG_BLOCK);
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}
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}
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}
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#endif
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@ -175,9 +175,9 @@ EXPORT extern "C" void init() {
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// Load overlays in the first 1MB
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load_overlays(0x1000, (int32_t)entrypoint, 1024 * 1024);
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// Allocate rdram_buffer (16MB to give room for any extra addressable data used by recomp)
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rdram_buffer = std::make_unique<uint8_t[]>(16 * 1024 * 1024);
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std::memset(rdram_buffer.get(), 0, 8 * 1024 * 1024);
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// Allocate rdram_buffer
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rdram_buffer = std::make_unique<uint8_t[]>(ultramodern::rdram_size);
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std::memset(rdram_buffer.get(), 0, ultramodern::rdram_size);
|
||||
|
||||
// Initial 1MB DMA (rom address 0x1000 = physical address 0x10001000)
|
||||
do_rom_read(rdram_buffer.get(), entrypoint, 0x10001000, 0x100000);
|
||||
|
@ -150,6 +150,9 @@ void scheduler_func() {
|
||||
thread_queue_t running_thread_queue{};
|
||||
OSThread* cur_running_thread = nullptr;
|
||||
|
||||
ultramodern::set_native_thread_name("Scheduler Thread");
|
||||
ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::Critical);
|
||||
|
||||
while (true) {
|
||||
OSThread* old_running_thread = cur_running_thread;
|
||||
scheduler_context.action_count.wait(0);
|
||||
|
@ -114,6 +114,9 @@ void ultramodern::set_native_thread_priority(ThreadPriority pri) {
|
||||
}
|
||||
#endif
|
||||
|
||||
std::atomic_int temporary_threads = 0;
|
||||
std::atomic_int permanent_threads = 0;
|
||||
|
||||
static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entrypoint, PTR(void) arg) {
|
||||
OSThread *self = TO_PTR(OSThread, self_);
|
||||
debug_printf("[Thread] Thread created: %d\n", self->id);
|
||||
@ -124,6 +127,14 @@ static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entry
|
||||
ultramodern::set_native_thread_name("Game Thread " + std::to_string(self->id));
|
||||
ultramodern::set_native_thread_priority(ultramodern::ThreadPriority::High);
|
||||
|
||||
// TODO fix these being hardcoded (this is only used for quicksaving)
|
||||
if ((self->id == 2 && self->priority == 5) || self->id == 13) { // slowly, flashrom
|
||||
temporary_threads.fetch_add(1);
|
||||
}
|
||||
else if (self->id != 1 && self->id != 2) { // ignore idle and fault
|
||||
permanent_threads.fetch_add(1);
|
||||
}
|
||||
|
||||
// Set initialized to false to indicate that this thread can be started.
|
||||
self->context->initialized.store(true);
|
||||
self->context->initialized.notify_all();
|
||||
@ -145,6 +156,19 @@ static void _thread_func(RDRAM_ARG PTR(OSThread) self_, PTR(thread_func_t) entry
|
||||
|
||||
// Dispose of this thread after it completes.
|
||||
ultramodern::cleanup_thread(self);
|
||||
|
||||
// TODO fix these being hardcoded (this is only used for quicksaving)
|
||||
if ((self->id == 2 && self->priority == 5) || self->id == 13) { // slowly, flashrom
|
||||
temporary_threads.fetch_sub(1);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t ultramodern::permanent_thread_count() {
|
||||
return permanent_threads.load();
|
||||
}
|
||||
|
||||
uint32_t ultramodern::temporary_thread_count() {
|
||||
return temporary_threads.load();
|
||||
}
|
||||
|
||||
extern "C" void osStartThread(RDRAM_ARG PTR(OSThread) t_) {
|
||||
|
@ -46,6 +46,7 @@ namespace ultramodern {
|
||||
#endif
|
||||
|
||||
// We need a place in rdram to hold the PI handles, so pick an address in extended rdram
|
||||
constexpr uint32_t rdram_size = 1024 * 1024 * 16; // 16MB to give extra room for anything custom
|
||||
constexpr int32_t cart_handle = 0x80800000;
|
||||
constexpr int32_t flash_handle = (int32_t)(cart_handle + sizeof(OSPiHandle));
|
||||
constexpr uint32_t save_size = 1024 * 1024 / 8; // Maximum save size, 1Mbit for flash
|
||||
@ -68,6 +69,8 @@ void pause_self(RDRAM_ARG1);
|
||||
void halt_self(RDRAM_ARG1);
|
||||
void stop_thread(OSThread *t);
|
||||
void cleanup_thread(OSThread *t);
|
||||
uint32_t permanent_thread_count();
|
||||
uint32_t temporary_thread_count();
|
||||
|
||||
enum class ThreadPriority {
|
||||
Low,
|
||||
|
Loading…
Reference in New Issue
Block a user