mirror of
https://github.com/Mr-Wiseguy/Zelda64Recomp.git
synced 2025-01-10 19:29:28 +01:00
Reset button now invisible during title sequence.
This commit is contained in:
parent
b2b13c5d77
commit
efaf7d615a
@ -3,6 +3,8 @@
|
|||||||
#include "z64shrink_window.h"
|
#include "z64shrink_window.h"
|
||||||
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
||||||
|
|
||||||
|
#include "play_patches.h"
|
||||||
|
|
||||||
#define FS_BTN_CONFIRM_REWIND 2
|
#define FS_BTN_CONFIRM_REWIND 2
|
||||||
|
|
||||||
INCBIN(rewind_button_texture, "rewind.ia16.bin");
|
INCBIN(rewind_button_texture, "rewind.ia16.bin");
|
||||||
@ -69,14 +71,12 @@ RECOMP_PATCH void FileSelect_RotateToOptions(GameState* thisx) {
|
|||||||
recomp_exit();
|
recomp_exit();
|
||||||
}
|
}
|
||||||
|
|
||||||
extern int recomp_in_title_sequence;
|
|
||||||
|
|
||||||
RECOMP_PATCH void FileSelect_Init(GameState* thisx) {
|
RECOMP_PATCH void FileSelect_Init(GameState* thisx) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
FileSelectState* this = (FileSelectState*)thisx;
|
FileSelectState* this = (FileSelectState*)thisx;
|
||||||
size_t size;
|
size_t size;
|
||||||
|
|
||||||
recomp_in_title_sequence = false;
|
recomp_set_in_title_sequence(false);
|
||||||
recomp_printf("FileSelect_Init\n");
|
recomp_printf("FileSelect_Init\n");
|
||||||
|
|
||||||
GameState_SetFramerateDivisor(&this->state, 1);
|
GameState_SetFramerateDivisor(&this->state, 1);
|
||||||
|
@ -170,7 +170,11 @@ RECOMP_DECLARE_EVENT(recomp_on_play_init(PlayState* this));
|
|||||||
RECOMP_DECLARE_EVENT(recomp_after_play_init(PlayState* this));
|
RECOMP_DECLARE_EVENT(recomp_after_play_init(PlayState* this));
|
||||||
|
|
||||||
bool allow_no_ocarina_tf = false;
|
bool allow_no_ocarina_tf = false;
|
||||||
bool recomp_in_title_sequence = false;
|
static bool recomp_in_title_sequence = false;
|
||||||
|
|
||||||
|
void recomp_set_in_title_sequence(bool val) {
|
||||||
|
recomp_in_title_sequence = val;
|
||||||
|
}
|
||||||
|
|
||||||
// @recomp_export void recomp_set_allow_no_ocarina_tf(bool new_val): Set whether to force Termina Field to load normally even if Link has no ocarina.
|
// @recomp_export void recomp_set_allow_no_ocarina_tf(bool new_val): Set whether to force Termina Field to load normally even if Link has no ocarina.
|
||||||
RECOMP_EXPORT void recomp_set_allow_no_ocarina_tf(bool new_val) {
|
RECOMP_EXPORT void recomp_set_allow_no_ocarina_tf(bool new_val) {
|
||||||
|
@ -12,6 +12,8 @@ void analog_cam_post_play_update(PlayState* play);
|
|||||||
void matrix_play_update(PlayState* play);
|
void matrix_play_update(PlayState* play);
|
||||||
void autosave_post_play_update(PlayState* play);
|
void autosave_post_play_update(PlayState* play);
|
||||||
|
|
||||||
|
void recomp_set_in_title_sequence(bool val);
|
||||||
|
|
||||||
DECLARE_FUNC(void, recomp_set_reset_button_visibility, u8 visibility);
|
DECLARE_FUNC(void, recomp_set_reset_button_visibility, u8 visibility);
|
||||||
DECLARE_FUNC(bool, recomp_should_reset_game);
|
DECLARE_FUNC(bool, recomp_should_reset_game);
|
||||||
|
|
||||||
|
@ -1,21 +1,19 @@
|
|||||||
#include "patches.h"
|
#include "patches.h"
|
||||||
#include "patch_helpers.h"
|
#include "patch_helpers.h"
|
||||||
|
|
||||||
|
#include "play_patches.h"
|
||||||
|
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "z64save.h"
|
#include "z64save.h"
|
||||||
#include "z64shrink_window.h"
|
#include "z64shrink_window.h"
|
||||||
#include "z64view.h"
|
#include "z64view.h"
|
||||||
#include "regs.h"
|
#include "regs.h"
|
||||||
|
|
||||||
DECLARE_FUNC(void, recomp_set_reset_button_visibility, u8 visibility);
|
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
/* 0x000 */ GameState state;
|
/* 0x000 */ GameState state;
|
||||||
/* 0x0A8 */ View view;
|
/* 0x0A8 */ View view;
|
||||||
} TitleSetupState; // size = 0x210
|
} TitleSetupState; // size = 0x210
|
||||||
|
|
||||||
extern int recomp_in_title_sequence;
|
|
||||||
|
|
||||||
void TitleSetup_Init(GameState* thisx);
|
void TitleSetup_Init(GameState* thisx);
|
||||||
void TitleSetup_Main(GameState* thisx);
|
void TitleSetup_Main(GameState* thisx);
|
||||||
void TitleSetup_Destroy(GameState* thisx);
|
void TitleSetup_Destroy(GameState* thisx);
|
||||||
@ -36,6 +34,5 @@ RECOMP_PATCH void TitleSetup_Init(GameState* thisx) {
|
|||||||
gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF;
|
gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF;
|
||||||
gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF;
|
gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF;
|
||||||
|
|
||||||
recomp_in_title_sequence = true;
|
recomp_set_in_title_sequence(true);
|
||||||
recomp_printf("TitleSetup_Init\n");
|
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user